Hajime Hoshi
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4afabe34ae
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internal/shader: optimization: remove unnecessary local variables
Updates #2034
Updates #2188
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2022-07-10 19:01:58 +09:00 |
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Hajime Hoshi
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b6a340a96f
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internal/shader: optimization: use a regular return for a function with one output parameter
Updates #2034
Updates #2188
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2022-07-10 18:18:46 +09:00 |
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Hajime Hoshi
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8b8b96c9e7
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internal/shader: bug fix: wrong test (int*float)
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2022-01-21 01:31:46 +09:00 |
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Hajime Hoshi
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4ac11bf156
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shader: Bug fix: Treat number literals in function calls correctly
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2020-09-03 02:45:22 +09:00 |
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Hajime Hoshi
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0b1d29b6e7
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shader: Bug fix: Returning value's integer literals were wrong
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2020-09-03 02:10:52 +09:00 |
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Hajime Hoshi
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a43efb66b2
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shaderir: Bug fix: Function prototypes were required for GLSL
Fixes #1267
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2020-07-28 00:04:03 +09:00 |
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Hajime Hoshi
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afc39a100c
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shader: Reduce the calls of parseExpr so that unneeded variables are reduced
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2020-06-21 16:39:26 +09:00 |
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