Hajime Hoshi
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0f52381580
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ebiten: rename TPS functions
* SetMaxTPS() -> SetTPS()
* MaxTPS() -> TPS()
* CurrentTPS() -> ActualTPS()
* CurrentFPS() -> ActualFPS()
Closes #2071
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2022-07-17 11:30:12 +09:00 |
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Hajime Hoshi
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36b7b85477
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examples: change the name convention: Num -> Count
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2022-07-13 02:02:48 +09:00 |
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Hajime Hoshi
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5f17264c74
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ebiten: rename Gamepad(Axis|Button)Num -> Gamepad(Axis|Button)Count
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2022-07-13 01:27:14 +09:00 |
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Hajime Hoshi
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0d673a68ab
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examples/blocks/blocks: Support standard gamepad axes
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2021-09-24 23:35:01 +09:00 |
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Trevor Slocum
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ffe9a6f72d
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Minor style fixes (early returns) (#1792)
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2021-09-04 00:22:37 +09:00 |
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Hajime Hoshi
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984275d0a0
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examples/blocks: Skip the gamepad configuration if a standard layout is available
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2021-07-20 03:48:01 +09:00 |
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Hajime Hoshi
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d32b58d050
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examples/blocks/blocks: Unify the terms 'abstract' and 'virtual'
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2021-07-20 03:02:37 +09:00 |
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Hajime Hoshi
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700052519c
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examples: Use GamepadAxisValue
Updates #1719
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2021-07-19 01:31:20 +09:00 |
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Hajime Hoshi
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431cd33839
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ebiten: Add AppendInputChars, AppendGamepadIDs, and AppendTouchIDs
These functions reduce unnecessary allocations of arrays.
Closes #1692
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2021-07-10 03:03:24 +09:00 |
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Hajime Hoshi
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81ef20ddd0
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examples: Use the new keys
Updates #1394
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2021-04-18 01:13:20 +09:00 |
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Hajime Hoshi
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c950e03fb1
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examples/blocks/blocks: Use gamepads to go back to the title
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2021-04-17 21:55:58 +09:00 |
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Hajime Hoshi
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809b7a3afa
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ebiten: Introduce type GamepadID
Updates #604
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2020-10-08 01:57:08 +09:00 |
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Hajime Hoshi
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1b816eb249
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ebiten: Remove the error returning value from NewImageFromImage
Updates #1380
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2020-10-06 01:03:33 +09:00 |
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Hajime Hoshi
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c6053bcf14
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ebiten: Remove the error returning value from NewImage
Updates #1380
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2020-10-06 00:48:56 +09:00 |
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Hajime Hoshi
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fe97e7b0a5
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ebiten: Remove the filter argument from NewImage and NewImageFromImage
Updates #503
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2020-10-05 01:40:44 +09:00 |
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Hajime Hoshi
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8f00c8fbf5
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ebiten: Remove the argument from Update
Fixes #1260
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2020-10-04 19:33:10 +09:00 |
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Hajime Hoshi
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bf515bb594
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Update version to v2.0.0-alpha
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2020-10-04 04:30:40 +09:00 |
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Hajime Hoshi
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c9af0e9bd4
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examples/blocks: Use golang.org/x/image/font/opentype
This change also adds a new font "Press Start 2P".
Updates #484
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2020-09-29 22:02:48 +09:00 |
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Hajime Hoshi
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01a1334639
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examples/blocks: Use RunGame
Updates #1111
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2020-04-01 15:57:49 +09:00 |
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Hajime Hoshi
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b7d555e724
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examples/blocks: Bug fix: ESC key caused crashing
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2020-03-29 02:35:58 +09:00 |
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Hajime Hoshi
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710f56531f
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graphics: Experimental: (*image.Image).SubImage
Fixes #722
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2018-10-28 02:19:14 +09:00 |
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Hajime Hoshi
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56541a8c0a
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examples/blocks: Fix message
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2018-10-14 00:55:27 +09:00 |
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Hajime Hoshi
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d6e109555d
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examples/blocks: Bug fix: multiple gamepad detection
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2018-10-13 16:59:52 +09:00 |
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Hajime Hoshi
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8ed02efd28
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examples/blocks: Improve gameover message
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2018-10-13 16:59:52 +09:00 |
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Hajime Hoshi
|
e99f2f9f69
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ui: Rename TPS -> MaxTPS
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2018-07-17 22:41:27 +09:00 |
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Hajime Hoshi
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16c6ab4d07
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ui: Introduce DefaultTPS and deprecate FPS
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2018-07-17 02:07:03 +09:00 |
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Hajime Hoshi
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3cd9dfd800
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Rename IsRunningSlowly to IsDrawingSkipped
Fixes #643
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2018-07-10 22:31:26 +09:00 |
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Hajime Hoshi
|
52dea245dc
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examples/blocks: Use IsGamepadButtonJustPressed
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2018-04-30 03:43:50 +09:00 |
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Hajime Hoshi
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d8ba49eaab
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examples/blocks: Fix initializing fonts not to depend on init() order
https://golang.org/ref/spec#Package_initialization
It is expected that init() is executed in file name order,
but this is not 100%.
