Commit Graph

4250 Commits

Author SHA1 Message Date
Hajime Hoshi
fc43868f21 examples/sprites: Rotate sprites 2019-02-24 02:09:38 +09:00
Hajime Hoshi
3f888f85cc docs: Update 2019-02-24 01:40:51 +09:00
Hajime Hoshi
f7e7598567 examples/particles: Reduce emittion 2019-02-24 01:26:07 +09:00
Hajime Hoshi
0a35efbba9 Add examples/particles
Fixes #826
2019-02-24 01:20:06 +09:00
Hajime Hoshi
17275e6266 docs: Update: Changed the layout a little bit 2019-02-23 03:37:01 +09:00
Hajime Hoshi
a9722d74e3 docs: Update 2019-02-23 02:25:03 +09:00
Hajime Hoshi
5195161253 graphics: Remove SetFinalizer at Image
Package shareable should take care of this.

Finalizers are called at arbitrary timing in a different goroutine
and might cause tough problems. This might be related to #821.
2019-02-22 11:08:34 +09:00
Hajime Hoshi
f19d7a29b8 graphicsdriver/metal: Do not release a nil texture (screen) 2019-02-22 00:37:49 +09:00
Hajime Hoshi
6c47e31f49 graphics: Do nothing at Dispose of a subimage 2019-02-22 00:08:19 +09:00
Hajime Hoshi
9595f7ae26 graphics: Refactoring: Use a value type of bounds instead of a pointer 2019-02-21 23:51:05 +09:00
Hajime Hoshi
5ed6565d1d graphics: Bug fix: SubImage's SubImage's bounds was wrong 2019-02-21 23:44:57 +09:00
Hajime Hoshi
8f133c443e graphics: Change the definition of isSubImage 2019-02-21 23:27:40 +09:00
Hajime Hoshi
75a0d109be graphics: Rename isSubimage -> isSubImage 2019-02-21 23:24:02 +09:00
Hajime Hoshi
8934f8296f graphics: Bug fix: Don't touch pixelsToSet when disposing a subimage
This change also removes finalizer for subimages since this is not
necessary.

Fixes #823
2019-02-21 23:07:11 +09:00
Hajime Hoshi
dbe4f27d5f shareable: Add comments
Oops, 0dcb53d290 did not make sense.
2019-02-21 10:58:40 +09:00
Hajime Hoshi
0dcb53d290 shareable: Bug fix: Node-leak when extending a page
This is very rare and not so serious I think, but is still a bug.
2019-02-21 10:49:23 +09:00
Hajime Hoshi
0bf911905a Revert "graphicsdriver/opengl: Call glFinish before glReadPixels"
This reverts commit 04dc1faa9c.

Reason: True fix for #814 is 82178794c3
2019-02-19 10:55:06 +09:00
Hajime Hoshi
82178794c3 shareable: Bug fix: Unlock after filling
Fixes #820
2019-02-19 10:16:27 +09:00
Hajime Hoshi
ccacf015c2 Revert "restorable: Bug fix: Guard images by mutex"
This reverts commit 7967f68073.

Reason: Wrong fix (syncing should be done at shareable package)
2019-02-19 10:15:23 +09:00
Hajime Hoshi
7967f68073 restorable: Bug fix: Guard images by mutex
The map must be guarded by mutex since this can be accessed by
multiple goroutines, including finalizer goroutine.

