Hajime Hoshi
bb57fe8e15
exp/textinput: bug fix: go-vet error
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Updates #1162
2024-04-04 12:41:11 +09:00
Hajime Hoshi
6f66386f07
exp/textinput: rewrite Objective-C into Go partially
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Updates #1162
2024-04-04 11:59:15 +09:00
Hajime Hoshi
13039e214e
all: update Oto
2024-04-04 11:56:02 +09:00
Hajime Hoshi
84a868e77e
all: update PureGo
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Updates ebitengine/purego#223
2024-04-04 11:52:16 +09:00
Hajime Hoshi
dfa8f21e52
text/v2: update go-text and remove unnecessary string conversions
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Updates go-text/typesetting#152
2024-04-03 03:41:57 +09:00
Hajime Hoshi
b098922889
exp/textinput: typo
2024-04-02 03:09:54 +09:00
Hajime Hoshi
96a452d85c
update Oto
2024-04-01 23:24:05 +09:00
Hajime Hoshi
4540ce5439
examples/scroll: update comments
2024-03-31 22:39:51 +09:00
Hajime Hoshi
4ae0712dc5
examples/scroll: support a mouse wheel
2024-03-31 19:38:36 +09:00
Hajime Hoshi
7ad9973d70
examples: add 'scroll'
2024-03-31 19:14:59 +09:00
Hajime Hoshi
caecd81f4e
Revert "internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX"
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This reverts commit b6252a41f2
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Reason: We need more investigation about tearing and vsync=off
Updates #2858
2024-03-30 20:08:06 +09:00
Hajime Hoshi
a274bf03b7
all: update gomobile fixing an Apple validation/distribution issue
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Closes #2946
2024-03-30 02:05:46 +09:00
Hajime Hoshi
4a9d47219b
all: update README for new packages
2024-03-29 13:37:08 +09:00
Hajime Hoshi
24238e16af
internal/gamepaddb: refactoring
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Updates #2936
2024-03-29 13:25:30 +09:00
Kenny
941c97eba2
internal/gamepaddb: generate respective controller dbs for each platform ( #2943 )
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Replace singular embedded controller database file with separate generated
files for each supported platform. The controller database file is some
~500KB, so this change should reduce the overall binary size per
platform.
Closes #2936
2024-03-29 13:17:16 +09:00
Hajime Hoshi
dc77c655af
all: update Oto and PureGo
2024-03-27 23:09:12 +09:00
Hajime Hoshi
013e235628
cmd/ebitenmobile, exp/textinput: typo
2024-03-27 15:40:37 +09:00
Hajime Hoshi
59521d715b
all: update go-text
2024-03-27 14:55:02 +09:00
Hajime Hoshi
11398f3bb5
ebiten: rename BuildTag -> BuildConstraints
2024-03-27 14:50:09 +09:00
Hajime Hoshi
5c0c084b6e
cmd/ebitenmobile: update the default Android SDK version to 21
2024-03-27 14:23:00 +09:00
Hajime Hoshi
25a814d561
cmd/ebitenmobile: bug fix: wrong path was used
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Updates #2937
2024-03-27 12:30:12 +09:00
Hajime Hoshi
0ab4538fa1
all: update gomobile
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Closes #2937
2024-03-27 11:55:08 +09:00
Hajime Hoshi
fd2c79398e
Revert "internal/atlas: refactoring: ensure ReadPixels to be processed in a frame"
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This reverts commit 55702a7c28
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Reason: This didn't work with the single-thread mode.
Updates #1704
Closes #2939
2024-03-26 13:10:00 +09:00
Hajime Hoshi
459ad709a6
internal/gamepaddb: omit the database for consoles
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Updates #2936
2024-03-25 03:08:19 +09:00
Hajime Hoshi
04c4676b7c
internal/png: update with Go 1.22
2024-03-24 20:36:31 +09:00
Hajime Hoshi
6552ae1dbe
internal/gamepaddb: do not include the database for browsers
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This reduces Wasm binary size by 525kb.
