Hajime Hoshi
|
847c4f067a
|
internal/gamepad: make nativeGamepad(s) interfaces
This is a preparation to switch the gamepad implementation for Xbox.
Updates #2084
|
2022-06-24 21:52:48 +09:00 |
|
Hajime Hoshi
|
0cd43bd081
|
internal/gamepad: stop embedding a member into a struct
This is a preparation to switch the gamepad implementation for Xbox.
Updates #2084
|
2022-06-24 19:01:50 +09:00 |
|
Hajime Hoshi
|
8d3de6207b
|
internal/gamepad: add a warning message when getGamepads is not available
Updates #2100
|
2022-05-21 23:25:56 +09:00 |
|
Hajime Hoshi
|
8d318fc4de
|
internal/gamepad: bug fix: getGamepads might not be available under a non-secure context
Closes #2100
|
2022-05-21 23:22:50 +09:00 |
|
Hajime Hoshi
|
ea39fca10c
|
internal/gamepad: rename functions *Num -> *Count
|
2022-02-02 02:01:46 +09:00 |
|
Hajime Hoshi
|
a8576008f0
|
internal/gamepads: refactoring: remove a struct member
|
2022-02-02 00:32:29 +09:00 |
|
Hajime Hoshi
|
f5b68e5dc1
|
internal/gamepad: implement for Windows
Updates #1452
Updates #1764
|
2022-02-01 13:23:05 +09:00 |
|
Hajime Hoshi
|
e261951946
|
internal/gamepad: remove nativeGamepad.present
|
2022-01-30 18:59:25 +09:00 |
|
Hajime Hoshi
|
71e17efd80
|
internal/gamepad: simplify the implementation by making the APIs concurrent-unsafe
|
2022-01-29 02:07:15 +09:00 |
|
Hajime Hoshi
|
5edfd1b743
|
internal/gamepad: move the implementation of gamepad for GOOS=js
Updates #1957
|
2022-01-29 01:44:42 +09:00 |
|