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2018-03-17 01:56:32 +09:00 |
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Hajime Hoshi
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d5d577c733
|
examples/blocks: Use embedded resources (#552)
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2018-03-14 12:19:05 +09:00 |
|
Hajime Hoshi
|
0ad12e65df
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examples: Remove build tags from sub-packages
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2018-03-14 04:13:54 +09:00 |
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Hajime Hoshi
|
cff14cbbd4
|
example: Embed resources (#552)
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2018-03-14 03:13:46 +09:00 |
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Hajime Hoshi
|
5ed5cceb43
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examples: Use FilterDefault (#453)
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2018-02-14 03:00:00 +09:00 |
|
Hajime Hoshi
|
d70e703d5e
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examples/blocks: Bug fix: alpha should not be translated
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2018-02-12 18:45:12 +09:00 |
|
Hajime Hoshi
|
eaaa714705
|
examples/block: Remove deprecated API ColorM.Add
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2018-02-12 18:42:56 +09:00 |
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Hajime Hoshi
|
3da09c493a
|
affine: Remove ebiten.Monochrome usages
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2018-02-12 18:20:09 +09:00 |
|
Hajime Hoshi
|
ba53475636
|
examples: Bug fix: import image/png explicitly (#500)
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2018-02-11 03:31:30 +09:00 |
|
Hajime Hoshi
|
2772f8d990
|
examples/blocks: Remove anyGamepadButtonPressed variable
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2018-02-04 23:43:59 +09:00 |
|
Hajime Hoshi
|
ae07488190
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examples/blocks: Remove keyStates and use inpututil instead (#415)
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2018-02-04 23:35:09 +09:00 |
|
Hajime Hoshi
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80e4ee0998
|
ebitenutil: Remove JoinStringsIntoPath; Always use slash for ebitenutil.OpenFile
#428
|
2018-01-29 23:38:11 +09:00 |
|
Hajime Hoshi
|
1478850508
|
examples/blocks: Use TTF font directly instead of examples/common
|
2018-01-23 00:27:11 +09:00 |
|
Hajime Hoshi
|
13d3918ec6
|
examples/blocks: Bug fix: record axes default values
Fixes #483
|
2018-01-22 23:06:27 +09:00 |
|
Hajime Hoshi
|
fb4343af21
|
examples/blocks: Reduce members from GameScene
|
2018-01-22 21:07:07 +09:00 |
|
Hajime Hoshi
|
507fc7cbbb
|
example/blocks: Add comments
|
2018-01-22 21:03:43 +09:00 |
|
Hajime Hoshi
|
4e432ca816
|
example/blocks: Remove Input.gamepadButtonStates
|
2018-01-22 20:55:57 +09:00 |
|
Hajime Hoshi
|
8a7687687f
|
example/blocks: Refactoring
|
2018-01-22 20:48:01 +09:00 |
|
Hajime Hoshi
|
10080d83e6
|
ebitentutil: Add JoinStringsIntoFilePath
Fixes #428
|
2017-12-16 23:29:35 +09:00 |
|
Hajime Hoshi
|
f08d21866a
|
examples/blocks: Use ebitenutil.DrawRect
|
2017-08-14 00:33:00 +09:00 |
|
Hajime Hoshi
|
18d23b5931
|
examples/blocks: gamepad configuration didn't work well with PS4 controllers
|
2017-06-07 01:38:04 +09:00 |
|
Hajime Hoshi
|
8e1d3a151e
|
examples/blocks: Bug fix: applying ColorM (#356)
|
2017-05-29 22:46:40 +09:00 |
|