Hajime Hoshi
1706d9436a
ebiten: Add FPSModeType, FPSMode, SetFPSMode, and ScheduleFrame
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This change adds these APIs:
* type FPSModeType
* func FPSMode
* func SetFPSMode
* func ScheduleFrame
and deprecates these APIs:
* func SetVsyncEnabled
* func IsVsyncEnabled
Closes #1556
2021-07-24 16:09:13 +09:00
Hajime Hoshi
c28bcc26fc
internal/clock: Rename UncappedTPS -> SyncWithFPS
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Closes #1726
2021-07-22 22:46:24 +09:00
Hajime Hoshi
1dc8002689
examples: Reduce global variables
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Closes #1669
2021-07-22 01:38:55 +09:00
Hajime Hoshi
a615be69c7
examples: Add //go:build
2021-06-24 21:49:37 +09:00
Hajime Hoshi
34be0371be
examples/windowsize: Bug fix: Suppress calling SetWindowPosition if the position is not updated
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This is a temoprary fix for the issue that the window size unexpectedly
shrunk on Linux.
Updates #1607
Closes #1605
2021-04-20 20:48:46 +09:00
Hajime Hoshi
2f451e6014
examples/windowsize: Enable to specify either maxwindowsize or minwindowsize
2021-04-18 23:21:34 +09:00
Hajime Hoshi
81ef20ddd0
examples: Use the new keys
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Updates #1394
2021-04-18 01:13:20 +09:00
Hajime Hoshi
1b70901659
examples/windowsize: Swap arrow keys for resizing
2021-04-18 01:07:09 +09:00
Hajime Hoshi
9b6ba5ed2c
ebiten: Add {Set,}WindowSizeLimits
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Closes #1385
2021-04-17 03:58:06 +09:00
Hajime Hoshi
3043c6cb8e
examples/windowsize: Enable to switch CursorMode
2021-04-11 03:33:02 +09:00
Hajime Hoshi
d999b4dc8e
internal/uidriver/glfw: Bug fix: Enable to specify ebiten.Image to SetWindowIcon
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Closes #1468
2021-02-07 21:18:30 +09:00
Hajime Hoshi
fe6a2daef4
graphicsdriver/metal: Bug fix: Had to set the vsync state again at resetting
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Fixes #1364
2020-10-14 01:58:56 +09:00
Hajime Hoshi
dfeb48b154
examples/windowsize: Fix the message
2020-10-10 23:00:49 +09:00
Hajime Hoshi
47065f5f2c
Remove supporting jsgo
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Updates #1129
2020-10-07 00:46:07 +09:00
Hajime Hoshi
1b816eb249
ebiten: Remove the error returning value from NewImageFromImage
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Updates #1380
2020-10-06 01:03:33 +09:00
Hajime Hoshi
fe97e7b0a5
ebiten: Remove the filter argument from NewImage and NewImageFromImage
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Updates #503
2020-10-05 01:40:44 +09:00
Hajime Hoshi
8f00c8fbf5
ebiten: Remove the argument from Update
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Fixes #1260
2020-10-04 19:33:10 +09:00
Hajime Hoshi
1d4ff9a906
ebiten: Remove the deprecated functions and constants
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Updates #1127
2020-10-04 04:47:24 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
77fa0cb9ef
ui: Add SetInitFocused
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Fixes #769
2020-08-23 02:19:09 +09:00
Tom Lister
65d5b64d29
ebiten: Rename SetClearingScreenSkipped/IsClearingScreenSkipped functions ( #1317 )
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Fixes #1315
2020-08-20 17:12:22 +09:00
Hajime Hoshi
d90edf5826
examples/windowsize: Add an option to skip clearing the screen
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Updates #1132
2020-08-15 03:14:38 +09:00
Hajime Hoshi
d98713728a
uidriver/glfw: Bug fix: SetVsyncEnabled(false) did not work before the main loop
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Fixes #1197
2020-06-14 11:50:58 +09:00
Hajime Hoshi
161d8aae8f
ui: Forbid RestoreWindow when the window is not maximized nor minimized
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Fixes #1124
2020-03-31 02:48:22 +09:00
Hajime Hoshi
b470dace1a
examples/windowsize: Bug fix: Nothing was rendered with -legacy mode
2020-03-31 02:22:21 +09:00
Hajime Hoshi
569f684d9b
examples/windowsize: Improve messages
2020-03-29 02:36:14 +09:00
Hajime Hoshi
4fe5acd711
ui: Panic on MaximizeWindow when the window is not resizable
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On Windows, the window could be maximized even when the window was
not resizable. This behavior is confusing. Forbid it so that the
behavior will be clearer.
2020-03-28 22:08:48 +09:00
Hajime Hoshi
e9508f8fbd
examples/windowsize: Bug fix: Key I was assigned for multiple purposes
2020-03-28 15:29:02 +09:00
Hajime Hoshi
844dbc4a9b
examples/windowsize: Better instruction message
2020-03-28 15:27:31 +09:00
Hajime Hoshi
237498e51f
ui: Add an optional function Draw function to Game interface ( #1107 )
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This change adds an optional function Draw to the Game interface.
