Hajime Hoshi
f6c9c88f78
audio/internal/convert: better tests for Seek
2024-07-21 11:25:47 +09:00
Hajime Hoshi
e43ab06f35
audio/internal/convert: bug fix: the test input must be even number of float32s
2024-07-21 11:10:20 +09:00
Hajime Hoshi
a5213de991
audio/internal/convert: use math/rand instead of crypto/rand
2024-07-21 10:54:33 +09:00
Hajime Hoshi
f63c1c8fc5
audio/internal/convert: add StereoF32
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Updates #2160
2024-07-21 10:52:10 +09:00
Hajime Hoshi
4689d656aa
audio/vorbis: refactoring
2024-07-21 10:10:48 +09:00
Hajime Hoshi
abc056ab29
internal/gamepad: refactoring
2024-07-21 09:10:04 +09:00
Hajime Hoshi
faa0172521
all: update golang.org/x/tools
2024-07-21 03:12:32 +09:00
Hajime Hoshi
7ab9382424
internal/gamepad: bug fix: crash when XInput and DInput gamepads were connected
...
Closes #3047
2024-07-20 22:30:38 +09:00
Hajime Hoshi
687e505db0
internal/gamepad: specify dwHow explicitly
...
As _DIPH_DEVICE is 0, this worked even without setting it, but this
was less readable.
2024-07-20 19:37:53 +09:00
Hajime Hoshi
b6b08f4fce
internal/gamepad: typo
2024-07-20 19:21:09 +09:00
Hajime Hoshi
122877c265
internal/gamepad: bug fix: GUID was not reliable as a unique identifier
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Use a HID path as a gamepad unique identifier instead.
Closes #3046
2024-07-20 19:17:57 +09:00
cowboy.macke
3a6aaac5ac
internal/ui: bug fix: crash by dropping an HTML element onto the canvas ( #3044 )
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Closes #3043
2024-07-18 17:19:21 +09:00
Hajime Hoshi
839cb9a724
.github/workflows: update Go 1.23
2024-07-17 10:38:35 +09:00
Hajime Hoshi
1804d56777
Revert "all: open up for more destinations images ( #3013 )"
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This reverts commit 46d171c3c5
.
Reason: MRT is now suspended. Let's revisit this when we work on MRT again.
2024-07-16 22:43:49 +09:00
Hajime Hoshi
f9b0451e08
internal/ui: call setRunning(true) at a more appropriate timing
2024-07-15 22:52:50 +09:00
Hajime Hoshi
38d6328e41
internal/ui: bug fix: crash on Windows
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Updates #3042
2024-07-15 22:44:45 +09:00
Hajime Hoshi
3d385ef0aa
internal/ui: refactoring: call initOnMainThread on the main thread explicitly
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Closes #3042
2024-07-15 22:07:47 +09:00
Hajime Hoshi
d4dc2ef5d7
internal/ui: refactoring: remove an unused member
2024-07-15 21:53:07 +09:00
Hajime Hoshi
52820e2b43
audio: reland: bug fix: crash with uncomparable source
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Closes #3039
2024-07-15 14:18:18 +09:00
Hajime Hoshi
420a6c16de
Revert "audio: bug fix: crash with uncomparable source"
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This reverts commit e980d59191
.
Reason: Compile error with Go 1.19
2024-07-15 13:52:50 +09:00
Hajime Hoshi
e980d59191
audio: bug fix: crash with uncomparable source
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Closes #3039
2024-07-15 13:46:23 +09:00
Hajime Hoshi
cde4c4fd2e
exp/textinput: bug fix: don't send events on Enter on desktop browsers
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Apparently sending an event on pressing Enter on desktops could sometimes
duplicate texts.
Closes #3041
2024-07-15 01:01:16 +09:00
Hajime Hoshi
af29b7194d
audio/wav: typo
2024-07-14 23:45:25 +09:00
Hajime Hoshi
531dc7efd9
audio/internal/convert: return an error when not seekable
2024-07-14 23:39:52 +09:00
Hajime Hoshi
b0753008ab
audio/wav: refactoring
2024-07-14 22:56:26 +09:00
Hajime Hoshi
09cac12390
audio: bug fix: reduce test flakiness
2024-07-14 21:18:08 +09:00
Hajime Hoshi
1d75c9e967
audio/internal/convert: Seek with incomplete bytes should work
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Usually users use audio.Player objects and doesn't use Resampling
object directly. Resampling object itself is exposed by
audio.Resample, but this is usually used with audio.Player objects.
