Hajime Hoshi
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c0d9954b3e
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exp/textinput: use native pixels for a candidate window position
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2024-03-03 23:35:34 +09:00 |
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Hajime Hoshi
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6d898d752e
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ebiten: add (*Monitor).DeviceScaleFactor()
This replaces ebiten.DeviceScaleFactor().
Updates #2795
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2024-02-12 17:09:03 +09:00 |
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Hajime Hoshi
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4895ae7f93
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internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui
Updates #2714
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2023-12-23 22:30:13 +09:00 |
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Hajime Hoshi
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3df2ffebd1
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internal/ui: refactoring: integrate Run except for mobiles
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2023-11-05 00:49:53 +09:00 |
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Hajime Hoshi
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2db10b1e9c
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ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread build tag
Closes #2830
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2023-11-05 00:01:44 +09:00 |
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Hajime Hoshi
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5da80ef3a7
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internal/graphicsdriver: add playstation5
Updates #2799
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2023-10-29 22:16:58 +09:00 |
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Hajime Hoshi
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accb777f51
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internal/ui: refactoring: remove unused functions
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2023-10-29 19:16:11 +09:00 |
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Hajime Hoshi
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c4ce1b3503
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internal/ui: start implementing UserInterface for PS5
Updates #2799
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2023-10-29 19:13:08 +09:00 |
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Hajime Hoshi
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5fe8c29b4c
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internal/ui: refactoring: integrate (*UserInterface).run
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2023-10-29 18:57:10 +09:00 |
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Hajime Hoshi
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ea842495cf
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internal/ui: refactoring
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2023-10-29 18:29:41 +09:00 |
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Hajime Hoshi
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457f6bb964
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Revert "internal/ui: bug fix: panic at ReadPixels before running"
This reverts commit 2f6df3d4d6 .
Reason: regression by calling (*ebiten.Image).At from a different goroutine
Updates #2820
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2023-10-27 14:29:41 +09:00 |
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Hajime Hoshi
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2f6df3d4d6
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internal/ui: bug fix: panic at ReadPixels before running
Closes #2820
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2023-10-27 12:18:34 +09:00 |
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Hajime Hoshi
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630789757f
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all: add files for PlayStation 5
The implementation is WIP.
Updates #2799
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2023-10-16 00:54:08 +09:00 |
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