Hajime Hoshi
2d23168aca
iinternal/gamepad: start implementation for Xbox
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Updates #2084
2022-06-25 00:02:12 +09:00
Hajime Hoshi
3fb3997160
internal/gamepad: separate the Xbox part
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Updates #2084
2022-06-24 22:49:37 +09:00
Hajime Hoshi
847c4f067a
internal/gamepad: make nativeGamepad(s) interfaces
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This is a preparation to switch the gamepad implementation for Xbox.
Updates #2084
2022-06-24 21:52:48 +09:00
Hajime Hoshi
f1037d8bff
internal/ui: handle gamepad errors
2022-06-24 20:20:49 +09:00
Hajime Hoshi
0cd43bd081
internal/gamepad: stop embedding a member into a struct
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This is a preparation to switch the gamepad implementation for Xbox.
Updates #2084
2022-06-24 19:01:50 +09:00
Hajime Hoshi
a4d782da5b
ebiten: add Key.MarshalText and Key.UnmarshalText
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Closes #2133
2022-06-24 03:13:13 +09:00
Hajime Hoshi
7f26562531
update dependencies
2022-06-24 02:06:23 +09:00
Hajime Hoshi
ddced3af9f
ebiten: bug fix: Fill and Clear doesn't work on an image whose upper-left is not (0, 0)
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Closes #2159
2022-06-24 02:02:00 +09:00
Hajime Hoshi
712940cb02
internal/graphicsdriver/directx: bug fix: leave mapped regions for constant buffers
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Mapping for a constant buffer every frame might sometimes fails. We
are not sure the reason, but in the official examples, leaving mapped
regoins seems the way to go.
Updates #2084
Closes #2157
2022-06-23 17:09:46 +09:00
Hajime Hoshi
506d534370
internal/ui: fix window sizes for Xbox
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Updates #2084
2022-06-23 14:50:41 +09:00
Hajime Hoshi
409c78eeb9
update GLFW
2022-06-23 11:35:13 +09:00
Hajime Hoshi
397834b388
update README
2022-06-23 11:27:29 +09:00
Hajime Hoshi
c93cecdc2b
internal/graphicsdriver/directx: accept S_FALSE at ScheduleFrameEventX
2022-06-22 02:13:32 +09:00
Hajime Hoshi
7b05e59000
internal/graphicsdriver/directx: bug fix: wrong GUID for IDXGIDevice
2022-06-22 01:59:22 +09:00
Hajime Hoshi
8311ff1e46
internal/graphicsdriver/directx: bug fix: wrong pointer usage
2022-06-22 01:49:23 +09:00
Hajime Hoshi
10af36ee9f
internal/jsutil: bug fix: unnecessary allocations of temporary ArrayBuffers
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Closes #2156
2022-06-21 21:54:02 +09:00
Hajime Hoshi
7e92b79a00
internal/graphicsdriver/directx: implement swap chains for Xbox
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Updates #2084
2022-06-21 12:21:00 +09:00
Hajime Hoshi
a641f9ede0
internal/graphicsdriver/directx: refactoring
2022-06-20 23:40:53 +09:00
Hajime Hoshi
2f104a35be
update purego
2022-06-20 11:49:19 +09:00
Hajime Hoshi
969e87fb89
internal/graphicsdriver/directx: fix moveToNextFrame for Xbox
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Updates #2084
2022-06-20 00:41:34 +09:00
Hajime Hoshi
f8e9dcf035
internal/graphicsdriver/directx: refactoring
2022-06-19 17:58:04 +09:00
Hajime Hoshi
08c8c8089a
internal/graphicsdriver/directx: bug fix: clear constant buffers at the end of DrawTriangles
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Constant buffers should not be reset while a stencil buffer is used.
Closes #2138
2022-06-19 17:13:34 +09:00
Hajime Hoshi
ac802cf0d0
internal/graphicsdriver/metal: bug fix: need to commit replace-pixels commands at DrawTriangles
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Closes #2154
2022-06-19 15:38:12 +09:00
Hajime Hoshi
667bf2ff9d
internal/graphicsdriver/directx: refactoring
2022-06-19 01:44:31 +09:00
Hajime Hoshi
2a5b64bf4d
internal/graphicsdriver/directx: suppress warnings for depth buffers
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Updates #2138
2022-06-19 00:21:04 +09:00
Hajime Hoshi
81b3d7bfac
internal/graphicsdriver/directx: add an assertion
2022-06-18 22:33:07 +09:00
Hajime Hoshi
f7a108e693
internal/graphicsdriver/directx: refactoring
2022-06-18 21:53:41 +09:00
Hajime Hoshi
b71a4975dd
internal/graphicsdriver/directx: bug fix: wrong state transitions at screen images
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This change fixes the following issues:
* There should be two resource states for presenting targets, so an image
for the screen must have two resource states, though it had only one
in the current implementation.