With Draw function, the game logic and rendering are separate.
There are some benefits:
* The API is clearer and easier to understand.
* When TPS < FPS, smoother rendering can be performed without
changing the game logic depending on TPS.
* Porting to XNA, which has separate functions Update and Draw,
would be a little easier.
Draw is optional due to backward compatibility. Game interface was
already used before v1.11.x in mobile packages, and adding a
function would break existing code unfortunately. Then, we adopted
switching the behavior based on whether Draw is implemented or not
by type assertions.
IsDrawingSkipped will always return false when Draw is implemented.
Fixes #1104
2020-03-24 12:01:37 +09:00
Hajime Hoshi
f317f3b5fd
ui: Add fuctions to maximize or minimize the window
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This change adds these functions:
* MaximizeWindow
* IsWindowMaximized
* MinimizeWIndow
* IsWindowMinimized
* RestoreWindow
Fixes #994
2020-03-21 22:13:58 +09:00
Hajime Hoshi
978ee26898
ui: Add function aliases *OnUnfocused for *InBackground
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Now a window can be floating with SetWindowFloating, the functions
that have suffix 'IsBackground' seems misleading. However, we
cannot rename them due to backward compatibility. Then, let's add
aliases and revisit them when updating the major version of Ebiten.
Fixes #1102
2020-03-21 00:42:00 +09:00
Hajime Hoshi
56358fd0c4
ui: Rename IsForeground -> IsFocused
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Updates #1102
2020-03-21 00:12:47 +09:00
Hajime Hoshi
4ef3b3e804
ui: Add SetWindowFloating / IsWindowFloating
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Fixes #880
2020-03-20 22:16:27 +09:00
Hajime Hoshi
099ce1b3b4
Revert "ui: Add SetInitFocused"
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This reverts commit bb04fc8a29
.
Reason: glfw.Focused / glfw.FocusOnShow did not work
Updates #769
2020-02-10 01:10:40 +09:00
Hajime Hoshi
bb04fc8a29
ui: Add SetInitFocused
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Updates #769
2020-02-09 23:45:59 +09:00
Hajime Hoshi
db40554715
examples/windowsize: Add usage of IsForeground
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Updates #1037
2020-01-21 23:34:03 +09:00
Hajime Hoshi
049aa552d4
ui: Add SetWindowResizable
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This change also fixes example/windowsize.
Fixes #320
2019-12-22 19:26:04 +09:00
Hajime Hoshi
4aa80de34d
examples/windowsize: Bug fix: screenScale can be 0 on browsers
2019-12-22 19:20:31 +09:00
Hajime Hoshi
7d56e4335e
ui: Add RunGame, WindowSize and SetWindowSize
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This change introduces the new APIs RunGame, WindowSize and
SetWindowSize. These new APIs hides the notion of 'scale', and is
more flexible with the outside size change. This means that we can
introduce a resizable window.
This change also adds -legacy flag to examples/windowsize. If the
flag is off, the new APIs are used.
This change deprecates these functions since the notion of 'scale'
is deprecated:
* ScreenScale
* ScreenSizeInFullscreen
* SetScreenScale
* SetScreenSize
Fixes #943 , #571
Updates #320
2019-12-22 03:35:31 +09:00
Hajime Hoshi
aad5db8939
examples/windowsize: Change the delta of moving the window
2019-12-21 17:08:04 +09:00
Hajime Hoshi
bda11b0e17
driver: Add UI.SetWindowSize and UIContext.Layout
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This is a preparation to introduce RunGame function.
Updates # 943 (Fix this line before committing)
2019-12-15 02:29:43 +09:00
Hajime Hoshi
0ec447e0d0
ui: Add SetScreenTransparent / IsScreenTransparent
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Fixes #1001
2019-12-01 03:31:32 +09:00
Hajime Hoshi
d78b4d7ffd
examples/windowsize: Add messages about moving the window
2019-11-30 23:59:45 +09:00
Hajime Hoshi
9b2f864fc8
ui: Add SetWindowPosition(x, y int)
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Fixes #936
2019-11-30 23:22:39 +09:00
Hajime Hoshi
c021d6be6a
ui: Add WindowPosition()
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Fixes #936
2019-11-30 22:37:56 +09:00
Hajime Hoshi
e0d780b029
uidriver/glfw: Enable to call SetWindowDecorated after Run
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Fixes #556
2019-11-26 11:46:18 +09:00
Hajime Hoshi
49a5a2bf4e
uidriver/js: Bug fix: Needed to initialize pseudoScale with the given scale
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Updates #960 , #973
2019-10-27 17:16:49 +09:00
Hajime Hoshi
75721e6fc1
ui: Auto scaling on browsers
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This change forces Ebiten apps on browsers 'fullscreen' mode.
After this change, 'scale' value is no longer used on browsers.
Note that this breaks backward compatibility, but as long as the
game works in an iframe, this should not be problematic.
Fixes #960
2019-10-15 00:02:02 +09:00
Hajime Hoshi
726de29f36
examples/windowsize: Remove Q key to terminate
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Not having a way to terminate the app is more portable. Browsers
and mobiles don't have the notion of 'termination'.
2019-10-14 23:49:42 +09:00