Hajime Hoshi
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56a17a7f79
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loop: Reduce defer for performance and readability
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2017-08-05 20:19:17 +09:00 |
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Hajime Hoshi
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9f98ccc611
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loop: Rename UpdateAndDraw -> Update
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2017-08-05 20:14:49 +09:00 |
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Hajime Hoshi
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f0d47312c4
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ui: Add IsRunnableInBackground / SetRunnableInBackground (#272)
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2017-08-03 03:21:51 +09:00 |
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Hajime Hoshi
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bb5036b3e1
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ui: Refactoring
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2017-08-03 01:07:04 +09:00 |
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Hajime Hoshi
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1021521591
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ui: initFullscreen should always be protected by lock
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2017-08-03 00:19:04 +09:00 |
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Hajime Hoshi
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434d5bb00b
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ui: Bug fix: SetFullscreen / IsFullscreen should be concurrent safe; IsFullscreen should return the correct value even before Run
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2017-08-02 23:48:08 +09:00 |
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Hajime Hoshi
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807d03eb3b
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ui: Delay initialize until Run (#397)
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2017-07-30 20:26:40 +09:00 |
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Hajime Hoshi
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ee98148b54
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graphics: Use default precisions in the fragment shader
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2017-07-29 04:08:03 +09:00 |
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Hajime Hoshi
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84a7787ac9
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graphics: No need to specify precision on vertex shaders (highp is default)
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2017-07-29 02:57:56 +09:00 |
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Hajime Hoshi
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d46d9ac7c2
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opengl: Remove GlslHighpSupported
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2017-07-24 22:59:25 +09:00 |
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Hajime Hoshi
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85d39699d3
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graphics: Bug fix: Need to specify default precisions (#390)
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2017-07-24 21:56:40 +09:00 |
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Hajime Hoshi
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3bfb5054af
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Fix misspelling
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2017-07-23 22:50:18 +09:00 |
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Hajime Hoshi
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5ae03494f2
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ui: Resize canvas size when the window is resized (#387)
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2017-07-22 02:04:15 +09:00 |
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Hajime Hoshi
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63e3bc73d6
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ui: Implement fullscreen for browsers (#387)
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2017-07-22 01:52:08 +09:00 |
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Hajime Hoshi
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717efd097d
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loop: Bug fix: the clock needs to be stopped when the window is unfocused
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2017-07-16 23:54:14 +09:00 |
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Hajime Hoshi
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f591ca3d2b
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ui: Bug fix: SetFullscreen didn't work without Run
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2017-07-15 21:43:33 +09:00 |
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Hajime Hoshi
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c94c994bd1
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ui: Allow SetFullscreen without Run
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2017-07-15 20:29:13 +09:00 |
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Hajime Hoshi
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59110ba5ec
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clock: Refactoring: Use clock.FPS everywhere
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2017-07-14 03:19:50 +09:00 |
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Hajime Hoshi
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3d8fc790b6
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loop: Remove dependency on audio
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2017-07-14 01:42:58 +09:00 |
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Hajime Hoshi
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5d1d0844e1
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Add internal/clock
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2017-07-14 00:34:05 +09:00 |
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Hajime Hoshi
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fe3f0b2f1f
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loop: Better syncing with audio
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2017-07-14 00:03:59 +09:00 |
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Hajime Hoshi
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0de9828e20
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loop: Fix FPS calculation
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2017-07-13 23:48:06 +09:00 |
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Hajime Hoshi
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c3202b8e58
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audio: Adjust the buffer size
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2017-07-13 23:48:03 +09:00 |
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Hajime Hoshi
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15f5d2a2cc
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loop: More stable FPS
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2017-07-13 01:34:02 +09:00 |
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Hajime Hoshi
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40ae782a67
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loop: Early exit when no frame needs to be updated
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2017-07-13 01:34:02 +09:00 |
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Hajime Hoshi
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fdaf03b209
