Hajime Hoshi
a1ac574a60
docs: Use 'Deprecated:' annotation
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Fixes #1160
2020-05-19 01:50:55 +09:00
Hajime Hoshi
fd69f58dae
input: Add comments about mobiles
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Updates #237
Updates #1090
2020-02-23 02:09:28 +09:00
corfe83
a18cddb39f
Reduce heap allocations in thread.go and input.go ( #1085 )
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I've been doing some profiling of a very simple ebiten project, and noticed that thread.go was doing a bunch of unnecessary allocations to accomplish its work. This change seeks to reduce GC work.
Input.go was also doing some unnecessary allocations.
The thread.go change reduces the total number of allocations per frame from 1342 to 852 (~36% reduction). The input.go change reduces it further to 752 (~44% total reduction). Perf tests were done on windows.
2020-02-21 09:59:45 +09:00
Hajime Hoshi
5b7151595b
mobile/ebitenmobileview: Handle keyboard keys on Android (ebitenmobile)
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Updates #237
2020-02-20 01:53:51 +09:00
Hajime Hoshi
b4819c4523
input: Rename GamepadGUID -> GamepadSDLID ( #1049 )
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Gamepad GUID is a SDL specific notion and, strictly speaking,
they are not GUID (UUID) since they don't follow UUID's
specifications.
Renaming the function makes the situation clearer.
Updates #1048
2020-01-11 15:50:37 +09:00
Hajime Hoshi
dcad3d21c9
ui: Format comments
2020-01-09 23:05:29 +09:00
Jake Bentvelzen
c17946bb82
ui: Add GamepadGUID and GamepadName functions ( #1035 )
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Fixes #1034
2020-01-09 22:11:32 +09:00
Hajime Hoshi
52900fac79
Move back driver getters to ebiten package
2019-09-03 01:46:11 +09:00
Hajime Hoshi
83b2d4b112
input: driver.Key now distinguishes left/right modifier keys
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This is a preparation for event package, that will have key enum.
Updates #926
2019-09-01 23:49:00 +09:00
Hajime Hoshi
de915a1736
Move driver getters to graphicsdriver/uidriver packages
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This enables to add internal functions to these packages so that
the driver selector logics can be modified.
2019-08-01 00:40:59 +09:00
Hajime Hoshi
f262210410
input: Improve CursorPosition document
2019-04-13 12:46:32 +09:00
Hajime Hoshi
0aa3135082
driver: Remove UI.AdjustPosition
2019-04-07 19:31:49 +09:00
Hajime Hoshi
a1697feeb1
driver: Add UI.Input()
2019-04-07 18:37:54 +09:00
Hajime Hoshi
7e5085f15b
Add uidriver package and move UI implementation to this packaage
2019-04-07 18:21:16 +09:00
Hajime Hoshi
06219db2cc
input: Replace Touches with TouchIDs and TouchPosition
2019-03-31 02:59:48 +09:00
Hajime Hoshi
0536efd95f
ui: Remove AdjustedCursorPosition
2019-03-31 02:06:42 +09:00
Hajime Hoshi
dec6be1a11
ui: Remove AdjustedTouches
2019-03-31 02:03:59 +09:00
Hajime Hoshi
43ec1e7fb3
input: Refactoring: Make Touch a struct
2019-03-31 01:14:49 +09:00
Hajime Hoshi
7dca1889a1
input: Move Key to driver package
2019-03-30 23:39:56 +09:00
Hajime Hoshi
c5a8c88e2d
input: Move MouseButton and GamepadButton to driver package
2019-03-30 23:19:52 +09:00
Hajime Hoshi
7e604c6890
input: Fix comments
2018-10-11 22:36:38 +09:00
Hajime Hoshi
237f6a2014
input: Rename MouseWheel -> Wheel
2018-09-30 17:01:45 +09:00
Hajime Hoshi
d752408da3
Fix comments not to use the term 'this function'
2018-07-15 01:04:46 +09:00
Philipp Steinhaus
39b3170185
input: Enable mouse wheel input ( #628 )
2018-06-18 00:38:30 +09:00
Hajime Hoshi
fbeed96bb5
input: Add TouchIDs and TouchPosition ( #497 )
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This change deprecates Touch interface and Touches function.
