Hajime Hoshi
c908685e55
ebiten: reduce a dependency on go-gl/glfw
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Updates #2546
2023-07-05 10:13:07 +09:00
Hajime Hoshi
eb5c1ee818
internal/ui: bug fix: the original cursor position was not scaled correctly
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Updates #2690
2023-07-05 09:24:29 +09:00
Hajime Hoshi
929539b66e
add exp/textinput package
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This works only for macOS and browsers so far.
Updates #1029
2023-07-05 02:09:04 +09:00
Hajime Hoshi
50704e3141
update purego
2023-07-04 23:36:28 +09:00
Hajime Hoshi
1d02d20879
internal/ui: fix comments
2023-07-04 23:34:00 +09:00
Hajime Hoshi
1d143ffccb
examples/texti18n: add comments
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Updates #2454
2023-07-01 19:57:45 +09:00
Hajime Hoshi
198bd4788e
examples/texti18n: bug fix: space characters were ignored
2023-07-01 18:17:01 +09:00
Hajime Hoshi
3ab50c91df
examples: add examples/texti18n
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This example shows how to render complex glyphs like Thai and Arabic.
Updates #675
2023-07-01 18:04:05 +09:00
Hajime Hoshi
820a241b8e
update dependencies
2023-07-01 00:55:20 +09:00
Hajime Hoshi
6bb19c9e60
.builds: change the image name for Fedora
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Updates #2688
2023-07-01 00:14:18 +09:00
Hajime Hoshi
96425dcb79
colorm: use any instead of interface{}
2023-06-30 23:56:26 +09:00
Hajime Hoshi
d23567c92e
ebiten: add ColorScale.ScaleWithColorScale
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Closes #2687
2023-06-30 18:19:40 +09:00
Hajime Hoshi
1514749041
examples/text: remove a dependency on math/rand
2023-06-25 01:33:25 +09:00
divVerent
1a9bff390d
mobile/ebitenmobileview: Android: include keypress runes even for unmapped keys. ( #2685 )
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Note that this is a theoretical bug - I do not have a keyboard I can
reproduce this. However, if I remove a key from genkeys.go, pressing
that key will, after this change, still emit its character to
AppendInputChars.
Thus, this better supports "odd" international keyboards.
Also, make the updateInput calls more consistent - always one call per
event. This should change no behavior, but should be more debuggable.
Closes #2684
2023-06-24 21:33:17 +09:00
divVerent
ede787c228
mobile/ebitenmobileview: make runes a parameter. ( #2683 )
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This prevents duplicate input characters due to concurrent touch events.
Closes #2682
2023-06-24 13:40:29 +09:00
divVerent
1789f509e1
mobile/ebitenmobileview: add iOS Keyboard support. ( #2678 )
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Closes #1090
2023-06-24 05:00:13 +09:00
divVerent
b96aea70f1
internal/ui: compute antialias region size correctly. ( #2681 )
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Closes #2679
2023-06-24 02:25:19 +09:00
Hajime Hoshi
6813c7d5e2
ebiten: update a URL
2023-06-24 00:44:15 +09:00
Hajime Hoshi
569f472475
examples: replace BoundString with MeasureString and Metrics
2023-06-11 04:26:16 +09:00
Hajime Hoshi
7791ae3029
examples/text: bug fix: go-vet error
2023-06-10 19:29:14 +09:00
Hajime Hoshi
911cf0c48c
text: deprecate BoundString
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After we found a correct definition of the term 'dot', BoundString seems
less useful than expected. In order to adjust the position of a text, we
should use a face's Metrics and a string's advance (font.MeasureString).
2023-06-10 19:21:04 +09:00
Hajime Hoshi
585e929f9f
.github/workflows: update Go versions
2023-06-07 11:49:59 +09:00
Hajime Hoshi
90735b52a9
update bitmapfont to v3.0.0
2023-06-02 02:36:25 +09:00
Hajime Hoshi
41906115f4
examples/blend: use the face's metrics to calculate the position
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For centering, using bounds is slightly inaccurate as the bounds
don't consider left/right-side bearings. Also, using bounds for
heights is slightly inaccurate as baselines for texts on the same
line would not be the same.
