Hajime Hoshi
5040b3bcfc
thread: Add comments
2020-02-24 01:54:52 +09:00
Hajime Hoshi
00e78c1eae
thread: Close channels
2020-02-24 01:50:23 +09:00
Hajime Hoshi
c166fe8eea
Update GLFW to v3.3.2
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Fixes #1086
2020-02-23 03:10:38 +09:00
Hajime Hoshi
fd69f58dae
input: Add comments about mobiles
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Updates #237
Updates #1090
2020-02-23 02:09:28 +09:00
Hajime Hoshi
3af869732c
uidriver/mobile: Implement InputChars for gomobile-build
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This change also fixes InputChars to return only printable Unicode
chars on Android.
Updates #237
2020-02-23 01:01:40 +09:00
Hajime Hoshi
de52eb75e4
mobile/ebitenmobileview: Implement InputChars on Android / ebitenmobile
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Updates #237
2020-02-23 00:51:49 +09:00
Hajime Hoshi
0ea5e65c92
mobile/ebitenmobileview: Bug fix: compile error
2020-02-23 00:36:40 +09:00
Hajime Hoshi
a208a026f6
uidriver/mobile: Implement keyboard key inputs for gomobile-build
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Updates #237
2020-02-22 23:57:16 +09:00
Hajime Hoshi
1dd0c22510
mobile/ebitenmobileview: Bug fix: Wrong key names
2020-02-22 13:45:01 +09:00
corfe83
b3c567de89
Fix another ~300 allocations per frame in my test project ( #1089 )
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This simple change brings my simple test project from 752 allocations per frame to 474 allocations per frame. It seems a shame that go's escape analysis is not smart enough to leave this variable on the stack.
GeoM is a 24-byte struct and there is a slight perf difference that we are storing it in stack, but also copying it around with this change (instead of an 8-byte pointer). This could make things faster (due to stack / CPU cache) or slower (due to copying more memory) - when I try a stress test (drawing 100K images per frame), I can't see any actual performance difference (but I do see 100K fewer allocations, and GC is no longer running almost all the time).
2020-02-22 13:40:17 +09:00
Hajime Hoshi
7ea56b2e79
keys: Refactoring: Rename a map (driverKeyNameToJSKey)
2020-02-22 03:31:10 +09:00
Hajime Hoshi
cd4cb435f2
keys: Refactoring: Rename and reverse a map (androidKeyToDriverKeyName)
2020-02-22 03:28:59 +09:00
Hajime Hoshi
6d78610645
Add Tom Lister to AUTHORS
2020-02-21 22:11:01 +09:00
Tom Lister
3eea196c09
Fix missing js build tag ( #1088 )
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Added js to build tags as suggested by @hajimehoshi
Fixes #1087
2020-02-21 20:24:25 +09:00
corfe83
a18cddb39f
Reduce heap allocations in thread.go and input.go ( #1085 )
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I've been doing some profiling of a very simple ebiten project, and noticed that thread.go was doing a bunch of unnecessary allocations to accomplish its work. This change seeks to reduce GC work.
Input.go was also doing some unnecessary allocations.
The thread.go change reduces the total number of allocations per frame from 1342 to 852 (~36% reduction). The input.go change reduces it further to 752 (~44% total reduction). Perf tests were done on windows.
2020-02-21 09:59:45 +09:00
Hajime Hoshi
5b7151595b
mobile/ebitenmobileview: Handle keyboard keys on Android (ebitenmobile)
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Updates #237
2020-02-20 01:53:51 +09:00
Hajime Hoshi
6faad68931
input: Refactoring
2020-02-20 00:18:40 +09:00
Hajime Hoshi
682f454fc2
input: Refactoring: Rename variables
2020-02-19 10:52:58 +09:00
Hajime Hoshi
db2c4dc260
mobile/ebitenmobile: Rename functions
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This is a preparation for other input devices.
Updates #237
2020-02-19 01:51:05 +09:00
Hajime Hoshi
e20cbac8d8
mobile/ebitenmobileview: Rename files
2020-02-19 00:48:57 +09:00
Hajime Hoshi
dc96d25457
graphics: Fix comments on ReplacePixels
2020-02-16 22:25:32 +09:00
Hajime Hoshi
875a529708
graphics: Allow ReplacePixels on a sub-image
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Fixes #980
2020-02-16 22:18:07 +09:00
Hajime Hoshi
d9bd7ab07d
buffered: Remove (*Image).Set
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This is a preparation for ReplacePixels of a sub-image.
