Hajime Hoshi
2003b7d292
Fix misspellings
2019-08-01 01:07:23 +09:00
Hajime Hoshi
de915a1736
Move driver getters to graphicsdriver/uidriver packages
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This enables to add internal functions to these packages so that
the driver selector logics can be modified.
2019-08-01 00:40:59 +09:00
Hajime Hoshi
4a9a7f936d
Make go vet a little happier on macOS
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Updates #889
2019-07-22 20:16:22 +09:00
Hajime Hoshi
e6a88a7d1f
uidriver/glfw: Add panic in the case of Windows Remote Desktop
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Updates #903
2019-07-21 23:41:55 +09:00
Hajime Hoshi
480c5527a3
ui/mobile: Move 'DoWork' logic to ui/mobile package
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This simplifies driver.Graphics interface, and will make it easy
to use another graphics driver than OpenGL.
2019-06-27 00:32:37 +09:00
Hajime Hoshi
de4b439228
uidriver/glfw: Bug fix: Thread must be set before the loop starts
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The graphics driver needs to have its thread before the loop
starts, or the driver crashes (nil reference) when it tries to use
the thread.
2019-06-24 02:03:14 +09:00
Hajime Hoshi
8dc2301e54
thread: Bug fix: Queue funcs instead of panic
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Now the thread object is created at (*UserInterface).Run, we don't
have to care whether the (main) thread is started or not when
Call is called. Admit queueing the functions.
Fixes #884
2019-06-21 11:10:27 +09:00
Hajime Hoshi
fa377ce9d1
mobile: Refactoring
2019-06-08 01:57:13 +09:00
Hajime Hoshi
449679665b
thread: Use standard context.Context
2019-06-08 01:46:06 +09:00
Hajime Hoshi
1e93d9c699
graphicsdriver/opengl: Use context.Context when possible
2019-06-08 01:30:15 +09:00
Hajime Hoshi
85dcafe176
thread: Rename Run -> Call
2019-06-06 00:25:57 +09:00
Hajime Hoshi
15a5896efd
thread: Rename mainthread -> thread and add struct Thread
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This enables thread available not only for the main thread but also
any threads.
This is a preparation for iOS Metal, that runs drawing functions on
a particular thread.
Updates #737
2019-06-06 00:25:53 +09:00
Hajime Hoshi
dbd5e25b89
uidriver/mobile: Bug fix: Error must be handled whenever possible
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Updates #860
2019-06-01 03:12:04 +09:00
Hajime Hoshi
2dc6042858
uidriver/mobile: Remove time-out logic
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This was introduced at 8121b2102f
.
I am not sure the reason.
As Render must sync with updating and never returns until updating
finishes, the time-out case should never be chosen.
2019-06-01 01:47:01 +09:00
Hajime Hoshi
13ce1c28b4
uidriver/mobile: Use timer.NewTimer instead of time.After
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timer.NewTimer is much better than time.After in terms of memory
usage. See also https://golang.org/pkg/time/#After
2019-06-01 01:30:08 +09:00
Hajime Hoshi
ca907e2846
uidriver/mobile: Refactoring
2019-06-01 00:21:59 +09:00
Hajime Hoshi
10fb5e33be
Replace GopherWasm with syscall/js
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Fixes #857
2019-05-01 17:28:00 +09:00
Hajime Hoshi
865523048d
uidriver/js: Bug fix: Touches were not updated correctly
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Fixes #846
2019-04-15 03:01:02 +09:00
Hajime Hoshi
db689f4e50
driver: Remove UI.Loop and add UI.RunWithoutMainLoop
2019-04-09 21:55:59 -04:00
Hajime Hoshi
864c28e8d9
Revert "uidriver/glfw: Rename ui_unix.go -> ui_linbsd.go"
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This reverts commit 794ccd6ade
.
2019-04-09 01:06:07 -04:00
Hajime Hoshi
794ccd6ade
uidriver/glfw: Rename ui_unix.go -> ui_linbsd.go
2019-04-09 00:39:20 -04:00
Hajime Hoshi
24fdcdd8e4
uidriver: Rename updateGraphics -> updateSize
2019-04-08 23:49:31 -04:00
Hajime Hoshi
f6367308fc
driver: Rename GraphicsContext -> UIContext
2019-04-08 23:28:08 -04:00
Hajime Hoshi
aecfd6b13d
uidriver: Remove dependency on hooks package
2019-04-08 23:13:44 -04:00
Hajime Hoshi
099c7bd5c9
driver: Remove Touch struct
2019-04-07 19:25:10 -04:00
Hajime Hoshi
08308a7edf
uidriver/mobile: Refactoring
2019-04-07 18:51:32 -04:00
Hajime Hoshi
0aa3135082
driver: Remove UI.AdjustPosition
2019-04-07 19:31:49 +09:00
Hajime Hoshi
26c32d36b5
uidriver: Move input implementation to uidrivers
2019-04-07 19:16:00 +09:00
Hajime Hoshi
a1697feeb1
driver: Add UI.Input()
2019-04-07 18:37:54 +09:00
Hajime Hoshi
7e5085f15b
Add uidriver package and move UI implementation to this packaage
2019-04-07 18:21:16 +09:00