Hajime Hoshi
41f060b1d2
ebiten: Use the common vertices backend at DrawTriangles
2021-03-20 20:25:42 +09:00
Hajime Hoshi
15a0c53918
internal/graphics: Refactoring
2021-03-20 20:18:02 +09:00
Hajime Hoshi
26b9fa20c1
internal/graphics: Bug fix: Race condition at QuadVertices
...
QuadVertices or verticesBackend.slice reused its backend slice.
This caused a race condition. QuadVertices can be accessed from
multiple goroutines, and resetting the head and copying the data
at internal/graphicscommand might not be synced.
This change fixes this issue by basically reverting
9cb631e30f
.
Closes #1546
2021-03-20 16:32:13 +09:00
Hajime Hoshi
c8b98f13fb
internal/graphics: Always use the vertex backend to reduce GC
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Closes #1521
2021-03-03 22:23:15 +09:00
Hajime Hoshi
718273c2d7
ebiten: Add a new shader function imageDstRegionOnTexture
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Updates #1428
2020-12-09 11:36:29 +09:00
Hajime Hoshi
00f3d83d4c
Remove supporting GopherJS
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Fixes #1129
2020-10-07 01:10:09 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
cb73230301
graphics: Revive the special allocating method for vertices for Wasm
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It looks like the allocation cost is pretty high even on Wasm.
Revive the special method not only on GopherJS but also on Wasm.
examples/sprites kept 30FPS without this fix, but keeps 35FPS with
this fix, on Hajime's MacBook Pro 2020 (macOS Catalina 10.15.6).
Updates #797
2020-09-21 04:21:21 +09:00
Hajime Hoshi
609a3c4e22
ebiten: Bug fix: Fix the texel calculation
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In shaders, texCoord is always in texture0's texels. Convert them
at imageNTextureAt functions correctly.
Fixes #1290
2020-08-11 04:15:07 +09:00
Hajime Hoshi
69f87d5fd1
ebiten: Add new shader builtin functions: image[N]TextureBoundAt
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Fixes #1287
2020-08-11 03:24:54 +09:00
Hajime Hoshi
a4334c5464
shader: Use arrays at uniform variables
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Fixes #1274
2020-08-01 17:22:10 +09:00
Hajime Hoshi
ca3fd4eaa4
ebiten: Add texture[ID]Size functions for shaders
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Fixes #1239
2020-07-26 15:18:01 +09:00
Hajime Hoshi
71aec36ef3
graphics: Update comments
2020-07-26 01:11:11 +09:00
Hajime Hoshi
36e9803cea
shader: Enable to get pixels from multiple images
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Updates #1193
2020-07-19 02:33:43 +09:00
Hajime Hoshi
e0d5763a60
shader: Use the fixed number of images for shaders
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This changes uses arrays rather than slices in order to avoid heap
allocations.
Updates #1193
2020-07-18 18:27:47 +09:00
Hajime Hoshi
f927e09f56
mipmap: Unify DrawImage and DrawTriangles
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Fixes #909
2020-07-16 02:31:17 +09:00
Hajime Hoshi
b83f0acc4d
Remove source-region information from vertices
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Fixes #1210
2020-07-02 23:38:39 +09:00
Hajime Hoshi
629d58b93a
graphics: Remove PutQuadVertices
2019-09-21 04:14:25 +09:00
Hajime Hoshi
e499535728
graphics: Move functions to the package ebiten
2019-06-26 22:23:09 +09:00
Hajime Hoshi
f40798b586
graphics: Move const definitions to driver package
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Let's keep 'graphics' package as a package for utility functions
or testable functions as much as possible.
2019-06-26 01:05:13 +09:00
Hajime Hoshi
9963ae332e
graphics: Remove FilterDefault from internal/graphics
2019-06-26 00:33:30 +09:00
Hajime Hoshi
847a8b4d53
graphics: Refactoring
2019-06-26 00:18:40 +09:00
Hajime Hoshi
93c31654da
graphicscommand: Refactoring
2019-06-25 23:55:33 +09:00
Hajime Hoshi
f3cdb0537b
graphics: Move the vertices backend to ebiten package
...
Now restorable/sharable packages cannot use the same vertices
backend, but I think this won't affect the performance
significantly.
