Hajime Hoshi
0651803c40
examples/shader: add comments
...
Updates ebitengine/ebitengine.org#29
2024-03-23 15:45:55 +09:00
Hajime Hoshi
20ef839e03
all: rename arguments in Fragment
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Updates #2767
2023-09-21 01:35:57 +09:00
Hajime Hoshi
db34930ae8
internal/graphics: add built-in Kage functions
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This change adds these Kage functions:
* imageDstOrigin
* imageDstSrc
* imageSrcNOrigin
* imageSrcNSrc
and deprecates these functions:
* imageDstRegionOnTexture
* imageSrcRegionOnTexture
Closes #1870
2023-08-28 15:06:45 +09:00
Hajime Hoshi
63df6168d9
internal/shader: use plural forms for Kage compiler directives
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This change renames
```
//kage:unit texel
//kage:unit pixel
```
to
```
//kage:unit texels
//kage:unit pixels
```
.
Closes #2717
2023-08-01 11:41:38 +09:00
Hajime Hoshi
49582519c1
all: add a compiler directive kage:unit
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This change adds a new compiler directive 'kage:unit' to Kage. This
takes one of these two values: 'pixel' and 'texel'. The default value
is 'texel'.
With the pixel-unit mode, all the built-in functions treats pixels
instead of texels, and the texCoord argument of Fragment is in pixels.
This simplifies shader programs as programs no longer have the notion
of texels.
With the texel-unit mode, the behavior is the same as the current
behavior.
Closes #1431
2023-04-23 22:11:57 +09:00
Hajime Hoshi
2d6e13cda4
examples/shader: bug fix: wrong usages of position
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Closes #2638
Updates #1431
2023-04-13 02:02:15 +09:00
Artem Yadelskyi
5b53cef59e
all: remove old // +build
comments ( #2431 )
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Closes #2325
2022-11-03 12:55:14 +09:00
Hajime Hoshi
a615be69c7
examples: Add //go:build
2021-06-24 21:49:37 +09:00
Hajime Hoshi
d46b0c5b49
examples/shader: Use const
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Closes #1192
2021-04-09 02:02:03 +09:00
Hajime Hoshi
9f7d6962ff
ebiten: Rename shader functions to get colors from textures
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Updates #1325
2020-09-19 19:01:05 +09:00
Hajime Hoshi
dd7b0d81ae
ebiten: Rename shader builtin functions
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* imageSrcTextureSourceRegion -> imageSrcTextureRegion
* image[N]TextureAt -> imageSrc[N]At
* image[N]TextureBoundsAt -> imageSrc[N]BoundsAt
Updates #1325
2020-09-01 21:31:50 +09:00
Hajime Hoshi
bc930ed0ec
Revert "examples/shader: Rename ScreenSize -> ImageSize"
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This reverts commit 3893f9cdbe
.
Reason: The screen size and the image size can be different.
2020-08-11 02:16:16 +09:00
Hajime Hoshi
68ca0c634e
ebiten: Rename builtin shader functions
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* textureDstSize -> imageDstTextureSize
* texture[N]Size -> image[N]TextureSize
* texture[N]At -> image[N]TextureAt
Updates #1287
2020-08-11 02:07:53 +09:00
Hajime Hoshi
3893f9cdbe
examples/shader: Rename ScreenSize -> ImageSize
2020-08-11 01:52:16 +09:00
Tom Lister
6e5a9a4534
examples/shader: Add the chromatic aberration example ( #1288 )
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Updates #1284
2020-08-10 21:08:53 +09:00
Hajime Hoshi
1217db3b1e
ebiten: Remove user-defined vertex shaders
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Fixes #1253
2020-07-20 10:07:55 +09:00
Hajime Hoshi
a3f62559c6
examples/shader: Add lighting example
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Fixes #1234
2020-07-19 15:42:35 +09:00