Commit Graph

5544 Commits

Author SHA1 Message Date
Hajime Hoshi
ec6e4a16ce ebiten: Bug fix: Clear the offscreen every frame 2020-10-04 17:16:26 +09:00
Hajime Hoshi
ad07e31727 ebiten: Add Draw function to Game interface
Fixes #1368
2020-10-04 17:13:51 +09:00
Hajime Hoshi
dbbfcdac73 mobile: Remove an alias Game
Fixes #1126
2020-10-04 16:53:26 +09:00
Hajime Hoshi
dd4c8be988 mobile: Remove deprecated functions
Updates #1127
2020-10-04 15:47:06 +09:00
Hajime Hoshi
f4d050161a audio: Remove (*Context).Update
Updates #1127
2020-10-04 15:41:34 +09:00
Hajime Hoshi
825972b3e1 audio/mp3, audio/vorbis, audio/wav: Remove deprecated functions
Updates #1127
2020-10-04 15:35:17 +09:00
Hajime Hoshi
46dddab71d Update import paths in README 2020-10-04 05:08:06 +09:00
Hajime Hoshi
e90b5ff277 Update import paths in the documents 2020-10-04 05:07:08 +09:00
Hajime Hoshi
8b8179518d ebitenutil: Remove importing image/gif and image/png
Fixes #519
2020-10-04 04:53:59 +09:00
Hajime Hoshi
6ac5d42206 ebitenutil: Remove RecordScreenAsGIF
Updates #1127
2020-10-04 04:53:14 +09:00
Hajime Hoshi
0c85100898 ebiten: Remove some deprecated members from DrawImageOptions
Updates #1127
2020-10-04 04:51:56 +09:00
Hajime Hoshi
1d4ff9a906 ebiten: Remove the deprecated functions and constants
Updates #1127
2020-10-04 04:47:24 +09:00
Hajime Hoshi
bf515bb594 Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
Hajime Hoshi
eb38324021 examples: Use golang.org/x/image/font/opentype
Fixes #484
2020-10-03 23:14:09 +09:00
Hajime Hoshi
c08f47f445 text: Bug fix: Draw didn't work correctly with non-integer glyph bounds
Fixes #1377
2020-10-03 23:04:50 +09:00
Hajime Hoshi
43734dc1a2 examples/resources/fonts: Remove Arcade_n.ttf 2020-10-03 20:40:33 +09:00
Hajime Hoshi
e53557b60f examples: Bug fix: golang.org/x/image/font/opentype was old 2020-10-03 20:31:53 +09:00
Hajime Hoshi
92c0d8da7e Revert "examples/font: Use golang.org/x/image/font/opentype"
This reverts commit 7b3294064d.

Reason: #1377
2020-10-03 20:25:57 +09:00
Hajime Hoshi
990ba69d7a Revert "examples/2048: Use golang.org/x/image/font/opentype"
This reverts commit aa9f7f7c19.

Reason: #1377
2020-10-03 20:25:45 +09:00
Hajime Hoshi
041377a9a2 Revert "examples/fullscreen: Use golang.org/x/image/font/opentype"
This reverts commit b264a421ae.

Reason: #1377
2020-10-03 20:25:02 +09:00
Hajime Hoshi
42fe708263 Revert "examples/text: Use golang.org/x/image/font/opentype"
This reverts commit 013a42ddb8.

Reason: #1377
2020-10-03 20:24:05 +09:00
Hajime Hoshi
c1be079ae9 text: Bug fix: Treat negative kernings correctly
Fixes #1378
2020-10-03 20:02:29 +09:00
Hajime Hoshi
584916c694 examples/keyboard: Use golang.org/x/image/font/opentype
Updates #484
2020-10-03 15:32:10 +09:00
Hajime Hoshi
3f1d0788f5 examples: Use golang.org/x/image/font/opentype
Updates #484
2020-10-03 15:25:39 +09:00
Hajime Hoshi
774eb0ea82 Update bitmapfont to v2.1.0 2020-10-03 01:20:47 +09:00
Hajime Hoshi
033f40affc Update Oto to v0.6.5 2020-10-01 01:11:00 +09:00
Hajime Hoshi
c9af0e9bd4 examples/blocks: Use golang.org/x/image/font/opentype
This change also adds a new font "Press Start 2P".