* At removeImage, the screen image was removed unexpectedly.
Updates #2081
Closes #2151
2022-06-18 19:01:59 +09:00
Hajime Hoshi
522660c1f9
internal/graphicsdriver/directx: fix fence usages
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Updates #2034
Updates #2138
Updates #2149
2022-06-18 15:44:54 +09:00
Hajime Hoshi
e78d888b24
internal/graphicsdriver/directx: handle error at Signal
2022-06-18 02:53:12 +09:00
Hajime Hoshi
0c38d6faeb
internal/graphicsdriver/directx: add comment about frames
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Updates #2034
2022-06-18 01:18:49 +09:00
Hajime Hoshi
a16ffef499
internal/graphicsdriver/directx: update frameIndex at present
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This follows the official GDK samples.
2022-06-18 01:09:54 +09:00
Hajime Hoshi
b5bbebcccb
Add TotallyGamerJet to AUTHORS
2022-06-17 15:18:49 +09:00
Hajime Hoshi
07a558b38d
internal/graphicsdriver/metal: bug fix: the default driver must be initialized on the main thread
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Closes #2147
2022-06-17 14:58:26 +09:00
Hajime Hoshi
b43312fe80
internal/graphicsdriver/directx: add comments
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Updates #2142
2022-06-17 12:19:36 +09:00
Hajime Hoshi
2f84e77e74
internal/graphicsdriver/directx: fallback to OpenGL when initialization fails
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Closes #2142
2022-06-17 12:12:44 +09:00
Hajime Hoshi
9962fc5ee5
internal/graphicsdriver/direct: replace Get -> NewGraphics
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Updates #2142
2022-06-17 11:48:40 +09:00
Hajime Hoshi
138463e219
internal/ui: rename chooseGraphicsDriver -> newGraphicsDriver
2022-06-17 02:40:39 +09:00
Hajime Hoshi
7484df0c5e
internal/graphicsdriver/metal: replace Get with NewGraphics
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This is a prepartion to return an error when a graphics driver, especially
DirectX, fails to initialize.
Updates #2142
2022-06-17 02:40:35 +09:00
Hajime Hoshi
a6d415ebf2
internal/graphicsdriver/opengl: replace Get with NewGraphics ( #2146 )
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This is a prepartion to return an error when a graphics driver, especially
DirectX, fails to initialize.
Updates #2142
2022-06-17 02:02:29 +09:00
Hajime Hoshi
195b060911
internal/graphicsdriver/metal: refactoring: initialize the driver at Get
2022-06-16 23:52:55 +09:00
Hajime Hoshi
7b8ae76f26
ebiten: update comment about ScreenSizeInFullscreen for browsers
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Updates #2145
2022-06-16 12:05:12 +09:00
Hajime Hoshi
acd70d6e34
ebiten: add NewImageFromImageWithOptions
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Closes #2013
Closes #2017
Closes #2124
2022-06-15 14:19:16 +09:00
Hajime Hoshi
aee2e67242
ebiten: refactoring
2022-06-15 11:54:49 +09:00
Hajime Hoshi
922784f574
ebiten: English
2022-06-15 02:34:31 +09:00
Hajime Hoshi
654c4c286c
ebiten: English
2022-06-15 02:27:24 +09:00
Hajime Hoshi
0f27999909
ebiten: bug fix: wrong comments
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Updates #2013
Updates #2017
2022-06-15 02:24:03 +09:00
Hajime Hoshi
bac34a4474
ebiten: add NewImageWithOptions and NewImageOptions
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This change adds NewImageWithOptions, that creates a new image with
the given options.
NewImageWithOptions takes image.Rectangle instead of a width and a
height, then a user can create an image with an arbitrary bounds.
A left-upper position can be a negative number.
NewImageWithOptions can create an unmanged image, that is no longer
on an automatic internal texture atlas. A user can have finer controls
over the image.
This change also adds tests for this function.
Updates #2013
Updates #2017
Updates #2124
2022-06-15 02:20:19 +09:00
Hajime Hoshi
7a94140724
update Oto to v2.2.0-alpha.3
2022-06-14 00:44:51 +09:00
Hajime Hoshi
76d88b276a
internal/graphicsdriver/directx: call C++ side for ID3D12GraphicsCommandList functions
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Updates #2084
2022-06-13 22:35:58 +09:00