Hajime Hoshi
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732eedf2e0
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all: use github.com/ebitengine/gomobile instead of golang.org/x/mobile
Closes #2748
Closes #2899
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2024-02-24 22:07:27 +09:00 |
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Hajime Hoshi
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5a36b4bb48
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internal/graphicsdriver/opengl/gl: remove IsTexture
Updates #805
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2024-01-09 02:35:30 +09:00 |
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Hajime Hoshi
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12ae411d15
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internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring
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2023-12-20 02:19:33 +09:00 |
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Hajime Hoshi
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3ca6184294
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ebiten: add a new FillRule: NonZero
Closes #2782
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2023-11-06 12:11:38 +09:00 |
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Hajime Hoshi
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00e45affe9
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all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.
Updates #1431
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2023-04-23 14:25:36 +09:00 |
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Hajime Hoshi
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4f69ca4ea9
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internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug
In the debug mode, GetError is inserted in each GL function call.
Closes #2650
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2023-04-22 13:17:08 +09:00 |
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Hajime Hoshi
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0b9cbaa1ed
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internal/shader: introduce integer vectors (ivec2, ivec3, ivec4)
Closes #1911
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2022-11-21 00:31:23 +09:00 |
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Hajime Hoshi
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9df4770d20
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internal/graphicsdriver/opengl/gl: make Context closer to gomobile's Context
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2022-11-17 01:23:27 +09:00 |
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Hajime Hoshi
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49fc1cfdc0
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internal/graphicsdriver/opengl/gl: refactoring: replace some *iv functions with *i
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2022-11-17 00:26:33 +09:00 |
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Hajime Hoshi
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098fed65d5
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internal/graphicsdriver/opengl/gl: refactoring: replace GetIntegerv -> GetInteger
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2022-11-16 23:59:28 +09:00 |
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Hajime Hoshi
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f6f7ed3e3d
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internal/graphicsdriver/opengl/gl: automatically choose OpenGL and OpenGL ES
Updates #292
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2022-11-14 12:50:53 +09:00 |
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Hajime Hoshi
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e8810495cf
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internal/graphicsdriver/opengl/gl: reland: refactoring: reduce opengles build tags
This is a reland of c9cff69dcb .
Updates #292
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2022-11-14 02:21:18 +09:00 |
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Hajime Hoshi
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e87e4ffbd2
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Revert "internal/graphicsdriver/opengl/gl: refactoring"
This reverts commit c9cff69dcb .
Reason: compmile error for browsers
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2022-11-14 02:17:27 +09:00 |
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Hajime Hoshi
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c9cff69dcb
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internal/graphicsdriver/opengl/gl: refactoring
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2022-11-14 02:13:32 +09:00 |
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Hajime Hoshi
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b6ed95750b
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internal/graphicsdriver/opengl: unify context_gl.go and context_gles.go
Closes #2451
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2022-11-13 19:42:21 +09:00 |
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Hajime Hoshi
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0c5a77eaa4
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internal/graphicsdriver/opengl/gles: integrate gles and glconst into gl
Updates #2451
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2022-11-13 14:15:22 +09:00 |
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