ebiten/internal/graphicsdriver/directx
Hajime Hoshi 4a17f6159a internal/graphicsdriver/directx: bug fix: wrong offsets
* Wrong offsets were speicified when creating a constant buffer view and
  a shader resource view.
* Wrong root descriptor tables were speicified. For one draw command,
  one descriptor table for a constant buffer and textures should be used.

Updates #2198
Closes #2201
2022-07-14 12:33:33 +09:00
..
api_windows.go internal/graphicsdriver/directx: bug fix: ignore DXGI_STATUS_OCCLUDED 2022-07-04 13:00:12 +09:00
graphics_windows.go internal/graphicsdriver/directx: bug fix: wrong offsets 2022-07-14 12:33:33 +09:00
pipeline_windows.go internal/graphicsdriver/directx: bug fix: wrong offsets 2022-07-14 12:33:33 +09:00