2024-03-24 20:16:11 +09:00
Hajime Hoshi
dc8baf96f9
internal/gamepaddb: update the database
2024-03-24 19:18:49 +09:00
Hajime Hoshi
d04d6271d0
internal/ui: bug fix: reset some input states on blur events on browsers
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Closes #2874
2024-03-24 16:03:17 +09:00
Hajime Hoshi
9147e7b21d
all: update dependencies
2024-03-24 16:00:38 +09:00
Hajime Hoshi
28d5f78dfb
all: update dependencies
2024-03-24 14:43:51 +09:00
Hajime Hoshi
f4029aaa77
ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen()
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Also, this change fixes redundant checks the case when a monitor
does not exist. Now Ebitengine checks a monitor existence at the
initialization.
Closes #2145
Closes #2795
2024-03-23 23:32:43 +09:00
Hajime Hoshi
230619a036
vector: allow NonZero for AppendVerticesAndIndicesForStroke
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Closes #2833
2024-03-23 18:51:25 +09:00
Hajime Hoshi
b6252a41f2
internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX
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Now tearing happens only when 'tearing' is specified and vsync is off.
Closes #2858
2024-03-23 17:53:13 +09:00
Hajime Hoshi
0651803c40
examples/shader: add comments
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Updates ebitengine/ebitengine.org#29
2024-03-23 15:45:55 +09:00
Hajime Hoshi
ea6fce45ff
internal/shader: bug fix: crash on assignment mismatches
2024-03-23 15:30:49 +09:00
Hajime Hoshi
66667fe877
internal/shader: bug fix: test failures
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Updates #2934
2024-03-23 15:15:33 +09:00
Hajime Hoshi
7842942b24
internal/shader: bug fix: need to covert constant type correctly for assignments
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Closes #2934
2024-03-23 15:08:34 +09:00
Hajime Hoshi
e7bb66bb2f
internal/shader: bug fix: ++/-- statements didn't work for vec2 on browsers
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Closes #2933
2024-03-22 23:15:33 +09:00
Mykhailo Lohachov
1586c6764a
internal/shaderir: Kage update support for shift operators ( #2916 )
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Closes #2755
2024-03-22 18:14:03 +09:00
Hajime Hoshi
86f53b73e3
examples/dragmascot: add a comment
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Updates #2783
2024-03-22 12:41:15 +09:00
Hajime Hoshi
f2f037ebda
examples: add an example to drag a desktop mascot
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Closes #2783
2024-03-22 12:23:55 +09:00
Hajime Hoshi
b7dd45c0e4
internal/gamepad: ignore the very first MotionEvent with 0 value for Android
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On Android, MotionEvent with 0 values might come for axes when connecting
a gamepad, even though a user didn't touch any axes. This is problematic
especially for tirgger axes, where the default value should be -1.
This change fixes the issue by adding a new state `axesReady` to check
if an axis is really touched or not. If an axis is not touched yet,
a button value for a standard (trigger) button always returns 0.
This change also removes an old hack to initialize axis values for
triggers.
Closes #2598
2024-03-21 22:28:48 +09:00
Hajime Hoshi
4b1c0526a7
exp/textinput: add Field
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Closes #2827
2024-03-20 23:19:32 +09:00
Hajime Hoshi
cd90f083bc
text/v2: rename StdFace to GoXFace
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Closes #2925
2024-03-20 02:42:31 +09:00
Hajime Hoshi
d15b12b4e5
all: update gomobile
2024-03-19 00:17:21 +09:00
Hajime Hoshi
f79f6dc55f
all: update go-text
2024-03-18 12:01:08 +09:00
Hajime Hoshi
6bbfec1869
audio: refactoring: initialize the context at an update hook
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Closes #2715
2024-03-16 22:42:04 +09:00
Hajime Hoshi
4a212181e7
examples/audio: show milliseconds
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Updates #2901
2024-03-16 22:42:01 +09:00
Hajime Hoshi
9cd525a04e
audio: bug fix: position adjustment should not start before ready
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Updates #2901
2024-03-16 22:03:36 +09:00
Hajime Hoshi
9cc017412f
audio: refactoring
2024-03-16 21:44:39 +09:00