Hajime Hoshi
90efddd6b3
restorable: Bug fix: Clearing a new image region was wrong
2019-01-12 16:16:50 +09:00
Hajime Hoshi
4a587f495d
restorable: Bug fix: ReplacePixels might call DrawImage, which violates some assumptions
2019-01-10 23:22:59 +09:00
Hajime Hoshi
b34834a895
graphicscommand: Explicitly forbide ReplacePixels for a part after DrawImage
2019-01-06 05:15:27 +09:00
Hajime Hoshi
1cfd97cde0
restorable: Clearing is not needed after NewImage
2019-01-06 03:40:59 +09:00
Hajime Hoshi
25581b2be8
restorable: Fix comments
2018-12-27 03:12:30 +09:00
Hajime Hoshi
4ba47eee32
restorable: Refactoring
2018-12-27 03:06:44 +09:00
Hajime Hoshi
62cdb93105
restorable: Improve tests
2018-12-26 21:14:29 +09:00
Hajime Hoshi
fbf7007056
restorable: Pixels() should return immediately when it doesn't have to access GPU
...
Fixes #763
2018-12-26 20:25:40 +09:00
Hajime Hoshi
f1582c2d73
graphics: Add Address representing a sampler address mode
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Fixes #761
2018-12-24 17:29:31 +09:00
Hajime Hoshi
ff62876552
Add Metal implementation
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Fixes #621
2018-12-20 02:37:10 +09:00
Hajime Hoshi
5d0420cea0
graphicscommand: Simplify Image
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First I thought Metal requried an initialization process by
replacing pixels, but now this is not needed. Initialize images by
the dummy texture.
2018-12-16 22:36:03 +09:00
Hajime Hoshi
f85a62c6a7
restorable: Rename dummyImage -> emptyImage
2018-12-01 21:49:41 +01:00
Hajime Hoshi
3f75da5f35
restorable: Refactoring: Remove newImageWithoutInit
2018-12-01 21:36:51 +01:00
Hajime Hoshi
c6dd0a75d9
graphicscommand: Optimize replace-image calls
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Now ReplacePixels command is called only when necessary.
This also ensures that DrawImage must be called after ReplacePixels
is called since there is a potential problem that rendering images
on a texture without initializing by replacing pixels might cause
problems (escpecially on Metal. Perhaps #593 might be related).
2018-12-01 21:36:47 +01:00
Hajime Hoshi
247e4f5b6b
restorable: Skip initializing the screen image
2018-11-30 00:19:52 +01:00
Hajime Hoshi
962a11468b
restorable: Fix clearing logic
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Fixes #740
2018-11-28 23:00:24 +01:00
Hajime Hoshi
1f538af440
restorable: Refactoring
2018-11-24 21:08:28 +09:00
Hajime Hoshi
14f5a03a79
Merge math and graphics packages
2018-11-17 20:23:12 +09:00
Hajime Hoshi
bc3ca38f76
opengl: Rename ResetGLState -> Reset and other functions
2018-11-01 03:02:08 +09:00
Hajime Hoshi
b2b09ccec0
restorable: Avoid memory allocating when an entire image is cleared
2018-10-30 11:08:38 +09:00
Hajime Hoshi
ce1c616f69
Merge graphics and graphicsutil
2018-10-28 23:03:06 +09:00
Hajime Hoshi
ff54d3b681
Move CompositeMode to graphics package
2018-10-28 21:49:47 +09:00
Hajime Hoshi
06f2052817
Add graphics package and move Filter to graphics
2018-10-28 20:25:52 +09:00
Hajime Hoshi
2da5192510
Rename graphics -> graphicscommand
2018-10-28 20:10:05 +09:00
Hajime Hoshi
690c3cf981
graphics: Embed 'scale' part of the color matrix
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If the color matrix includes only 'scale' part, they are embedded
into vertices in order to reduce draw calls.