Updates #980
2020-02-16 21:45:28 +09:00
Hajime Hoshi
733c1b649a
buffered: Bug fix: Copying pixels failed for the delayed commands
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Fixes #1082
2020-02-16 20:16:04 +09:00
Hajime Hoshi
911b36ed98
buffered: Refactoring
2020-02-16 20:03:04 +09:00
Hajime Hoshi
405ae99b32
buffered: Refactoring: Flush delayed functions without the lock
2020-02-16 19:53:17 +09:00
Hajime Hoshi
ff8689cfcd
buffered: Bug fix: Set and some functions before the main loop caused wrong results
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invalidatePendingPixels was not called properly.
Fixes #1081
2020-02-16 19:06:48 +09:00
Hajime Hoshi
d790c86e8a
cmd/ebitenmobile: Add -trimpath
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Fixes #1068
2020-02-16 17:32:00 +09:00
Hajime Hoshi
f0395bfc80
Add corfe83 to AUTHORS
2020-02-16 02:03:32 +09:00
corfe83
61c2d7cfe8
Simple optimization in IsKeyPressed ( #1080 )
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Simple optimization on IsKeyPressed to avoid iterating through whole map of possible keys.
2020-02-16 02:02:05 +09:00
Hajime Hoshi
f396b258e2
cmd/ebitenmobile: Update gomobile version
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This change also eliminates a hack for golang/go#36668
2020-02-15 14:06:02 +09:00
Zachary Burkett
bb60818e8d
Add linebreak support to text.Draw ( #1075 )
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Closes #1074
2020-02-12 23:15:57 +09:00
Hajime Hoshi
087f30b72d
ui: Remove the unused function setWindowResizable
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Updates #994
2020-02-12 20:58:25 +09:00
Hajime Hoshi
883b25f257
uidriver/mobile: Refactoring
2020-02-12 00:36:34 +09:00
Hajime Hoshi
d59aea1db1
driver: Remove the return value from RunWithoutMainLoop
2020-02-11 23:56:53 +09:00
Hajime Hoshi
aef4b4ba53
uidriver/mobile: Refactoring: Give a default outside size
2020-02-11 23:29:52 +09:00
Hajime Hoshi
d0fce2a2db
mobile/ebitenmobileview: Refactoring
2020-02-11 22:43:00 +09:00
Hajime Hoshi
9298b044e3
graphicsdriver/metal: Bug fix: avoid using mtl.LoadActionDontCare
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Fixes #1019
2020-02-11 20:29:03 +09:00
Hajime Hoshi
38d8cbf6af
cmd/ebitenmobile: Bug fix: iOS view was not shown
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This enbugs that garbages are rendered outside the screen. I think
the bug in iPad is now exposed to any iOS devices.
Updates #1019
2020-02-11 20:20:20 +09:00
Hajime Hoshi
c927d33457
mobile/ebitenmobileview: Use the common uiContext for layouting
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This means that the whole offscreen is cleared correctly.
This change is a little breaking change: SetScreenSize or other
functions no longer works on ebitenmobile. Use Layout instead.
Fixes #1019
2020-02-11 19:40:47 +09:00
Hajime Hoshi
1b4c9f4e4d
uidriver/mobile: Remove impl.go
2020-02-11 14:50:55 +09:00
Hajime Hoshi
a303487328
uidriver/mobile: Add comments
2020-02-11 14:45:50 +09:00
Hajime Hoshi
024fc48647
Refactoring: Add init.go
2020-02-11 11:14:19 +09:00
Hajime Hoshi
099ce1b3b4
Revert "ui: Add SetInitFocused"
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This reverts commit bb04fc8a29
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Reason: glfw.Focused / glfw.FocusOnShow did not work
Updates #769
2020-02-10 01:10:40 +09:00
Hajime Hoshi
bb04fc8a29
ui: Add SetInitFocused
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Updates #769
2020-02-09 23:45:59 +09:00
Hajime Hoshi
90dba581e2
ui: Fix comments
2020-02-09 21:56:48 +09:00
Hajime Hoshi
6250dd9f9b
buffered: Bug fix: ebiten.Run must be called from the main thread
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Updates #1027
2020-02-09 04:53:26 +09:00
Hajime Hoshi
32471af18f
uidriver/js: Ensure that the checking-audio loop is finished when the game is finished
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After the game loop is finished, any goroutines should not exist.
Otherwise, 'Go program has already exited' error can happen on
Wasm.
This change ensures that the goroutines are finished when the game
is finished. Note that time.Sleep was required to ensure that the
(*time.Ticker) ends.
Fixes #1027
2020-02-09 03:39:08 +09:00
Hajime Hoshi
0092a05eb7
Update Go version in .travis.yml (Go 1.14)
2020-02-09 01:47:55 +09:00
Hajime Hoshi
c3f50c6893
Update Go version in .travis.yml
2020-02-09 01:43:06 +09:00