Commit Graph

108 Commits

Author SHA1 Message Date
Hajime Hoshi
16d2052836 Revert "internal/restorable: remove alwaysReadPixelsFromGPU"
This reverts commit f3206721a3.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
81d35df33b Revert "internal/restorable: remove unused functions and variables"
This reverts commit 8169253a57.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
6453e552f3 Revert "internal/restorable: remove unnecessary functions and variables around shaders"
This reverts commit 4f3e00ec3a.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
169b9fe51e Revert "internal/restorable: move DumpImages to internal/atlas"
This reverts commit 7c9266d8b6.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
a9d8f374c8 Revert "internal/restorable: move SwapBuffers to internal/atlas"
This reverts commit f610cb5724.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
c2c5480878 Revert "internal/atlas: move some functions in internal/restorable to internal/atlas"
This reverts commit 3651d73e0b.

Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
3651d73e0b internal/atlas: move some functions in internal/restorable to internal/atlas
Updates #805
2024-01-13 14:05:24 +09:00
Hajime Hoshi
f610cb5724 internal/restorable: move SwapBuffers to internal/atlas
Updates #805
2024-01-09 04:55:26 +09:00
Hajime Hoshi
7c9266d8b6 internal/restorable: move DumpImages to internal/atlas
Updates #805
2024-01-09 04:50:22 +09:00
Hajime Hoshi
4f3e00ec3a internal/restorable: remove unnecessary functions and variables around shaders
Updates #805
2024-01-09 03:23:13 +09:00
Hajime Hoshi
8169253a57 internal/restorable: remove unused functions and variables
Updates #805
2024-01-09 02:56:15 +09:00
Hajime Hoshi
f3206721a3 internal/restorable: remove alwaysReadPixelsFromGPU
Updates #805
2024-01-09 02:43:09 +09:00
Hajime Hoshi
c08a2193a9 internal/restorable: remove the case when the restoring is needed
Updates #805
2024-01-09 00:20:35 +09:00
Hajime Hoshi
771e5685f8 internal/graphicsdriver: remove NeedsRestoring()
Updates #805
2024-01-08 23:27:28 +09:00
Hajime Hoshi
a30f075896 cmd/ebitenmobile: use setPreserveEGLContextOnPause(true)
setPreserveEGLContextOnPause(true) suppresses context losts, and
basically we will no longer need our restoring logic.

Updates #805
2024-01-08 20:13:13 +09:00
Hajime Hoshi
4895ae7f93 internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui
Updates #2714
2023-12-23 22:30:13 +09:00
Hajime Hoshi
b94c3fa9bb internal/atlas: split EndFrame into EndFrame and SwapBuffers
This enables to do something asynchronously while executing SwapBuffers
in a different goroutine.

This is a preparation for HandleInput.

Updates #1704
2023-10-24 00:22:04 +09:00
Hajime Hoshi
d9757138a7 internal/restorable: use clearImage to clear a region
This is an improvement for https://github.com/hajimehoshi/ebiten/issues/2676#issuecomment-1650325027

Updates #2676
2023-08-31 23:32:54 +09:00
Hajime Hoshi
e082ea73dc internal/restorable: reuse empty byte slices for ClearPixels
This is an improvement for https://github.com/hajimehoshi/ebiten/issues/2676#issuecomment-1650325027

Updates #2676
2023-08-31 23:02:40 +09:00
Hajime Hoshi
3869e2e4f6 internal/ui: refactoring: integrate the render thread usages into internal/graphicscommand
Updates #2664
2023-07-30 03:50:49 +09:00
Hajime Hoshi
20edb04e5e internal/restorable: refactoring: add EndFrame 2023-05-08 01:09:25 +09:00
Hajime Hoshi
e5bb89aa35 internal/restorable: use a special shader to clear an image
This reduces one extra internal texture.
2023-03-01 15:47:03 +09:00
Hajime Hoshi
110ba5403d internal/buffered: remove redundant pixel data if possible 2023-02-26 01:55:43 +09:00
Hajime Hoshi
965fd4cac8 internal/restoring: bug fix: stop keeping pixel data on 32bit architecture
Updates #4259
2023-02-25 23:11:42 +09:00
Pierre Curto
4de807cc44
all: fix typos (#2558)
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2023-01-28 19:06:38 +09:00
Hajime Hoshi
8cc6fa82fd internal/graphicsdriver/opengl: remove fnIsContextLost
As restoring from context lost doesn't happen on browsers, isContextLost
doesn't have to be called.
2022-11-17 12:43:26 +09:00
Hajime Hoshi
e796646abd internal/graphicscommand: rename arguments 2022-10-15 03:36:25 +09:00
Hajime Hoshi
daf349ab72 internal/graphicscommand: bug fix: present at the end of the frame explicitly
Before this change, presenting happened when the rendering destination
was the final screen. Now this assumption is wrong as the final screen
might be used in the middle of the commands due to DrawFinalScreen.

