Hajime Hoshi
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5d4c4f1283
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graphics: Bug fix: Don't delete the screen framebuffer (iOS)
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2017-12-31 20:55:04 +09:00 |
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Hajime Hoshi
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c636dec721
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graphics: Remove glFlush() for performance
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2017-12-21 03:19:28 +09:00 |
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Hajime Hoshi
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e13bb0769b
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graphics: Add 'not-reached' clause
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2017-12-21 00:57:36 +09:00 |
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Hajime Hoshi
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0a99103bc1
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graphics: Call roundTexel only on linear filter (#461)
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2017-12-21 00:38:22 +09:00 |
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Hajime Hoshi
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8e72906f3d
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graphics: Separate GLSL programs for filters (#461)
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2017-12-21 00:33:08 +09:00 |
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Hajime Hoshi
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f072e8f1c5
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graphics: Optimize GLSL
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2017-12-18 03:10:04 +09:00 |
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Hajime Hoshi
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44dc9f6220
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graphics: Optimize fragment shader
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2017-12-16 18:35:45 +09:00 |
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Hajime Hoshi
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6eb148b9a1
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graphics: Fragment shader optimization (#461)
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2017-12-16 05:05:21 +09:00 |
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Hajime Hoshi
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078d107c24
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graphics: Bug fix: vertex position should be highp
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2017-12-16 03:30:52 +09:00 |
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Hajime Hoshi
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d45a975e3d
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graphics: Remove one unnecessary check from fragment shader (#461)
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2017-12-16 01:42:36 +09:00 |
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Hajime Hoshi
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d6878d6887
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graphics: Remove one bound check from fragment shader (#461)
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2017-12-16 01:33:35 +09:00 |
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Hajime Hoshi
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98532d8983
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graphics: Add TestImageOutside
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2017-12-14 00:25:35 +09:00 |
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Hajime Hoshi
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704d4cf464
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graphics: texel should be represented as highp for precision
Fixes #460
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2017-12-13 23:45:05 +09:00 |
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Hajime Hoshi
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aea2e491c3
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graphics: Temporary hack for mobile browers
roundTexel doesn't work well on moible browsers
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2017-12-12 03:27:56 +09:00 |
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Hajime Hoshi
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723d153800
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Reland(2): graphics: Appropriate rendering of edges on linear filter
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2017-12-12 00:03:01 +09:00 |
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Hajime Hoshi
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362d1c417f
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Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' (#458)
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2017-12-11 20:30:54 +09:00 |
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Hajime Hoshi
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7b74a8f29f
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graphics: Improve roundTexel implementation
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2017-12-07 03:24:46 +09:00 |
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Hajime Hoshi
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1152439e65
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graphics: Appropriate rendering of edges on linear filter (Reland)
Fixes #456
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2017-12-07 02:26:16 +09:00 |
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Hajime Hoshi
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8091aa5190
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Revert 'graphics: Appropriate rendering of edges on linear filter' #456
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2017-12-06 23:40:29 +09:00 |
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Hajime Hoshi
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bc0432f310
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graphics: Appropriate rendering of edges on linear filter
Fixes #315
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2017-12-06 21:40:24 +09:00 |
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Hajime Hoshi
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264ca49a43
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graphics: Bug fix: revert viewport size for Edge
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2017-12-05 03:13:40 +09:00 |
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Hajime Hoshi
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f74c1e67ea
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graphics: Use power-of-2 size for the default framebuffer
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2017-12-05 02:33:04 +09:00 |
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Hajime Hoshi
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eeea25f202
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opengl: Remove 'normalize' argument from VertexAttribPointer
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2017-12-03 19:21:59 +09:00 |
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Hajime Hoshi
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2e1e4adb84
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graphics: Fix some variables in GLSL
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2017-12-03 19:07:12 +09:00 |
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Hajime Hoshi
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847ba9de0c
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graphics: Refactoring: Move adjustment logic for glClearColor to opengl package