2019-06-22 00:02:22 +09:00
Hajime Hoshi
69ebc481e8
graphics: Refactoring: Unify PutVertex and PutQuadVertices implementation
2019-06-21 23:49:05 +09:00
Hajime Hoshi
3eee4754c5
graphics: Use the common vertices backend for PutVertex
2019-06-21 02:30:58 +09:00
Hajime Hoshi
008de78cec
graphics: Refactoring: Change QuadVertices -> PutQuadVertices for consistency
2019-06-21 02:20:31 +09:00
Hajime Hoshi
5afcc65387
shareable: Add comments
2019-04-11 18:15:56 -07:00
Hajime Hoshi
b1b8d0b4b1
graphics: Move texel-region adjustment from shaders to program
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This reduces GPU burden.
2019-02-16 14:50:03 +09:00
Hajime Hoshi
3f28592700
graphics: Refactoring: Remove PutVertex
2019-02-15 00:22:32 +09:00
Hajime Hoshi
7c506bc5bc
restorable: Refactoring: Add (*Image).QuadVertices/PutVertex
2019-02-15 00:18:12 +09:00
Hajime Hoshi
fd250c8d8c
graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment
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There is a minimum internal image size on some system like old iOS
devices. This change adds adjustment of the size.
Issue: #810
2019-02-14 23:06:01 +09:00
Hajime Hoshi
a3eddeb50f
Improve panic messages
2019-02-06 23:43:03 -10:00
Hajime Hoshi
78ed824351
graphics: Make verticesBackend concurrent safe
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Fixes #789
2019-01-19 02:06:50 +09:00
Hajime Hoshi
f1582c2d73
graphics: Add Address representing a sampler address mode
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Fixes #761
2018-12-24 17:29:31 +09:00
Hajime Hoshi
189b8a17e9
graphics: Use source-border check even at DrawTriangles
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DrawTriangles can now take a sub-image.
2018-12-23 03:24:39 +09:00
Hajime Hoshi
4149a56524
graphics: Refactoring: Use 12 floats for each vertex
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This is a preparation for #761 .
2018-12-23 02:36:28 +09:00
Hajime Hoshi
ff62876552
Add Metal implementation
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Fixes #621
2018-12-20 02:37:10 +09:00
Hajime Hoshi
5f8a0e34bb
graphics: isPowerOf2(0 or negative) should return false
2018-12-16 14:26:16 +09:00
Hajime Hoshi
155ee828b8
Fix misspelling
2018-12-03 18:23:25 +01:00
Hajime Hoshi
31f15bc5ad
Revert "graphics: Change the number of floats for a vertex from 10 to 12"
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This reverts commit 7586c660d5
.
2018-11-18 00:07:15 +09:00
Hajime Hoshi
14f5a03a79
Merge math and graphics packages
2018-11-17 20:23:12 +09:00
Hajime Hoshi
7586c660d5
graphics: Change the number of floats for a vertex from 10 to 12
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This is a preparation for Metal, that forces 4 floats for a vertex
position.
2018-11-17 15:30:11 +09:00
Hajime Hoshi
09c8516545
graphcis: Move IndicesNum from opengl to graphics
2018-11-07 01:49:45 +09:00
Hajime Hoshi
c9f49efd41
graphics: Add VertexFlaotNum
2018-11-06 02:34:52 +09:00
seebs
74e204d952
graphics: Speed up DrawTriangles ( #723 )
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DrawTriangles is expensive and slow because of massive memory
allocation and garbage collection costs. This patch moves from ~47TPS
on my laptop (with ~24k triangles) to 60TPS. The first part
is just allocating the right size of vertex buffer up front; that
got to about 55TPS. The second part replaces the frequent
allocations of []float32 in Vertex() calls with writing the
desired values into a provided destination slice.
Time spent in drawing triangles for 1,000 frames:
13.07s baseline
11.09s preallocate whole buffer to avoid resizing
6.13s use new PutVertex function
This might need some cleanup, but I think it's good evidence that
the design change is viable.
2018-10-31 10:53:17 +09:00
Hajime Hoshi
ce1c616f69
Merge graphics and graphicsutil
2018-10-28 23:03:06 +09:00
Hajime Hoshi
ff54d3b681
Move CompositeMode to graphics package
2018-10-28 21:49:47 +09:00
Hajime Hoshi
06f2052817
Add graphics package and move Filter to graphics
2018-10-28 20:25:52 +09:00
Hajime Hoshi
2da5192510
Rename graphics -> graphicscommand
2018-10-28 20:10:05 +09:00