Jake
|
0d703ca3d4
|
InputChars (#403)
This implements #400
|
2017-08-15 04:11:51 +09:00 |
|
Hajime Hoshi
|
5f538bff82
|
ui: Bug fix: initCursorVisible must be true by default
|
2017-08-12 18:32:51 +09:00 |
|
Hajime Hoshi
|
783e57d3f2
|
ui: Remove 'fullscreen' member variable
|
2017-08-12 18:31:16 +09:00 |
|
Hajime Hoshi
|
b186bc1e94
|
ui: Add IsCursorVisible (#377)
|
2017-08-12 15:45:16 +09:00 |
|
Hajime Hoshi
|
9ab517cf82
|
restorable: Refactoring
|
2017-08-07 00:06:35 +09:00 |
|
Hajime Hoshi
|
1fb7e123c2
|
Remove dependencies on internal/graphics from ebiten
|
2017-08-06 21:34:24 +09:00 |
|
Hajime Hoshi
|
c0ecb7a386
|
graphics: Move CopyImage to restorable
|
2017-08-06 21:21:38 +09:00 |
|
Hajime Hoshi
|
631264fce1
|
Add 'internal/math' package
|
2017-08-06 20:05:14 +09:00 |
|
Hajime Hoshi
|
14737df60f
|
loop: Remove package loop
|
2017-08-06 02:17:26 +09:00 |
|
Hajime Hoshi
|
0913adc1e2
|
loop: Remove Update
|
2017-08-06 02:15:27 +09:00 |
|
Hajime Hoshi
|
d1cbfdeec7
|
clock: Move now() from loop to clock
|
2017-08-06 02:12:23 +09:00 |
|
Hajime Hoshi
|
f0f115b612
|
clock: Move FPS calculation from loop to clock
|
2017-08-06 02:09:33 +09:00 |
|
Hajime Hoshi
|
b1d12f08f8
|
loop: Remove unneeded member variables
|
2017-08-06 01:49:20 +09:00 |
|
Hajime Hoshi
|
95a061df7f
|
loop: Remove dependency from audio to loop
|
2017-08-06 01:43:09 +09:00 |
|
Hajime Hoshi
|
2e7a477f9d
|
clock: Refactoring
|
2017-08-06 01:28:14 +09:00 |
|
Hajime Hoshi
|
e98475cf9d
|
clock: Reduce a variable
|
2017-08-06 00:29:06 +09:00 |
|
Hajime Hoshi
|
1ea6bb2b6a
|
clock: Fix comments
|
2017-08-06 00:27:45 +09:00 |
|
Hajime Hoshi
|
b7d559fdf3
|
clock: Refactoring: Move frames calculation to clock
|
2017-08-06 00:18:38 +09:00 |
|
Hajime Hoshi
|
288a7ede8d
|
loop: Bug fix: Revert audio-clock syncing
|
2017-08-05 23:49:11 +09:00 |
|
Hajime Hoshi
|
d99638d34c
|
loop: Bug fix: wrong updating |lastUpdated|
|
2017-08-05 23:31:10 +09:00 |
|
Hajime Hoshi
|
6f606c6bb1
|
loop: Bug fix: Don't use 'system timer clock' when audio clock is valid
|
2017-08-05 23:26:43 +09:00 |
|
Hajime Hoshi
|
a92f77c207
|
clock: Rename function names; loop: Rename variables
|
2017-08-05 22:25:21 +09:00 |
|
Hajime Hoshi
|
94843fbe73
|
loop: Move clock.FPS to loop.FPS to reduce dependencies
|
2017-08-05 22:08:58 +09:00 |
|
Hajime Hoshi
|
19760be346
|
loop: Refactoring
|
2017-08-05 22:07:03 +09:00 |
|
Hajime Hoshi
|
b85f5edee0
|
loop: Simplify logic
|
2017-08-05 21:24:04 +09:00 |
|
Hajime Hoshi
|
eef8289854
|
loop: Remove dependency on ui
|
2017-08-05 20:43:49 +09:00 |
|
Hajime Hoshi
