Hajime Hoshi
8fd377f1e3
driver: Add ImageID and use this
...
This is a preparation to introduce shaders. Shader programs
require images as uniform variables, but the current way would make
API complex unnecessarily.
2020-05-20 00:11:08 +09:00
Hajime Hoshi
7f2092f964
graphicsdriver/opengl: Enable to bind multiple textures (in theory)
2020-05-17 23:57:42 +09:00
Hajime Hoshi
733c463e26
graphicsdriver/opengl: Treat a texture as a uniform variable
2020-05-17 23:25:49 +09:00
Hajime Hoshi
68ef41e256
graphicsdriver/opengl: Integrate uniform variables
2020-05-17 20:20:29 +09:00
Hajime Hoshi
ff311dd564
graphicsdriver/opengl: Pass uniform values to useProgram
2020-05-17 19:43:01 +09:00
Hajime Hoshi
8ab12827c0
graphicsdriver/opengl: Refactoring
2020-05-17 19:01:46 +09:00
Hajime Hoshi
8029dc352a
driver: Use framebuffer's Y directions
2020-05-08 16:49:19 +09:00
Hajime Hoshi
eabe4152a7
graphicsdriver/opengl: Rename Driver -> Graphics
2020-04-04 17:23:38 +09:00