Hajime Hoshi
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f6c3e0579f
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shaderir: Adopt the precision 10 for float literals
Adopted the same precision of (*math/big.Float).String().
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2020-08-13 00:01:16 +09:00 |
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Hajime Hoshi
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5d2606b6a5
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shader: Bug fix: Wrong local variable indices in blocks
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2020-08-10 01:09:02 +09:00 |
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Hajime Hoshi
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dee8690502
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shaderir/glsl: Bug fix: Copying an array did not work on GLSL
Fixes #1286
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2020-08-09 22:18:58 +09:00 |
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Hajime Hoshi
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646518f2e8
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shaderir: Fix the test side: local variables for 'for' stmts must be reserved
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2020-08-09 22:12:35 +09:00 |
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Hajime Hoshi
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2707915376
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shaderir/glsl, shaderir/metal: Bug fix: Wrong local variables with multiple 'for' statements
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2020-08-09 20:12:56 +09:00 |
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Hajime Hoshi
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80361443cc
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shaderir/glsl, shaderir/metal: Bug fix: Wrong local variables in for
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2020-08-09 20:06:13 +09:00 |
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Hajime Hoshi
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ee9257e626
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shaderir: Use pointers for Block
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2020-08-09 18:00:55 +09:00 |
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Hajime Hoshi
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febdc46ad5
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shaderir/metal: Better array initialization
Updates #1285
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2020-08-09 04:40:15 +09:00 |
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Hajime Hoshi
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a536b3ee25
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shaderir/metal: Bug fix: Array initialization
Updates #1285
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2020-08-09 04:22:12 +09:00 |
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Hajime Hoshi
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a45e241da1
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shaderir/metal: Implement the shader IR compiler for Metal
Fixes #1165
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2020-08-08 19:14:57 +09:00 |
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