Hajime Hoshi
ec6e4a16ce
ebiten: Bug fix: Clear the offscreen every frame
2020-10-04 17:16:26 +09:00
Hajime Hoshi
ad07e31727
ebiten: Add Draw function to Game interface
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Fixes #1368
2020-10-04 17:13:51 +09:00
Hajime Hoshi
dbbfcdac73
mobile: Remove an alias Game
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Fixes #1126
2020-10-04 16:53:26 +09:00
Hajime Hoshi
dd4c8be988
mobile: Remove deprecated functions
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Updates #1127
2020-10-04 15:47:06 +09:00
Hajime Hoshi
f4d050161a
audio: Remove (*Context).Update
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Updates #1127
2020-10-04 15:41:34 +09:00
Hajime Hoshi
825972b3e1
audio/mp3, audio/vorbis, audio/wav: Remove deprecated functions
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Updates #1127
2020-10-04 15:35:17 +09:00
Hajime Hoshi
46dddab71d
Update import paths in README
2020-10-04 05:08:06 +09:00
Hajime Hoshi
e90b5ff277
Update import paths in the documents
2020-10-04 05:07:08 +09:00
Hajime Hoshi
8b8179518d
ebitenutil: Remove importing image/gif and image/png
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Fixes #519
2020-10-04 04:53:59 +09:00
Hajime Hoshi
6ac5d42206
ebitenutil: Remove RecordScreenAsGIF
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Updates #1127
2020-10-04 04:53:14 +09:00
Hajime Hoshi
0c85100898
ebiten: Remove some deprecated members from DrawImageOptions
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Updates #1127
2020-10-04 04:51:56 +09:00
Hajime Hoshi
1d4ff9a906
ebiten: Remove the deprecated functions and constants
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Updates #1127
2020-10-04 04:47:24 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
eb38324021
examples: Use golang.org/x/image/font/opentype
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Fixes #484
2020-10-03 23:14:09 +09:00
Hajime Hoshi
c08f47f445
text: Bug fix: Draw didn't work correctly with non-integer glyph bounds
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Fixes #1377
2020-10-03 23:04:50 +09:00
Hajime Hoshi
43734dc1a2
examples/resources/fonts: Remove Arcade_n.ttf
2020-10-03 20:40:33 +09:00
Hajime Hoshi
e53557b60f
examples: Bug fix: golang.org/x/image/font/opentype was old
2020-10-03 20:31:53 +09:00
Hajime Hoshi
92c0d8da7e
Revert "examples/font: Use golang.org/x/image/font/opentype"
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This reverts commit 7b3294064d
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Reason: #1377
2020-10-03 20:25:57 +09:00
Hajime Hoshi
990ba69d7a
Revert "examples/2048: Use golang.org/x/image/font/opentype"
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This reverts commit aa9f7f7c19
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Reason: #1377
2020-10-03 20:25:45 +09:00
Hajime Hoshi
041377a9a2
Revert "examples/fullscreen: Use golang.org/x/image/font/opentype"
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This reverts commit b264a421ae
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Reason: #1377
2020-10-03 20:25:02 +09:00
Hajime Hoshi
42fe708263
Revert "examples/text: Use golang.org/x/image/font/opentype"
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This reverts commit 013a42ddb8
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Reason: #1377
2020-10-03 20:24:05 +09:00
Hajime Hoshi
c1be079ae9
text: Bug fix: Treat negative kernings correctly
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Fixes #1378
2020-10-03 20:02:29 +09:00
Hajime Hoshi
584916c694
examples/keyboard: Use golang.org/x/image/font/opentype
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Updates #484
2020-10-03 15:32:10 +09:00
Hajime Hoshi
3f1d0788f5
examples: Use golang.org/x/image/font/opentype
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Updates #484
2020-10-03 15:25:39 +09:00
Hajime Hoshi
774eb0ea82
Update bitmapfont to v2.1.0
2020-10-03 01:20:47 +09:00
Hajime Hoshi
033f40affc
Update Oto to v0.6.5
2020-10-01 01:11:00 +09:00
Hajime Hoshi
c9af0e9bd4
examples/blocks: Use golang.org/x/image/font/opentype
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This change also adds a new font "Press Start 2P".
