Hajime Hoshi
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2507379494
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restorable: Skip resolving stale images when possible
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2018-02-23 03:19:20 +09:00 |
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Hajime Hoshi
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e6143d0a2b
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examples: Add spriteshd
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2018-02-23 02:51:43 +09:00 |
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Hajime Hoshi
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b036cac616
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graphics: Fix screen filter calculation
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2018-02-23 02:36:12 +09:00 |
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Hajime Hoshi
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ed80286431
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Use an -http address arguments for servers
Fixes #510
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2018-02-23 01:44:14 +09:00 |
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Hajime Hoshi
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591e0ad995
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graphics: Add 'screen' filter for fast rendering (#509)
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2018-02-23 01:28:35 +09:00 |
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Hajime Hoshi
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092cb2f3f6
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graphics: Reset source size parameter just in case
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2018-02-22 11:27:15 +09:00 |
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Hajime Hoshi
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4aa5ee032f
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graphics: Refactoring: Use DrawImageOptions.Filter
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2018-02-22 01:58:50 +09:00 |
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Hajime Hoshi
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1179c12d35
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graphics: Speed optimization: Use CompositeModeCopy instead of Clear
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2018-02-22 01:18:33 +09:00 |
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Hajime Hoshi
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c6b813a321
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graphics: Add CompositeMode type to variable declarations for godoc.org
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2018-02-22 01:16:23 +09:00 |
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Hajime Hoshi
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d4b8b99784
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ui: Bug fix: return is needed for Edge case
Fixes #507
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2018-02-21 21:53:49 +09:00 |
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Hajime Hoshi
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9f4455a65c
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docs: Update README
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2018-02-20 02:22:04 +09:00 |
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Hajime Hoshi
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e8d5c59e65
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ebitenutil: Update doc
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2018-02-20 02:02:30 +09:00 |
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Hajime Hoshi
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30e48d5c3c
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graphics: Stop unnecessary copy of elements (projection matrix)
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2018-02-20 01:36:56 +09:00 |
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Hajime Hoshi
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40b1948baa
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graphics: Stop unnecessary copy of elements
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2018-02-20 01:17:21 +09:00 |
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Hajime Hoshi
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f1f7e5bcec
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affine: Transpose ColorM implementation for optimization
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2018-02-20 00:53:53 +09:00 |
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Hajime Hoshi
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9b361086d7
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affine: Use float32 inside of ColorM
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2018-02-20 00:33:56 +09:00 |
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Hajime Hoshi
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f500acde4c
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affine: Remove println
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2018-02-19 02:50:35 +09:00 |
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Hajime Hoshi
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2db1753503
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opengl: Remove struct usages to avoid copying (texture)
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2018-02-19 02:49:00 +09:00 |
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Hajime Hoshi
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f85c846596
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opengl: Remove invalidFramebuffer and use nil instead
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2018-02-19 02:22:05 +09:00 |
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Hajime Hoshi
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1154fcf470
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opengl: Remove unused casts
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2018-02-19 02:20:28 +09:00 |
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Hajime Hoshi
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2936ea5080
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opengl: Remove struct usages to avoid copying (framebuffer)
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2018-02-19 02:18:56 +09:00 |
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Hajime Hoshi
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9400720ddf
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opengl: Remove struct usages to avoid copying (shader)
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2018-02-19 02:06:06 +09:00 |
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Hajime Hoshi
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9dc68289b8
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opengl: Remove struct usages to avoid copying (buffer)
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2018-02-19 02:03:01 +09:00 |
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Hajime Hoshi
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c6cf8e5184
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opengl: Remove struct usages to avoid copying (program)
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2018-02-19 01:45:03 +09:00 |
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Hajime Hoshi
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2fbfd0bdcb
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opengl: Remove struct usages to avoid copying
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2018-02-19 01:38:17 +09:00 |
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Hajime Hoshi
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896a47b2ee
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affine: Reduce copying cost of GeoM
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2018-02-18 23:39:24 +09:00 |
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Hajime Hoshi
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c79b795e84
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text: Cache GlyphAdvance result
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2018-02-18 21:38:48 +09:00 |
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Hajime Hoshi
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e7f1623001
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inpututil: Bug fix: Init prevTouchStates
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2018-02-17 04:07:16 +09:00 |
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Hajime Hoshi
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d3f573523a
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inpututil: Add IsTouchJustReleased (#504)
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2018-02-17 03:58:19 +09:00 |
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Hajime Hoshi
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a7fafc74e7
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examples/gamepad: Add usage of inpututil
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2018-02-17 03:52:16 +09:00 |
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Hajime Hoshi
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debe4735cd
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inpututil: Add IsGamepadButtonJustReleased (#504)
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2018-02-17 03:52:05 +09:00 |
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Hajime Hoshi
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381aab0a91
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inpututil: Add comments about concurrent safety
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2018-02-17 03:12:58 +09:00 |
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Hajime Hoshi
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87f207d862
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inpututil: Add IsKeyJustReleased and IsMouseButtonJustReleased (#504)
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2018-02-17 03:10:53 +09:00 |
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Hajime Hoshi
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ed9de264f0
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docs: Add filter example
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2018-02-14 10:38:26 +09:00 |
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Hajime Hoshi
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cf333775f2
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Add examples/filter
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2018-02-14 03:07:17 +09:00 |
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Hajime Hoshi
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aa39c12d28
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docs: Update
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2018-02-14 03:00:08 +09:00 |
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Hajime Hoshi
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5ed5cceb43
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examples: Use FilterDefault (#453)
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2018-02-14 03:00:00 +09:00 |
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Hajime Hoshi
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6ef4bbde2d
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graphics: Add FilterDefault; Make DrawImageOptions specify Filter (#453)
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2018-02-14 02:59:44 +09:00 |
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Hajime Hoshi
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929dfa1cfb
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affine: Implement ColorM.Add for backward compatibility: Don't use this anyway
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2018-02-13 03:06:19 +09:00 |
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Hajime Hoshi
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f5a283effd
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ebitenutil: Add comments
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2018-02-12 23:54:31 +09:00 |
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Hajime Hoshi
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31ae457a8c
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text: Refactoring
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2018-02-12 22:24:25 +09:00 |
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Hajime Hoshi
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cc423c276d
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ui: Avoid creating empty slice at Touches
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2018-02-12 20:23:24 +09:00 |
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Hajime Hoshi
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7d9b901ab3
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ui: Avoid creating empty slice at GamepadIDs
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2018-02-12 20:20:39 +09:00 |
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Hajime Hoshi
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57dd7db893
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text: Use uint32 for map keys instead of color.Color interface
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2018-02-12 19:32:21 +09:00 |
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Hajime Hoshi
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95480d0644
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affine: Separate ColorM impl into two slices
This fix avoids unnecessary allocating arrays.
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2018-02-12 19:01:01 +09:00 |
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Hajime Hoshi
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d70e703d5e
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examples/blocks: Bug fix: alpha should not be translated
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2018-02-12 18:45:12 +09:00 |
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Hajime Hoshi
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eaaa714705
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examples/block: Remove deprecated API ColorM.Add
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2018-02-12 18:42:56 +09:00 |
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Hajime Hoshi
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3da09c493a
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affine: Remove ebiten.Monochrome usages
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2018-02-12 18:20:09 +09:00 |
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Hajime Hoshi
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c4f02ac07c
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text: Limit color matrices cache size
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2018-02-12 04:07:59 +09:00 |
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Hajime Hoshi
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12cef4d27e
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text: Cache color matrices for performance
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2018-02-12 03:33:11 +09:00 |
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