Hajime Hoshi
428b1263d9
add ebitenginecbackend build tag besides ebitencbackend
...
Updates #2111
Updates #2190
2022-07-09 15:23:52 +09:00
Hajime Hoshi
08ebab0558
internal/ui: better fix for initialMonitorByOS
...
Updates #2179
2022-07-04 14:42:21 +09:00
Hajime Hoshi
47c65a92ae
internal/graphicsdriver/directx: bug fix: ignore DXGI_STATUS_OCCLUDED
...
When a screen is locked, an Ebitengine application crashed as the
swap chain's Present returned DXGI_STATUS_OCCLUDED.
Let's ignore the error and continue to run the applications. In the
ideal world, an application should stop running during the screen lock,
so let's revisit this later.
This fix also fixes the issue that a Win32API GetCursorPos returned
an error ERROR_ACCESS_DENIED when the screen was locked.
Closes #2179
2022-07-04 12:55:36 +09:00
Hajime Hoshi
9962fc5ee5
internal/graphicsdriver/direct: replace Get -> NewGraphics
...
Updates #2142
2022-06-17 11:48:40 +09:00
Hajime Hoshi
7484df0c5e
internal/graphicsdriver/metal: replace Get with NewGraphics
...
This is a prepartion to return an error when a graphics driver, especially
DirectX, fails to initialize.
Updates #2142
2022-06-17 02:40:35 +09:00
Hajime Hoshi
a6d415ebf2
internal/graphicsdriver/opengl: replace Get with NewGraphics ( #2146 )
...
This is a prepartion to return an error when a graphics driver, especially
DirectX, fails to initialize.
Updates #2142
2022-06-17 02:02:29 +09:00
Hajime Hoshi
ff868ba39f
internal/ui: skip some functions for Xbox
...
Updates #2084
2022-06-01 00:58:36 +09:00
Hajime Hoshi
dcb5bb47c6
internal/glfw: unify the naming convension for Win32API
2022-06-01 00:48:22 +09:00
Hajime Hoshi
ad5ebae3cc
internal/ui: refactoring
2022-05-22 21:53:42 +09:00
Hajime Hoshi
3d00bb1fa2
internal/gamepad, internal/ui: type-cast returning values from Win32APIs just in case
2022-05-11 00:48:44 +09:00
Hajime Hoshi
90070c09fe
internal/ui: rename origPos -> origWindowPos
2022-04-08 15:59:16 +09:00
Hajime Hoshi
b5a9ff007c
internal/ui: bug fix: WindowPosition
/SetWindowPosition
didn't work on macOS fullscreen
...
Updates #1590
Closes #2043
2022-03-30 12:10:48 +09:00
Hajime Hoshi
79e93d3b12
internal/graphicsdriver: introduce the DirectX driver
...
Closes #1007
2022-03-26 20:09:34 +09:00
Hajime Hoshi
9bfbbb6e9e
internal/ui: add graphicsDriverGetter.getDirectX()
...
Updates #1007
2022-03-25 19:43:38 +09:00
Hajime Hoshi
eeb5687b73
internal/graphicsdriver/metal, internal/graphicsdriver/opengl: change the return type to pointers
...
On second thought, returning pointers is more natural. Handling
nil is a caller's responsibility.
2022-03-24 13:20:36 +09:00
Hajime Hoshi
3074dca670
internal/ui: add the EBITEN_GRAPHICS_LIBRARY environment variable
...
The `ebitengl` build tag is gone instead.
Closes #2007
2022-03-24 02:23:37 +09:00
Hajime Hoshi
be1836339b
internal/ui: define the common struct UserInterface for all the environments
...
The existing UserInterface structs became userInterfaceImpl structs.
2022-03-21 23:10:27 +09:00
Hajime Hoshi
2c2c4bc428
ebiten: add WindowResizingModeType and its constants and functions
...
This allows a new state to disallow resizing the window but allow
making the window fullscreen on macOS by a user.
This change adds the new type WindowResizingModeType. There are
these constants of this type:
* WindowResizingModeDisabled
* WindowResizingModeOnlyFullscreenEnabled
* WindowResizingModeEnabled
Closes #1819
2022-02-11 04:59:04 +09:00
Hajime Hoshi
180eb483bb
internal/ui: make currentMonitor return initMonitor when the window is not initialized yet
2022-02-09 00:26:49 +09:00
Hajime Hoshi
cb4085277b
internal/ui: bug fix: adjust the window position correctly
...
Updates #1982
2022-02-07 23:52:16 +09:00
Hajime Hoshi
ed04021151
internal/ui: use the cursor position to choose the initial monitor for Windows
...
Updates #1918
Updates #1982
2022-02-07 23:31:46 +09:00
Hajime Hoshi
b78160262c
internal/ui: rename files
2022-02-07 00:37:32 +09:00