Updates #2143
2023-06-02 01:58:21 +09:00
Hajime Hoshi
0918877344
text: update comments
2023-06-02 00:46:07 +09:00
Hajime Hoshi
2a10a75774
update gomobile
2023-06-01 11:07:13 +09:00
Hajime Hoshi
11e79f3b51
text: update comments
2023-05-30 17:50:08 +09:00
Hajime Hoshi
f446288e0c
update bitmapfont to v3
2023-05-30 11:17:36 +09:00
Hajime Hoshi
af767c5d8d
.github/workflows: reenable 32bit Linux building
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Closes #2667
2023-05-29 00:46:22 +09:00
Hajime Hoshi
baea6d47ee
text: cache Kern values
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Closes #2673
2023-05-28 23:23:43 +09:00
Hajime Hoshi
e374ca0ac3
text: refactoring: introduce faceWithCache
2023-05-28 22:54:07 +09:00
Hajime Hoshi
8de08295e9
internal/restorable: refactoring
2023-05-26 01:44:13 +09:00
Hajime Hoshi
0f4066e7ac
internal/restorable: remove clearIfOverlapped
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We found clearIfOverlapped could be a heavy task in some actual applications.
Instead of clearing existing data in the pixels records, add a new record
with a nil slice which indicates a cleared region.
2023-05-25 21:26:53 +09:00
Hajime Hoshi
47f19da710
internal/restorable: early return for an empty rectangle
2023-05-25 19:17:22 +09:00
Hajime Hoshi
90562ee84b
internal/goglfw: enable to build for GOOS=darwin
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Updates #2546
2023-05-21 21:29:40 +09:00
Hajime Hoshi
556ec7053a
.github/workflows: disable Linux i386 tests temporarily
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Updates #2667
2023-05-16 03:04:00 +09:00
Hajime Hoshi
0ab214b018
internal/goglfw: move updateWindowStyles call to win32window_windows.go
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updateWindowStyles is originally a Windows-specific function in GLFW,
so this should be in win32window_windows.go.
2023-05-14 02:56:32 +09:00
Hajime Hoshi
e3ab7b979f
vector: update comments
2023-05-10 16:10:38 +09:00
the-goodies
12a179aab9
internal/goglfw: fix _GET_X_LPARAM and _GET_Y_LPARAM from api_windows.go ( #2665 )
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Negative values should not disappear. For example, if _HIWORD returns 63000,
then _GET_Y_LPARAM should return -2536, but now it returns 63000.
This fixes that.
2023-05-10 09:27:40 +09:00
Hajime Hoshi
50b68a0427
internal/goglfw: refactoring: use unsafe.Add
2023-05-10 00:41:57 +09:00
Hajime Hoshi
1035b1d182
internal/shader: bug fix: wrong issue number
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Updates #2590
Updates #2648
2023-05-09 01:40:33 +09:00
Hajime Hoshi
ad23ae81c1
internal/shader: bug fix: forbide assigning to a uniform variable
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Closes #2648
2023-05-09 01:38:41 +09:00
Hajime Hoshi
0785502be3
internal/ui: refactoring
2023-05-09 00:35:54 +09:00
Hajime Hoshi
20edb04e5e
internal/restorable: refactoring: add EndFrame
2023-05-08 01:09:25 +09:00
Hajime Hoshi
befe990562
internal/shaderir: refactoring
2023-05-05 14:24:48 +09:00
Hajime Hoshi
ceb2bfc89c
internal/shaderir: refactoring: use the append pattern
2023-05-04 14:34:22 +09:00
Hajime Hoshi
e4c9d6705c
internal/shaderir: refactoring
2023-05-04 14:26:08 +09:00
Hajime Hoshi
ecf07ad09e
internal/graphicscommand: speed optimization: reduce boundary checks
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Co-authored-by: Egon Elbre <egonelbre@gmail.com>
2023-05-04 12:55:53 +09:00
Hajime Hoshi
89e38041f2
.github/workflows: update
2023-05-03 11:55:19 +09:00
Hajime Hoshi
d16b591a35
internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory
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In DirectX 11, if a device and a factory are independently created,
some functions like MakeWindowAssociation doe't work well.
This change fixes the issue by getting a factory from a device and
using it.
Closes #2661
2023-05-01 19:17:08 +09:00