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2017-12-03 03:51:42 +09:00 |
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Hajime Hoshi
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8e7e960b56
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graphics: Limit source-rectangle range
Remove texture adjustment introduced due to #317
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2017-12-02 23:13:44 +09:00 |
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Hajime Hoshi
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c2fab6cca3
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graphics: Bug fix: glClear doesn't treat 0 or 1 correctly
Fixes #452
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2017-12-02 22:25:02 +09:00 |
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Hajime Hoshi
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d455b9b8bb
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opengl: SetViewport no longer returns error
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2017-09-25 00:17:20 +09:00 |
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Hajime Hoshi
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ade56f8176
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opengl: BindTexture no longer returns error
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2017-09-25 00:11:19 +09:00 |
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Hajime Hoshi
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37d8bd312a
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graphics: Refactoring
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2017-09-25 00:06:45 +09:00 |
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Hajime Hoshi
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8fbe423125
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graphics: Delete programs explicitly and add comments
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2017-09-24 23:41:37 +09:00 |
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Hajime Hoshi
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e5ca84013c
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graphics: Bug fix: Delete buffer when necessary
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2017-09-24 23:20:26 +09:00 |
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Hajime Hoshi
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ecc9d0b3b1
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graphics: Add comments
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2017-09-24 22:56:50 +09:00 |
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Hajime Hoshi
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ceceed951f
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graphics: Add comments
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2017-09-22 02:49:37 +09:00 |
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Hajime Hoshi
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6145ecee74
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graphics: Misspelling
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2017-09-21 23:33:27 +09:00 |
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Hajime Hoshi
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b47e564762
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graphics: Add comments
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2017-09-20 01:35:56 +09:00 |
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Hajime Hoshi
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0831fd2a0d
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graphics: Add comments
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2017-09-19 01:37:24 +09:00 |
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Hajime Hoshi
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fc125eb531
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graphics: Add comments
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2017-09-16 15:49:29 +09:00 |
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Hajime Hoshi
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b51d93a707
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restorable: Add comments
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2017-09-12 03:14:13 +09:00 |
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Hajime Hoshi
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72c02fc398
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graphics: Bug fix: viewport size must be within the framebuffer size
This fixes #71 and #420
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2017-09-09 19:33:51 +09:00 |
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Hajime Hoshi
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d30f8a2bbf
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graphics: Fix viewport sizes for Edge (#71)
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2017-09-07 03:08:22 +09:00 |
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Hajime Hoshi
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2d5b062c3c
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opengl: Refactoring: Replace NewBuffer with new funcs
Replace NewBuffer with NewArrayBuffer and NewElementArrayBuffer
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2017-09-01 01:30:09 +09:00 |
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Hajime Hoshi
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12c24215b1
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graphics: Bug fix: Flush after filling (#419)
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2017-08-24 00:11:08 +09:00 |
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Hajime Hoshi
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9ab517cf82
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restorable: Refactoring
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2017-08-07 00:06:35 +09:00 |
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Hajime Hoshi
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c0ecb7a386
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graphics: Move CopyImage to restorable
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2017-08-06 21:21:38 +09:00 |
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Hajime Hoshi
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631264fce1
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Add 'internal/math' package
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2017-08-06 20:05:14 +09:00 |
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Hajime Hoshi
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ee98148b54
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graphics: Use default precisions in the fragment shader
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2017-07-29 04:08:03 +09:00 |
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Hajime Hoshi
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84a7787ac9
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graphics: No need to specify precision on vertex shaders (highp is default)
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2017-07-29 02:57:56 +09:00 |
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Hajime Hoshi
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d46d9ac7c2
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opengl: Remove GlslHighpSupported
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2017-07-24 22:59:25 +09:00 |
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Hajime Hoshi
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85d39699d3
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graphics: Bug fix: Need to specify default precisions (#390)
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2017-07-24 21:56:40 +09:00 |
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