Instead, this change adds a new argument `present` to FlushCommands to
present the screen explicitly at the end of the frame.

Closes #2386
2022-10-15 01:54:46 +09:00
Hajime Hoshi
ae41530f1c internal/graphicscommand: move availableFilename to graphicscommand 2022-08-31 13:26:14 +09:00
Terra Brown
26a58d20b3
internal/graphicscommand: enable EBITENGINE_INTERNAL_IMAGES_KEY on browsers (#2283)
Closes #2270

Co-authored-by: Hajime Hoshi <hajimehoshi@gmail.com>
2022-08-31 03:10:10 +09:00
Hajime Hoshi
f7c44f086f replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00
Hajime Hoshi
6b814888b5 internal/atlas: always use DrawTriangles at putOnAtlas
DrawTriangles was introduced at #1508, and apparently there is no
reason we should use ReplacePixels here. So, simplify the logic by
using only DrawTriangles.
2022-06-10 02:58:04 +09:00
Hajime Hoshi
b8e8d72377 internal/restorable: rename ImageTypeScreenFramebuffer -> ImageTypeScreen 2022-06-07 23:45:35 +09:00
Hajime Hoshi
cb0cbb4efa internal/restorable: refactoring: introduce ImageType 2022-06-06 09:13:55 +09:00
Hajime Hoshi
151dfffad6 internal/restorable: simplify canDetectContextLostExplicitly
This constant was set with some wrong assumptions:

 1. On Android, recovering was needed.
 2. On iOS, OpenGL ES was used when
    a. The architecture was 386 or amd64 == an emulator is used
    b. The build tag ebitengl was not specified
    c. gomobile-build was used
 3. On browsers, recovering was needed.

1., 2b, and 2c are correct.

2a. is not correct: Now emulators are available on all the
architectures with both Metal and OpenGL.

3. is not correct: Ebiten no longer recovers the contest lost.

Now, Ebiten can detect a context lost explicitly when

 1. On Android
 2. On iOS and on gomobile-build
    (When gomobile-build is used, OpenGL should always be used)

Based on this fact, this change changes the constant to a variable,
and fixes the logic to set the variable.
2022-03-23 03:01:59 +09:00
Hajime Hoshi
4cbce71b2b internal/graphicscommand: move the choice of graphics drivers to internal/ui 2022-03-20 02:51:31 +09:00
Hajime Hoshi
df60c4c92d internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
Hajime Hoshi
96dc80fd08 internal/restorable: Remove needsDisposingWhenRestoring
Now restoring from context lost doesn't work on browsers. Then,
the constant needsDisposingWhenRestoring is actually always true.
2021-10-23 23:46:29 +09:00
Hajime Hoshi
8f857daf3e internal/restorable: Bug fix: Forbid NewImage before the graphics driver is ready 2021-09-09 03:58:58 +09:00
Hajime Hoshi
60b8f82bfd graphicscommand: Dump internal image info on the debug mode
Closes #1714
2021-08-05 01:16:42 +09:00
Hajime Hoshi
18903db1c6 internal/atlas: Bug fix: Unexpected padding in screenshots
Closes #1736
2021-07-29 16:09:29 +09:00
Hajime Hoshi
6213c17abc internal/driver: Add Graphics.Initialize 2021-07-07 13:58:42 +09:00
Hajime Hoshi
9341d21614
internal/shareable: Call DrawTriangles instead of ReplacePixels at makeShared (#1513)
When context losts never happen, reading pixels and call replace-pixels command are not needed.

Closes #1508
2021-02-26 12:56:22 +09:00
Hajime Hoshi
b2d618c2be mipmap, shareable: Refactoring: Remove SetGraphicsDriver 2020-10-13 01:36:52 +09:00
Hajime Hoshi
bf515bb594 Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
Hajime Hoshi
2bdef2e8c4 restorable: Add an explicit way to detect context-lost
isTexture was used to detect context-lost and called every frame.
This was not good for performance.

This change adds a way to notify context-lost from the WebGL
handlers directly, and the package restorable uses it instead of
calling (*Image).isInvalaidated.

Fixes #1175
2020-05-30 20:29:15 +09:00
Hajime Hoshi
117fd61d27 restorable: Do not dispose objects when restoring on browsers
This fix suppresses warnings on the Chrome console.
2020-05-30 19:24:03 +09:00
Hajime Hoshi
7b9cc8deb4 restorable: Add tests to dispose shaders
When a shader is disposed, all the images depending on it should
become stale, i.e., discard its all the rendering history items,
because they cannot be restored due to the lack of data on the GPU.
2020-05-26 00:20:11 +09:00
Hajime Hoshi
8e6f19b37a restorable: Add a test using shaders with multiple sources 2020-05-25 23:57:55 +09:00
Hajime Hoshi
732f288d20 restorable: Add Shader (WIP) 2020-05-25 00:50:01 +09:00