Updates #484
2020-09-29 22:02:48 +09:00
Hajime Hoshi
7b0e15cfc8
Add Bui Quoc Trong to AUTHORS
2020-09-29 22:02:48 +09:00
Bui Quoc Trong
0d29979296
Fix the comment style cause heading in pkgsite ( #1369 )
2020-09-29 16:55:39 +09:00
Hajime Hoshi
b264a421ae
examples/fullscreen: Use golang.org/x/image/font/opentype
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Updates #484
2020-09-28 02:26:32 +09:00
Hajime Hoshi
013a42ddb8
examples/text: Use golang.org/x/image/font/opentype
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Updates #484
2020-09-28 02:25:01 +09:00
Hajime Hoshi
aa9f7f7c19
examples/2048: Use golang.org/x/image/font/opentype
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Updates #484
2020-09-28 02:23:17 +09:00
Hajime Hoshi
7b3294064d
examples/font: Use golang.org/x/image/font/opentype
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Updates #484
2020-09-28 02:20:14 +09:00
Hajime Hoshi
567720ffb4
Update bitmapfont
2020-09-24 19:18:58 +09:00
Hajime Hoshi
f189404370
text: Update bitmapfont to v2
2020-09-23 22:59:46 +09:00
Hajime Hoshi
88c340f32d
ebiten: Add comments about shaders
2020-09-23 17:13:18 +09:00
Hajime Hoshi
9f49e68fea
ebiten: Add links to documents/shader.html
2020-09-23 16:45:00 +09:00
Hajime Hoshi
76b701a03d
ebiten: Better comments about uniform variables
2020-09-23 16:24:41 +09:00
Hajime Hoshi
9890dc51da
uidriver/glfw: Bug fix: Need to call updateVsync after setWindowSize
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Fixes #1363
2020-09-22 18:45:56 +09:00
Hajime Hoshi
3c71eba446
shaderir: Bug fix: Implement atan2 for Metal correctly
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Fixes #1360
2020-09-22 04:29:34 +09:00
Hajime Hoshi
cb241a7326
Update version to v1.13.0-alpha
2020-09-22 04:06:45 +09:00
Hajime Hoshi
ee52c88e98
uidriver/glfw: Bug fix: Set the correct window size when going back from fullscreen
2020-09-21 19:20:58 +09:00
Hajime Hoshi
3fc328db8d
uidriver/glfw: Adjust monitor sizes with math.Ceil
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deviceScaleFactor() sometimes returns an unnice value (e.g.,
1.502361). Add math.Ceil whenever the calculation involves the
device scale factor.
2020-09-21 18:52:27 +09:00
Hajime Hoshi
8cb037e902
examples/gamepad: Sort gamepad ids when showing the states
2020-09-21 17:30:28 +09:00
Hajime Hoshi
f3ef2e2af5
Performance optimization for the path without a shader
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Fixes #1355
2020-09-21 05:43:24 +09:00
Hajime Hoshi
cb73230301
graphics: Revive the special allocating method for vertices for Wasm
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It looks like the allocation cost is pretty high even on Wasm.
Revive the special method not only on GopherJS but also on Wasm.
examples/sprites kept 30FPS without this fix, but keeps 35FPS with
this fix, on Hajime's MacBook Pro 2020 (macOS Catalina 10.15.6).
Updates #797
2020-09-21 04:21:21 +09:00
Hajime Hoshi
8d17ec837a
shareable: Refactoring
2020-09-21 01:58:00 +09:00
Hajime Hoshi
138d9b8e47
shareable: Bug fix: Wrong offset calculation
2020-09-21 01:52:21 +09:00
Hajime Hoshi
9ac7a16333
examples/camera: Add limitations to the zoom factor
2020-09-21 01:13:00 +09:00
Hajime Hoshi
8803138464
examples/airship: Bug fix: Avoid too big scaling
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Fixes #1353
2020-09-21 00:43:13 +09:00