Thus, this issue is not so serious in the real world.
2024-07-14 18:37:15 +09:00
Hajime Hoshi
fc70392093
audio/internal/convert: typo
2024-07-14 17:51:44 +09:00
Hajime Hoshi
b552266afe
audio/internal/convert: enable to resample a float32 stream
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Updates #2160
2024-07-14 17:51:24 +09:00
Hajime Hoshi
bf90217e68
audio: skip TestNonSeekableSource on browsers
2024-07-14 01:22:15 +09:00
Hajime Hoshi
0963b8a7e3
audio: bug fix: players were not finished at TestNonSeekableSource
2024-07-14 00:48:55 +09:00
Hajime Hoshi
91cdaa9f11
audio/internal/convert: bug fix: Read never returned io.EOF when seeked
2024-07-14 00:04:32 +09:00
Hajime Hoshi
c03ece2671
audio: GC a player
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This is not necessary but it is always better to clean up unused
players.
2024-07-14 00:03:59 +09:00
Hajime Hoshi
03ca5c3b26
audio/internal/convert: bug fix: skip tests on browsers correctly
2024-07-14 00:03:44 +09:00
Hajime Hoshi
bf3ded2a55
audio: bug fix: test out of memory on browsers
2024-07-13 23:13:30 +09:00
Hajime Hoshi
6f74e03cb3
audio/internal/convert: better tests
2024-07-13 22:42:26 +09:00
Hajime Hoshi
96a07c1bf2
audio/internal/convert: bug fix: skip some tests on browsers
2024-07-13 22:39:37 +09:00
Hajime Hoshi
43f505b3a0
audio: use float32 format under the hood
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Updates #2160
2024-07-13 21:46:39 +09:00
Hajime Hoshi
9bc5ed3847
internal/graphicscommand: bug fix: missing file
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Updates #3036
2024-07-12 11:30:36 +09:00
Hajime Hoshi
7b46df44ee
internal/graphicscommand: bug fix: buffered write pixel args might never be released
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Closes #3036
2024-07-12 11:25:50 +09:00
Bertrand Jung
46d171c3c5
all: open up for more destinations images ( #3013 )
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Updates #2930
2024-07-09 02:05:55 +09:00
Hajime Hoshi
23a143459c
all: update bitmapfont to v3.2.0-alpha.3
2024-07-09 00:31:55 +09:00
Hajime Hoshi
f8e3bef368
audio/internal/convert: refactoring: move utilities to audio/vorbis
2024-07-07 17:03:11 +09:00
Hajime Hoshi
343fd7084f
all: update golang.org/x/sys
2024-07-07 01:09:56 +09:00
Hajime Hoshi
1679555bbb
internal/ui: fix a wrong comment
2024-07-07 01:05:40 +09:00
Hajime Hoshi
844a4de872
audio: remove const bytesPerSampleInt16
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This is a preparation for float32 players.
Updates #2160
2024-07-06 23:57:05 +09:00
Hajime Hoshi
073d022c2e
internal/graphicsdriver/opengl: remove IsFramebuffer and IsRenderbuffer
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These function return true in most cases, and when these return false,
the situation is pretty bad and recovering the situation would not be
possible.
IsFramebuffer and IsRenderbuffer cause round trips and affect performance.
Let's remove them.
2024-07-06 19:15:01 +09:00
Hajime Hoshi
1db031a9d7
all: update bitmapfont (bug fix for some glyphs)
2024-07-06 18:15:57 +09:00
Hajime Hoshi
9ef27a2c75
audio: make applicationState() thread-safe
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Closes #3021
2024-07-06 17:41:42 +09:00
Hajime Hoshi
4997e7e254
internal/graphicsdriver/opengl: lazy error check of shaders
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See https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#dont_check_shader_compile_status_unless_linking_fails
2024-07-04 21:47:52 +09:00