|
56a17a7f79
|
loop: Reduce defer for performance and readability
|
2017-08-05 20:19:17 +09:00 |
|
Hajime Hoshi
|
9f98ccc611
|
loop: Rename UpdateAndDraw -> Update
|
2017-08-05 20:14:49 +09:00 |
|
Hajime Hoshi
|
f0d47312c4
|
ui: Add IsRunnableInBackground / SetRunnableInBackground (#272)
|
2017-08-03 03:21:51 +09:00 |
|
Hajime Hoshi
|
bb5036b3e1
|
ui: Refactoring
|
2017-08-03 01:07:04 +09:00 |
|
Hajime Hoshi
|
1021521591
|
ui: initFullscreen should always be protected by lock
|
2017-08-03 00:19:04 +09:00 |
|
Hajime Hoshi
|
434d5bb00b
|
ui: Bug fix: SetFullscreen / IsFullscreen should be concurrent safe; IsFullscreen should return the correct value even before Run
|
2017-08-02 23:48:08 +09:00 |
|
Hajime Hoshi
|
807d03eb3b
|
ui: Delay initialize until Run (#397)
|
2017-07-30 20:26:40 +09:00 |
|
Hajime Hoshi
|
ee98148b54
|
graphics: Use default precisions in the fragment shader
|
2017-07-29 04:08:03 +09:00 |
|
Hajime Hoshi
|
84a7787ac9
|
graphics: No need to specify precision on vertex shaders (highp is default)
|
2017-07-29 02:57:56 +09:00 |
|
Hajime Hoshi
|
d46d9ac7c2
|
opengl: Remove GlslHighpSupported
|
2017-07-24 22:59:25 +09:00 |
|
Hajime Hoshi
|
85d39699d3
|
graphics: Bug fix: Need to specify default precisions (#390)
|
2017-07-24 21:56:40 +09:00 |
|
Hajime Hoshi
|
3bfb5054af
|
Fix misspelling
|
2017-07-23 22:50:18 +09:00 |
|
Hajime Hoshi
|
5ae03494f2
|
ui: Resize canvas size when the window is resized (#387)
|
2017-07-22 02:04:15 +09:00 |
|
Hajime Hoshi
|
63e3bc73d6
|
ui: Implement fullscreen for browsers (#387)
|
2017-07-22 01:52:08 +09:00 |
|
Hajime Hoshi
|
717efd097d
|
loop: Bug fix: the clock needs to be stopped when the window is unfocused
|
2017-07-16 23:54:14 +09:00 |
|
Hajime Hoshi
|
f591ca3d2b
|
ui: Bug fix: SetFullscreen didn't work without Run
|
2017-07-15 21:43:33 +09:00 |
|
Hajime Hoshi
|
c94c994bd1
|
ui: Allow SetFullscreen without Run
|
2017-07-15 20:29:13 +09:00 |
|
Hajime Hoshi
|
59110ba5ec
|
clock: Refactoring: Use clock.FPS everywhere
|
2017-07-14 03:19:50 +09:00 |
|
Hajime Hoshi
|
3d8fc790b6
|
loop: Remove dependency on audio
|
2017-07-14 01:42:58 +09:00 |
|
Hajime Hoshi
|
5d1d0844e1
|
Add internal/clock
|
2017-07-14 00:34:05 +09:00 |
|
Hajime Hoshi
|
fe3f0b2f1f
|
loop: Better syncing with audio
|
2017-07-14 00:03:59 +09:00 |
|
Hajime Hoshi
|
0de9828e20
|
loop: Fix FPS calculation
|
2017-07-13 23:48:06 +09:00 |
|
Hajime Hoshi
|
c3202b8e58
|
audio: Adjust the buffer size
|
2017-07-13 23:48:03 +09:00 |
|
Hajime Hoshi
|
15f5d2a2cc
|
loop: More stable FPS
|
2017-07-13 01:34:02 +09:00 |
|