Fixes #662
2018-08-10 23:20:55 +09:00
Hajime Hoshi
1aabdd58f1
restorable: Fix comments
2018-08-09 01:27:38 +09:00
Hajime Hoshi
3daaef2cab
restorable: Refactoring: Use ReplacePixels(nil, ...) for clearing an image
2018-08-09 01:16:46 +09:00
Hajime Hoshi
c68c36b0b7
restoreable: Add ClearState to clear the state explicitly
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Fixes #566
2018-08-09 00:12:45 +09:00
Hajime Hoshi
77e905eb25
Revert "graphics: Embed color matrices values to vertices ( #655 )"
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This reverts commit 5a9235aaf9
.
2018-08-06 01:44:31 +09:00
Hajime Hoshi
d7d02e6d6a
Reland: graphics: mipmap images should be volatile when the base image is volatile
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This is not a bug fix, but should improve performance.
2018-07-30 00:26:36 +09:00
Hajime Hoshi
5be58086b5
Revert "graphics: Bug fix: mipmap images should be volatile when the base image is volatile"
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This reverts commit 0f82330009
.
2018-07-29 23:58:46 +09:00
Hajime Hoshi
0f82330009
graphics: Bug fix: mipmap images should be volatile when the base image is volatile
2018-07-29 23:54:46 +09:00
Hajime Hoshi
5a9235aaf9
graphics: Embed color matrices values to vertices ( #655 )
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Fixes #531
2018-07-26 11:37:27 +09:00
Hajime Hoshi
5249afc06b
graphicsutil: Add QuadIndices
2018-07-21 03:40:37 +09:00
Hajime Hoshi
6c8b7f8e9c
graphics: Refactoring: Reduce error propagations
2018-07-12 03:08:50 +09:00
Hajime Hoshi
840c4d24df
graphicsutil: Accept matrix parameters directly for performance
2018-06-19 00:19:32 +09:00
Hajime Hoshi
a3c754d2cc
graphics: Restrict QuadVertices to allow only power of 2 sizes
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Now QuadVertices can skip calculating power of 2 values.
2018-06-17 23:05:19 +09:00
Hajime Hoshi
ac24a8382f
graphicsutil: Extract matrix applying for performance
2018-06-17 19:45:09 +09:00
Hajime Hoshi
95561bbf6b
affine: Use float32 values for GeoM
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float32 was slow on GopherJS, but not slow on Wasm.
2018-06-17 15:38:10 +09:00
Hajime Hoshi
4c2fc30311
graphicsutil: Don't allow nil GeoM
2018-06-17 01:48:56 +09:00
Hajime Hoshi
b4ace53596
affine: Remove GeoM to avoid GeoM allocations on the heap
2018-06-17 00:59:50 +09:00
Hajime Hoshi
3ee76ffd8e
graphicsutil: Move vertices.go to graphicsutil
2018-06-10 23:08:22 +09:00
Hajime Hoshi
9745ccee47
restorable: Make (*Image).DrawImage accept vertices and indices
2018-06-10 22:59:00 +09:00
Hajime Hoshi
97a54548df
restorable: Rename vertices -> quadVertices
2018-06-10 20:41:17 +09:00
Hajime Hoshi
600983e028
restorable: Record indices for restoring
2018-06-10 20:17:48 +09:00
Hajime Hoshi
2e5e7e6e24
restorable: Remove merging commands for code simplicity
2018-06-10 20:06:17 +09:00
Hajime Hoshi
03079ba067
restorable: Refactoring
2018-06-10 18:40:46 +09:00
Hajime Hoshi
c782380a1c
restorable: Specify indices from restorable package
2018-06-10 18:17:58 +09:00
Hajime Hoshi
2853895e6b
graphics: Refactoring: Rename functions
2018-06-10 17:53:57 +09:00
Hajime Hoshi
916c7aac8a
restorable: Fix comments
2018-04-29 13:49:33 +09:00