Commit Graph

15 Commits

Author SHA1 Message Date
Hajime Hoshi
4a17f6159a internal/graphicsdriver/directx: bug fix: wrong offsets
* Wrong offsets were speicified when creating a constant buffer view and
  a shader resource view.
* Wrong root descriptor tables were speicified. For one draw command,
  one descriptor table for a constant buffer and textures should be used.

Updates #2198
Closes #2201
2022-07-14 12:33:33 +09:00
Hajime Hoshi
29b41fd07f internal/graphicsdriver/directx: bug fix: ignore DXGI_STATUS_OCCLUDED
When a screen is locked, an Ebitengine application crashed as the
swap chain's Present returned DXGI_STATUS_OCCLUDED.

Let's ignore the error and continue to run the applications. In the
ideal world, an application should stop running during the screen lock,
so let's revisit this later.

This fix also fixes the issue that a Win32API GetCursorPos returned
an error ERROR_ACCESS_DENIED when the screen was locked.

Closes #2179
2022-07-04 13:00:12 +09:00
Hajime Hoshi
ddef7351c1 internal/graphicsdriver/directx: bug fix: clear constant buffers at the end of DrawTriangles
Constant buffers should not be reset while a stencil buffer is used.

Closes #2138
2022-06-19 17:19:31 +09:00
Hajime Hoshi
7a6cbcaea6 internal/graphicsdriver/directx: bug fix: wrong state transitions at screen images
This change fixes the following issues:
 * There should be two resource states for presenting targets, so an image
   for the screen must have two resource states, though it had only one
   in the current implementation.
 * At removeImage, the screen image was removed unexpectedly.

Updates #2081
Closes #2151
2022-06-18 19:06:39 +09:00
Hajime Hoshi
c82371dfcb internal/graphicsdriver/directx: bug fix: disable fullscreen by Alt+Enter
By default, DirectX 12 tries to make the window fullscreen by Alt+Enter.
This caused application crashes. Let's disable this feature.

Closes #2123
2022-06-05 16:18:30 +09:00
Hajime Hoshi
b3ddeb6456 Revert "internal/graphicsdriver/directx: bug fix: ID3D12Resource::Map sometimes needs retrying"
This reverts commit a9afacc8c6.

Reason: The true culprit was #2117. #2116 was not a bug.

Updates #2116
Updates #2117
2022-06-04 01:12:35 +09:00
Hajime Hoshi
a9afacc8c6 internal/graphicsdriver/directx: bug fix: ID3D12Resource::Map sometimes needs retrying
Updates #2113
Closes #2116
2022-06-03 22:04:18 +09:00
Hajime Hoshi
dbb8067761 internal/graphicsdriver/directx: bug fix: ID3D12Resource::Unmap does not return an value
Updates #2113
Closes #2115
2022-06-02 12:56:48 +09:00
Hajime Hoshi
9d9439751f internal/graphicsdriver/directx: bug fix: the screen image can be nil when resizing the window
Closes #2081
2022-04-26 11:21:49 +09:00
Hajime Hoshi
736d77e0d2 internal/graphicsdriver: remove Graphics.NDCYDirection 2022-04-04 03:03:44 +09:00
Hajime Hoshi
02db3bad53 internal/graphicscommand: remove the dependency on a graphics driver from compileShader
Updates #2035
2022-04-04 02:09:08 +09:00
Hajime Hoshi
3fafc05411 internal/graphicsdriver: remove Graphics.HasHighPrecisionFloat
Updates #879
2022-04-02 05:19:30 +09:00
Hajime Hoshi
6bd3c81e27 internal/graphicsdriver/directx, internal/graphicsdriver/metal: bug fix: uniform matrix-array variables were passed wrongly
Updates #2036
2022-03-27 00:32:30 +09:00
Hajime Hoshi
f6d87f6ee8 internal/graphicsdriver/directx, internal/graphicsdriver/metal: bug fix: uniform matrix variables were passed wrongly
Updates #2036
2022-03-26 23:58:48 +09:00
Hajime Hoshi
79e93d3b12 internal/graphicsdriver: introduce the DirectX driver
Closes #1007
2022-03-26 20:09:34 +09:00