Hajime Hoshi
c01821ca5c
internal/shader: use all functions for vector comparisons
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Updates #2186
2022-07-09 02:30:16 +09:00
Hajime Hoshi
a617576879
internal/shaderir: replace Mul with ComponentWiseMul and MatrixMul
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This is a preparation for DirectX / HLSL.
Updates #1007
2022-03-13 19:17:46 +09:00
Hajime Hoshi
00e2b15e2a
shaderir: Bug fix: A wrong argument for fmt.Sprintf
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This change also improves the result of espcae analysis.
Closes #1863
2021-11-02 00:05:07 +09:00
Hajime Hoshi
e1ae9bdde0
shaderir/glsl, shaderir/metal: Refactoring
2020-09-10 02:04:28 +09:00
Hajime Hoshi
8bac08cbd9
Add internal/shaderir/glsl
2020-08-03 23:27:27 +09:00
Hajime Hoshi
a4334c5464
shader: Use arrays at uniform variables
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Fixes #1274
2020-08-01 17:22:10 +09:00
Hajime Hoshi
da5642cd0e
graphicsdriver/opengl: Add type checks of uniform variables
2020-08-01 02:01:51 +09:00
Hajime Hoshi
d9c54bc0d0
shader: Implement an array variable
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Updates #1235
2020-07-29 02:27:05 +09:00
Hajime Hoshi
4021c24534
shader: Separate uniform variables and texture variabls
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Textures cannot be treated as a regular variable, then they should
be treated differently from other uniform variables.
Add a new function texture0At replacing texture2D.
Updates #1239
2020-07-08 01:12:07 +09:00
Hajime Hoshi
28948a9976
shaderir: Add (*Type).serialize again
2020-06-20 21:08:08 +09:00
Hajime Hoshi
255da0367f
shader: Bug fix: a binary expression for an int and a float did not work
2020-06-20 18:10:23 +09:00
Hajime Hoshi
afb4e6dc3d
shaderir: Misspelling
2020-06-18 01:28:17 +09:00
Hajime Hoshi
f39c591252
shader: Enable more Go syntax
2020-06-11 01:13:03 +09:00
Hajime Hoshi
1042eb71e0
shaderir: Rename Sampler2D -> Texture2D
2020-05-30 17:48:56 +09:00
Hajime Hoshi
8f4e93338c
shaderir: Implement sampler2D
2020-05-16 23:33:20 +09:00
Hajime Hoshi
3cffe88334
shaderir: Add for-loop
2020-05-16 03:10:03 +09:00
Hajime Hoshi
a3105d6fca
shaderir: Add more tests
2020-05-13 02:10:59 +09:00
Hajime Hoshi
a5d570a7a8
Add shaderir
2020-05-12 01:18:18 +09:00