Updates #484
2020-09-29 22:02:48 +09:00
Hajime Hoshi
7b0e15cfc8 Add Bui Quoc Trong to AUTHORS 2020-09-29 22:02:48 +09:00
Bui Quoc Trong
0d29979296
Fix the comment style cause heading in pkgsite (#1369) 2020-09-29 16:55:39 +09:00
Hajime Hoshi
b264a421ae examples/fullscreen: Use golang.org/x/image/font/opentype
Updates #484
2020-09-28 02:26:32 +09:00
Hajime Hoshi
013a42ddb8 examples/text: Use golang.org/x/image/font/opentype
Updates #484
2020-09-28 02:25:01 +09:00
Hajime Hoshi
aa9f7f7c19 examples/2048: Use golang.org/x/image/font/opentype
Updates #484
2020-09-28 02:23:17 +09:00
Hajime Hoshi
7b3294064d examples/font: Use golang.org/x/image/font/opentype
Updates #484
2020-09-28 02:20:14 +09:00
Hajime Hoshi
567720ffb4 Update bitmapfont 2020-09-24 19:18:58 +09:00
Hajime Hoshi
f189404370 text: Update bitmapfont to v2 2020-09-23 22:59:46 +09:00
Hajime Hoshi
88c340f32d ebiten: Add comments about shaders 2020-09-23 17:13:18 +09:00
Hajime Hoshi
9f49e68fea ebiten: Add links to documents/shader.html 2020-09-23 16:45:00 +09:00
Hajime Hoshi
76b701a03d ebiten: Better comments about uniform variables 2020-09-23 16:24:41 +09:00
Hajime Hoshi
9890dc51da uidriver/glfw: Bug fix: Need to call updateVsync after setWindowSize
Fixes #1363
2020-09-22 18:45:56 +09:00
Hajime Hoshi
3c71eba446 shaderir: Bug fix: Implement atan2 for Metal correctly
Fixes #1360
2020-09-22 04:29:34 +09:00
Hajime Hoshi
cb241a7326 Update version to v1.13.0-alpha 2020-09-22 04:06:45 +09:00
Hajime Hoshi
ee52c88e98 uidriver/glfw: Bug fix: Set the correct window size when going back from fullscreen 2020-09-21 19:20:58 +09:00
Hajime Hoshi
3fc328db8d uidriver/glfw: Adjust monitor sizes with math.Ceil
deviceScaleFactor() sometimes returns an unnice value (e.g.,
1.502361). Add math.Ceil whenever the calculation involves the
device scale factor.
2020-09-21 18:52:27 +09:00
Hajime Hoshi
8cb037e902 examples/gamepad: Sort gamepad ids when showing the states 2020-09-21 17:30:28 +09:00
Hajime Hoshi
f3ef2e2af5 Performance optimization for the path without a shader
Fixes #1355
2020-09-21 05:43:24 +09:00
Hajime Hoshi
cb73230301 graphics: Revive the special allocating method for vertices for Wasm
It looks like the allocation cost is pretty high even on Wasm.
Revive the special method not only on GopherJS but also on Wasm.

examples/sprites kept 30FPS without this fix, but keeps 35FPS with
this fix, on Hajime's MacBook Pro 2020 (macOS Catalina 10.15.6).

Updates #797
2020-09-21 04:21:21 +09:00
Hajime Hoshi
8d17ec837a shareable: Refactoring 2020-09-21 01:58:00 +09:00
Hajime Hoshi
138d9b8e47 shareable: Bug fix: Wrong offset calculation 2020-09-21 01:52:21 +09:00
Hajime Hoshi
9ac7a16333 examples/camera: Add limitations to the zoom factor 2020-09-21 01:13:00 +09:00
Hajime Hoshi
8803138464 examples/airship: Bug fix: Avoid too big scaling
Fixes #1353
2020-09-21 00:43:13 +09:00