Hajime Hoshi
50508e1a8d
internal/thread: add comments
2023-10-02 00:06:41 +09:00
Hajime Hoshi
f81dbd9288
internal/graphicsdriver: flush commands asynchronously whenever possible
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Closes #2664
2023-07-30 22:44:13 +09:00
Hajime Hoshi
5a64f8299e
internal/thread: refactoring: add a common interface Thread
2023-07-30 22:42:24 +09:00
Hajime Hoshi
34941ca083
all: separate the rendering thread from the main thread
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Updates #1704
Closes #2512
2022-12-30 22:57:34 +09:00
Hajime Hoshi
fa4916d063
internal/ui: refactoring
2022-12-30 13:28:00 +09:00
Hajime Hoshi
c638727759
internal/thread: remove Stop and use context.Context instead
2022-12-28 17:11:55 +09:00
Hajime Hoshi
089ba9ee20
internal/thread: update comments
2022-12-28 14:46:54 +09:00
Hajime Hoshi
f7c44f086f
replace Ebiten with Ebitengine in comments
2022-08-29 11:17:17 +09:00
Hajime Hoshi
c67e4385de
internal/thread: bug fix: do not close 'terminate' channel
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The `terminate` channel is resued on mobiles (see (*UserInterface).Update
in internal/uidriver/mobile). The channel must not be closed.
Closes #1932
2022-01-05 17:21:53 +09:00
Changkun Ou
626c91e360
ebiten: add RunOnMainThread(func()) ( #1927 )
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Closes #1926
2022-01-03 03:30:29 +09:00
Hajime Hoshi
43c964a3b8
internal/thread: Refactoring
2021-06-15 00:43:48 +09:00
Hajime Hoshi
eedb947471
Update comments
2020-10-21 03:17:40 +09:00
Jake Coffman
290f05060a
ebiten: Add ebitensinglethread build tag ( #1396 )
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Updates #1367
2020-10-21 02:55:17 +09:00
Hajime Hoshi
349faa0f34
thread: Use an error value instead of context.Context
2020-08-30 02:18:12 +09:00
Hajime Hoshi
9a14d2fb14
thread: Fix comments
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Fixes #1121
2020-03-29 16:27:12 +09:00
Hajime Hoshi
41d07706ae
Revert "thread: Close channels"
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This reverts commit 00e78c1eae
.
Reason: (*Thread).Loop can be called multiple times on iOS.
Fixes #1121
2020-03-29 16:25:42 +09:00
Hajime Hoshi
5040b3bcfc
thread: Add comments
2020-02-24 01:54:52 +09:00
Hajime Hoshi
00e78c1eae
thread: Close channels
2020-02-24 01:50:23 +09:00
corfe83
a18cddb39f
Reduce heap allocations in thread.go and input.go ( #1085 )
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I've been doing some profiling of a very simple ebiten project, and noticed that thread.go was doing a bunch of unnecessary allocations to accomplish its work. This change seeks to reduce GC work.
Input.go was also doing some unnecessary allocations.
The thread.go change reduces the total number of allocations per frame from 1342 to 852 (~36% reduction). The input.go change reduces it further to 752 (~44% total reduction). Perf tests were done on windows.
2020-02-21 09:59:45 +09:00
Hajime Hoshi
8dc2301e54
thread: Bug fix: Queue funcs instead of panic
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Now the thread object is created at (*UserInterface).Run, we don't
have to care whether the (main) thread is started or not when
Call is called. Admit queueing the functions.
Fixes #884
2019-06-21 11:10:27 +09:00
Hajime Hoshi
449679665b
thread: Use standard context.Context
2019-06-08 01:46:06 +09:00
Hajime Hoshi
9c283d45b4
thread: started should be reset after Loop
2019-06-06 00:25:57 +09:00
Hajime Hoshi
85dcafe176
thread: Rename Run -> Call
2019-06-06 00:25:57 +09:00
Hajime Hoshi
15a5896efd
thread: Rename mainthread -> thread and add struct Thread
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This enables thread available not only for the main thread but also
any threads.
This is a preparation for iOS Metal, that runs drawing functions on
a particular thread.
Updates #737
2019-06-06 00:25:53 +09:00