Hajime Hoshi
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155be5a88d
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Add Rect.Color
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2015-01-16 01:57:10 +09:00 |
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Hajime Hoshi
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037f35b0db
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Pass color values for each vertex on drawing rects
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2015-01-16 01:57:07 +09:00 |
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Hajime Hoshi
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b2924d193b
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Use vertices for DrawTexture
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2015-01-16 01:01:52 +09:00 |
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Hajime Hoshi
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2ec8c39cdd
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Remove the first argument of FillFramebuffer
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2015-01-15 23:42:08 +09:00 |
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Hajime Hoshi
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25cf2dab22
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sprites: Speed up: use float64 as often as possible
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2015-01-14 23:58:34 +09:00 |
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Hajime Hoshi
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cb26342b3d
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Bug fix (#85): The limit of the size of vertices was wrong
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2015-01-14 23:29:14 +09:00 |
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Hajime Hoshi
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6aef42d6fa
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Bug fix: limit for the number of vertices
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2015-01-14 10:31:09 +09:00 |
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Hajime Hoshi
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665ef46064
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Add example/sprites (#83)
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2015-01-13 23:03:37 +09:00 |
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Hajime Hoshi
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0328b049d0
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Add image.DrawRects (experimental)
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2015-01-13 10:36:19 +09:00 |
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Hajime Hoshi
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9418d4c577
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Change useProgramTexture not to return program
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2015-01-12 21:04:52 +09:00 |
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Hajime Hoshi
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243208b849
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Rename programColorMatrix -> programFragmentShader
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2015-01-12 18:34:02 +09:00 |
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Hajime Hoshi
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d96de18074
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Remove TODOs
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2015-01-09 12:13:29 +09:00 |
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Hajime Hoshi
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636ae84ad5
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Resolve TODOs
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2015-01-09 02:02:56 +09:00 |
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Hajime Hoshi
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cdc29210db
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Introduce ImageParts
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2015-01-05 09:32:27 +09:00 |
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Hajime Hoshi
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8994ffad9b
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Avoid copying arrays
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2015-01-04 22:26:20 +09:00 |
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Hajime Hoshi
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abed162e91
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Bug fix: initial capacity of vertices
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2015-01-03 16:25:17 +09:00 |
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Hajime Hoshi
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13a94d3446
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Avoid type switch
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2015-01-03 15:52:02 +09:00 |
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Hajime Hoshi
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71d463c102
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Avoid copying for performance; Use location caches
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2015-01-03 15:21:47 +09:00 |
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Hajime Hoshi
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1117862d19
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Avoid copying for performance
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2015-01-03 14:23:31 +09:00 |
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Hajime Hoshi
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ae04bb17f6
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Reduce calling glFlush
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2015-01-03 01:14:36 +09:00 |
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Hajime Hoshi
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24c39bcd18
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Fix shaders for WebGL
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2015-01-02 23:31:32 +09:00 |
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Hajime Hoshi
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bcbaf2e674
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Bug fix: opengl.Program can't take 0 (in gopherjs)
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2014-12-31 23:53:54 +09:00 |
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Hajime Hoshi
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438380bb6e
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Add context_js.go
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2014-12-31 23:34:50 +09:00 |
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Hajime Hoshi
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25fb0a9e31
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Unify Uniform* methods
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2014-12-31 20:07:27 +09:00 |
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Hajime Hoshi
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e10bcb3dd8
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Move some methods to opengl.Context
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2014-12-31 19:27:41 +09:00 |
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Hajime Hoshi
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4e3beb65f0
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Rename Framebuffer.framebuffer -> Framebuffer.native
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2014-12-31 18:00:53 +09:00 |
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Hajime Hoshi
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cdcc46543b
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Remove all dependencies on go-gl/gl from internal/graphics
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2014-12-31 17:54:29 +09:00 |
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Hajime Hoshi
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f88154f380
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Add opengl.Context.NewBuffer
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2014-12-31 17:45:23 +09:00 |
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Hajime Hoshi
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7597268e85
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Remove dependency on go-gl/gl in framebuffer.go
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2014-12-31 17:04:03 +09:00 |
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Hajime Hoshi
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37828c452f
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Add opengl.AttribLocation
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2014-12-31 17:01:08 +09:00 |
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Hajime Hoshi
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b8dde70b03
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Add opengl.UniformLocation
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2014-12-31 16:48:25 +09:00 |
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Hajime Hoshi
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dc6a153c65
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Add opengl.Context.NewShader
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2014-12-31 16:12:13 +09:00 |
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Hajime Hoshi
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a4a4c91eb1
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Add opengl.Framebuffer.Fill
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2014-12-31 15:26:06 +09:00 |
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Hajime Hoshi
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fbcd04cda8
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Add opengl.Framebuffer.SetAsViewport
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2014-12-31 15:22:15 +09:00 |
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Hajime Hoshi
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b1d4ce2120
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Add opengl.Texture.Pixels
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2014-12-31 15:11:19 +09:00 |
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Hajime Hoshi
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cc9b874dd0
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Add opengl.NewTexture
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2014-12-31 15:00:28 +09:00 |
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Hajime Hoshi
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efb759d23c
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Add package internal/opengl
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2014-12-31 03:04:52 +09:00 |
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Hajime Hoshi
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450a8da267
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Rename internal/opengl -> internal/graphics
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2014-12-31 02:55:17 +09:00 |
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