Fixes #820
2019-02-19 10:10:46 +09:00
Hajime Hoshi
6906ea1c4f examples/raycasting: Refactoring 2019-02-19 00:03:35 +09:00
Hajime Hoshi
d724e17032 graphicsdriver/metal: Bug fix: Wrong usage of RenderPipelineState for screen 2019-02-17 21:41:47 +09:00
Hajime Hoshi
84b1c282ff graphicsdriver/opengl: Refactoring by reduing unused variables 2019-02-17 20:22:03 +09:00
Hajime Hoshi
548f231f39 graphics: Add comments 2019-02-17 19:44:15 +09:00
Hajime Hoshi
3aa6eb3a66 graphicsdriver: Optimize shaders for the case of FILTER_SCREEN
Assume a color matrix or color vertex values are not used when
the filter is FILTER_SCREEN.
2019-02-17 19:40:52 +09:00
Hajime Hoshi
cbb0a1da95 graphicsdriver: Refactoring
This improved FPS on mobiles a little bit. Maybe now texture2D is
called only when necessary, but not sure.
2019-02-17 17:37:11 +09:00
Hajime Hoshi
742bbb4ccd graphicsdriver: Simplify clamping color values
For negative values, OpenGL (and Metal) should take care of them
so we don't have to care.
2019-02-17 15:09:05 +09:00
Hajime Hoshi
3d8a45a770 graphicsdriver/opengl: Refactoring 2019-02-17 14:30:32 +09:00
Hajime Hoshi
d927241223 graphicsdriver/opengl: Remove unnecessary function calls 2019-02-17 11:44:50 +09:00
Hajime Hoshi
3ecb00f717 graphicsdriver: Optimize shaders
Simplified the case when a color matrix is not used.
2019-02-16 23:53:22 +09:00
Hajime Hoshi
1c3113e763 graphics: Add TestImageDrawTrianglesWithSubImage 2019-02-16 22:37:44 +09:00
Hajime Hoshi
a8b97c9755 graphicsdriver: Optimize shader (skip color matrix calculation)
Skip multiplying with a color matrix when possible.
2019-02-16 17:33:12 +09:00
Hajime Hoshi
815ed8cda2 graphicsdriver: Optimize shader by removing 'if' 2019-02-16 16:39:02 +09:00
Hajime Hoshi
1f46299870 graphicsdriver/opengl: Bug fix: source_size can be optimized out with nearest filter 2019-02-16 15:14:48 +09:00
Hajime Hoshi
b1b8d0b4b1 graphics: Move texel-region adjustment from shaders to program
This reduces GPU burden.
2019-02-16 14:50:03 +09:00
Hajime Hoshi
09ca873c41 graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation
Attribute variables are often optimized out and it is really hard
to prevent this.

Instead of implicit indices of attribute variables, use explicit
indices by glBindAttribLocation.

Bug: #816
2019-02-16 14:35:53 +09:00
Hajime Hoshi
7ff99d3965 graphicsdriver/opengl: Remove glGetError calls
As glGetError doesn't tell where the error happens, this is not
useful.

Fixes #815
2019-02-16 10:00:27 +09:00
Hajime Hoshi
fc329bd215 graphicsdriver/metal: Use template specialization 2019-02-15 09:46:58 +09:00
Hajime Hoshi
b7c1d8db3c examples/doomfile: Skip renderFire when possible 2019-02-15 00:54:11 +09:00
Hajime Hoshi
3f28592700 graphics: Refactoring: Remove PutVertex 2019-02-15 00:22:32 +09:00
Hajime Hoshi
7c506bc5bc restorable: Refactoring: Add (*Image).QuadVertices/PutVertex 2019-02-15 00:18:12 +09:00
Hajime Hoshi
a06a2b65c1 shareable: Fix semantically incorrect function usage
In this case, the size equals to the internal size, so this is not
a bug fix.
2019-02-14 23:23:52 +09:00
Hajime Hoshi
fd250c8d8c graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment
There is a minimum internal image size on some system like old iOS
devices. This change adds adjustment of the size.

Issue: #810
2019-02-14 23:06:01 +09:00
Hajime Hoshi
a2fe3d5962 restorable: Refactoring: Use InternalSize instead of NextPowerOf2Int 2019-02-14 22:39:19 +09:00
Hajime Hoshi
4e8c7f0a75 restorable: Rename SizePowerOf2 -> InternalSize 2019-02-14 20:56:38 +09:00
Hajime Hoshi
a6d3a1e0cb graphicsdriver/metal: Refactoring: Use NextPowerOf2Int 2019-02-14 11:09:16 +09:00
Hajime Hoshi
a1b1bce43a graphicsdriver/metal: Bug fix: Some tests failed due to wrong source size 2019-02-14 11:06:30 +09:00
Hajime Hoshi
7a76a5b42d graphicsdriver/metal: Remove while loop in shader programs 2019-02-14 10:54:32 +09:00
Hajime Hoshi
5c7f34827f graphicsdriver/metal: Use template specialization 2019-02-14 09:57:47 +09:00
Hajime Hoshi
04dc1faa9c graphicsdriver/opengl: Call glFinish before glReadPixels
It looks like glFlush is not enough at least on Travis CI.

Fixes #814
2019-02-14 02:03:05 +09:00