2018-05-07 00:31:46 +09:00
Hajime Hoshi
e4ee3100db
ui: Fix comments
2018-04-30 03:58:04 +09:00
Evan Leis
7172e98a31
input: Do not allocate a touch slice if no touches have been made ( #587 )
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Touches() will always allocate a new slice to copy touches into even if no touches are reported, for example on desktop. Adding a simple check makes sure that this unnecessary allocation does not happen.
2018-04-23 23:52:50 +09:00
Hajime Hoshi
0544476419
input: Fix comments
2018-04-22 01:39:28 +09:00
Hajime Hoshi
fac7651152
examples/keyboard: Show other keys than 'keyboard' keys
2018-04-14 04:59:06 +09:00
Hajime Hoshi
c540d0fc0d
ui: Add AdjustedTouches for consistency
2018-04-02 01:54:44 +09:00
Hajime Hoshi
4de2dc0240
Add input package
2018-04-01 23:20:45 +09:00
Hajime Hoshi
fa43bc73d8
doc: Update comments about gamepad platforms
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Now Safari and Edge can treat Gamepad API.
2017-10-27 11:07:05 +09:00
Hajime Hoshi
7bcc9ee79f
ui: Add GamepadIDs and remove IsGamepadPresent ( #447 )
2017-10-26 23:59:09 +09:00
Hajime Hoshi
600baf2cc7
ui: Add IsGamepadPresent
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Fixes #447
2017-10-26 02:59:33 +09:00
Hajime Hoshi
626b772b25
doc: Improve comments
2017-10-01 17:24:30 +09:00
Hajime Hoshi
a7fc463d91
doc: Improve comments
2017-10-01 03:15:50 +09:00
Hajime Hoshi
bb6dfeefd4
ui: Add comments on Touches
2017-08-22 00:58:38 +09:00
Jake
0d703ca3d4
InputChars ( #403 )
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This implements #400
2017-08-15 04:11:51 +09:00
Hajime Hoshi
7dfbb7a4c0
input: Add comments ( #287 )
2016-10-29 18:17:25 +09:00
Hajime Hoshi
dd9918d64e
Add comments
2016-08-02 01:47:25 +09:00
Hajime Hoshi
bdaff72af9
input: Implement Touches function (WIP) ( #101 )
2016-05-27 01:31:30 +09:00
Hajime Hoshi
922fc7edfc
doc: goroutine-safe -> concurrent-safe
2016-04-06 10:57:30 +09:00
Hajime Hoshi
6ac6b8e7c0
input: Make functions goroutine-safe ( #192 )
2016-03-24 23:51:20 +09:00
Hajime Hoshi
5f9eea5e6c
Add input.go
2015-02-01 21:47:47 +09:00
Hajime Hoshi
96f5315c49
Add internal/ui module
2015-01-02 02:13:27 +09:00
Hajime Hoshi
373371d1b2
Change license comments style to use magic comments (magic comments like +build should be placed before a general comment)
2014-12-24 11:04:10 +09:00
Hajime Hoshi
60aad4326e
Hide members of RenderTarget (again)
2014-12-14 18:34:47 +09:00
Hajime Hoshi
87bdd1a994
Hide Input
2014-12-14 17:07:45 +09:00
Hajime Hoshi
8319e0d41d
Remove package glfw (once)
2014-12-14 17:00:11 +09:00
Hajime Hoshi
a39f0e904d
Remove some methods; Add Game.Initialize
2014-12-11 01:12:46 +09:00
Hajime Hoshi
343916ad29
Add GameContext; Remove Input and TextureFactory
2014-12-10 23:52:37 +09:00
Hajime Hoshi
d1f513a043
Unify keyboard and mouse to input
2014-12-10 00:00:45 +09:00