Hajime Hoshi
03b46502e0
text: Add explanation about cache limit
2021-04-27 02:36:46 +09:00
Hajime Hoshi
202fa5e6e7
text: Improve the comment
2021-04-27 02:29:04 +09:00
Hajime Hoshi
df4c8532df
text: Improve the comments
2021-04-27 02:20:22 +09:00
Hajime Hoshi
ec3e10e3f7
text: Improve the comment
2021-04-27 02:00:38 +09:00
Hajime Hoshi
a6dd6196b4
internal/affine: Cache scaling ColorM for heuristic optimization
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Closes #1474
2021-01-28 02:23:22 +09:00
Hajime Hoshi
c8454bdfed
text: Integrate emptyGlyphs and glyphImageCache to reduce runtine.mapaccess2
2021-01-05 13:12:46 +09:00
Hajime Hoshi
927c477d2b
text: Change getGlyphImages to getGlyphImage to avoid allocating slices
2021-01-05 12:21:41 +09:00
Hajime Hoshi
cd779b678a
text: Add comments
2020-11-03 20:35:55 +09:00
Hajime Hoshi
c70ebdc697
text: Misspelling
2020-11-03 19:54:51 +09:00
Hajime Hoshi
2d9e2a0483
text: Add CacheGlyphs
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Fixes #1413
2020-11-03 17:12:51 +09:00
Hajime Hoshi
ec6821b1e1
text: Refactoring
2020-11-03 16:36:10 +09:00
Hajime Hoshi
5ec05ed79d
text: Cleaning up the cache after the rendering finishes
...
Before this fix, cleaning up the cache happens during making glyph
images, and this can be problematic when the text includes more
glyphs than the cache limit.
After this fix, Draw allows to have more glyph cache than the limit
temporarily.
2020-11-03 15:58:35 +09:00
Hajime Hoshi
a046700ae1
text: Remove the optimization for GopherJS
2020-10-07 01:13:31 +09:00
Hajime Hoshi
1b816eb249
ebiten: Remove the error returning value from NewImageFromImage
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Updates #1380
2020-10-06 01:03:33 +09:00
Hajime Hoshi
54da0d9763
ebiten: Remove the returning value from (*Image).DrawImage
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Updates #1380
2020-10-06 00:21:17 +09:00
Hajime Hoshi
fe97e7b0a5
ebiten: Remove the filter argument from NewImage and NewImageFromImage
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Updates #503
2020-10-05 01:40:44 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
c08f47f445
text: Bug fix: Draw didn't work correctly with non-integer glyph bounds
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Fixes #1377
2020-10-03 23:04:50 +09:00
Hajime Hoshi
c1be079ae9
text: Bug fix: Treat negative kernings correctly
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Fixes #1378
2020-10-03 20:02:29 +09:00
Hajime Hoshi
0699ca193c
text: Improve comments
2020-07-30 00:54:57 +09:00
Hajime Hoshi
481c160c2a
text: Replace MeasureString with BoundString
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Fixes #1272
2020-07-30 00:51:10 +09:00
Hajime Hoshi
bb3a4cda22
text: Fix comments
2020-07-30 00:21:51 +09:00
Hajime Hoshi
35d1c8ae7a
text: Improve documentations
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Updates #1271
2020-07-30 00:02:35 +09:00
Hajime Hoshi
911750c4a6
text: Add comments
2020-07-20 23:47:46 +09:00
Hajime Hoshi
780465b702
ebitenutil: Cache ColorM and reuse them at DrawRect
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Fixes #1221
2020-06-29 22:35:28 +09:00
Hajime Hoshi
3d7c102472
shaderir: Add func params
2020-05-13 23:31:17 +09:00
Peter Wunder
abc2801ff1
text: Add MeasureString method ( #1152 )
...
(sorta-kinda continuation from #1151 )
This PR adds a MeasureString(string, font.Face) method next to the Draw() method in Ebiten's
text package. It should work with any supported font.Face, even "non-standard" faces like
those produced by packages like https://github.com/AndreKR/multiface . MeasureString's code
was adapted from the Draw method, so it's just as reliable.
2020-05-13 18:03:39 +09:00
Zachary Burkett
bb60818e8d
Add linebreak support to text.Draw ( #1075 )
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Closes #1074
2020-02-12 23:15:57 +09:00
Hajime Hoshi
4a9a7f936d
Make go vet a little happier on macOS
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Updates #889
2019-07-22 20:16:22 +09:00
Hajime Hoshi
710f56531f
graphics: Experimental: (*image.Image).SubImage
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Fixes #722
2018-10-28 02:19:14 +09:00
Hajime Hoshi
d752408da3
Fix comments not to use the term 'this function'
2018-07-15 01:04:46 +09:00
Hajime Hoshi
92631e64ed
Remove internal/sync
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nosync package for GopherJS is problematic since nosync's mutex
assumes that Lock call is never duplicated, which is not true in
actual applications.
See also #603 .
2018-05-09 23:41:08 +09:00
Hajime Hoshi
81dfc13b21
text: Remove duplicated glyphs
2018-04-28 22:50:45 +09:00
Hajime Hoshi
be3d529767
text: Bug fix: one image should be used for multiple glyphs ( #535 )
2018-04-26 02:41:01 +09:00
Hajime Hoshi
6caebc2310
text: Avoid creating 0-sized image
2018-04-26 02:11:45 +09:00
Hajime Hoshi
059bab0b13
text: Optimization: reduce ColorM calc
2018-04-23 22:42:38 +09:00
Hajime Hoshi
5257e6f9a7
text: Unify draw calls for multiple runes ( #535 )
2018-04-23 22:15:45 +09:00
Hajime Hoshi
9092ec083d
text: Remove uniqFace for performance
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Fixes #554 . Add comments for #498 .
2018-03-15 23:00:23 +09:00
Hajime Hoshi
c581219bb5
text: Utilize shared textures
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Fixes #529
2018-03-04 02:38:48 +09:00
Hajime Hoshi
c79b795e84
text: Cache GlyphAdvance result
2018-02-18 21:38:48 +09:00
Hajime Hoshi
31ae457a8c
text: Refactoring
2018-02-12 22:24:25 +09:00
Hajime Hoshi
57dd7db893
text: Use uint32 for map keys instead of color.Color interface
2018-02-12 19:32:21 +09:00
Hajime Hoshi
c4f02ac07c
text: Limit color matrices cache size
2018-02-12 04:07:59 +09:00
Hajime Hoshi
12cef4d27e
text: Cache color matrices for performance
2018-02-12 03:33:11 +09:00
Hajime Hoshi
9118772fd1
text: Optimization for browsers
2018-02-12 02:57:51 +09:00
Hajime Hoshi
950219f5b6
text: Remove font struct
2018-02-12 00:57:01 +09:00
Hajime Hoshi
8c1a8b64eb
text: Avoid copying structs for browsers
2018-02-12 00:42:35 +09:00
Hajime Hoshi
da51377cc5
text: Optimize speed: Don't use a struct for map keys
...
Especially for browsers
2018-02-12 00:25:21 +09:00
Hajime Hoshi
a5f9382878
text: Refactoring
2018-02-11 16:17:59 +09:00
Hajime Hoshi
05671e784b
text: Reuse font.Face instances if they are DeepEqual-ly same ( #498 )
2018-02-11 16:05:31 +09:00