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audio: Make the game loop depend on the audio clock
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2017-07-13 01:33:59 +09:00 |
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Hajime Hoshi
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26a83c0e00
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opengl: Define Texture/Framebuffer Equals for JS performance
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2017-07-02 22:18:49 +09:00 |
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Hajime Hoshi
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3a3a4af035
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graphics: Avoid type assertions for Fill
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2017-07-02 21:32:07 +09:00 |
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Hajime Hoshi
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364819f361
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restorable: Disable restoring on desktops and mobile browsers (#380)
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2017-07-02 15:58:00 +09:00 |
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Hajime Hoshi
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e582a661c9
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ui: Bug fix: Should add <meta> to <head> instead of <body>
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2017-07-02 04:18:43 +09:00 |
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Hajime Hoshi
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d6466fdcaf
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ui: Bug fix: initial scale must be 1 for proper scaling
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2017-07-02 04:08:25 +09:00 |
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Hajime Hoshi
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565a28ff04
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restorable: Merge draw image history items if possible (#379)
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2017-07-02 02:21:23 +09:00 |
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Hajime Hoshi
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979836d0f5
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restorable: Refactoring: move and rename a const
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2017-07-02 01:41:07 +09:00 |
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Hajime Hoshi
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d7b7aac6e4
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ui: Fix wrong comment
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2017-07-01 13:03:27 +09:00 |
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Hajime Hoshi
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7d236950c2
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ui: Bug fix: SwapInterval needs to be called after SetMonitor (#357)
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2017-07-01 12:41:16 +09:00 |
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Hajime Hoshi
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ba204c6d3b
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ui: Adjust cursor positoin on fullscreen mode (#374)
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2017-07-01 04:27:38 +09:00 |
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Hajime Hoshi
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c694851765
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ui: Center the screen on fullscreen mode (#374)
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2017-07-01 04:12:09 +09:00 |
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Hajime Hoshi
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3168af1db4
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ui: Refactoring: refresh rate is ignored when no monitor is specified at SetMonitor
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2017-06-30 23:20:53 +09:00 |
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Hajime Hoshi
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68fbf59720
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ui: Refactoring
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2017-06-30 11:07:19 +09:00 |
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Hajime Hoshi
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cefa86ce13
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ui: Fullscreen scale can be recalculated during fullscreen mode
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2017-06-30 10:54:13 +09:00 |
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Hajime Hoshi
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6336b59493
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ui: Bug fix: original positions must not be updated during fullscreen mode (#376)
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2017-06-30 10:48:18 +09:00 |
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Hajime Hoshi
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af8b5d72c3
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ui: Bug fix: Fullscreen scale must be recalculated
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2017-06-30 10:22:30 +09:00 |
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Hajime Hoshi
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76da09f74c
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ui: Bug fix: Window title might lost on macOS (#267)
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2017-06-30 02:14:14 +09:00 |
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Hajime Hoshi
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64ed7b93f6
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ui: Bug fix: better restoring position (#267)
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2017-06-30 02:11:54 +09:00 |
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Hajime Hoshi
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1d60c009ed
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ui: Bug fix: fullscreen scale calculation was wrong (#267)
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2017-06-30 02:08:12 +09:00 |
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Hajime Hoshi
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2996f778b6
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ui: Bug fix: position was wrong when changing window size
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2017-06-30 01:53:14 +09:00 |
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Hajime Hoshi
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5b6fa2d384
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ui: Adjust cursor position on fullscreen (#267)
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2017-06-30 01:39:26 +09:00 |
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Hajime Hoshi
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e7370d8a54
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ui: Adjust fullscreen scale (#267)
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2017-06-30 01:28:35 +09:00 |
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Hajime Hoshi
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5dbfafb200
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ui: Reserve window position before entering fullscreen-mode (#267)
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2017-06-30 01:28:03 +09:00 |
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Hajime Hoshi
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b569eb9c5a
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ui: Add SetFullscreen / IsFullscreen (#267)
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2017-06-30 01:28:00 +09:00 |
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