Hajime Hoshi
60883e1a44
text/v2: add comments
2024-09-11 00:22:17 +09:00
Hajime Hoshi
813e3b28af
text/v2: add Metrics.XHeight and Metrics.CapHeight
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Closes #3082
2024-09-11 00:15:57 +09:00
Hajime Hoshi
26feb26237
audio: add more info for errors
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Updates ebitengine/oto#93
2024-09-10 12:29:06 +09:00
Hajime Hoshi
df821f0177
ebiten: add a warning about StrictContextRestoration
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Updates #3089
2024-09-10 01:42:48 +09:00
Hajime Hoshi
e058bb6fd3
all: update go-text
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Unfortunately this adds a breaking change to (*GoTextFaceSource).UnsafeInternal.
Updates #3082
2024-09-09 23:29:49 +09:00
Hajime Hoshi
15dfb02f9f
ebiten: update the comment for CursorPosition
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CursorPosition should return a mouse cursor position on browsers
even in mobiles.
Closes #3087
2024-09-09 22:43:40 +09:00
Hajime Hoshi
a786f23e28
cmd/ebitenmobile: add comments
2024-09-09 20:55:03 +09:00
Hajime Hoshi
2a4374e012
cmd/ebitenmobile: remove setStrictContextRestoration from EbitenViewController
2024-09-09 18:05:18 +09:00
Hajime Hoshi
7cc2f8ffcd
cmd/ebitenmobile: add comments
2024-09-09 17:41:17 +09:00
Hajime Hoshi
07d29fa729
cmd/ebitenmobile: bug fix: consider EbitenSurfaceView recreation
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On Android Emulator (Small Desktop API 32), EbitenRenderer can be
easily recreated by resizing the window. Thus, EbitenRenderer should
not have any flags like strictContextRestoration. Also, the flag
onceSurfaceCreated_ doesn't work there.
2024-09-09 16:42:57 +09:00
Hajime Hoshi
fcef0a7c29
cmd/ebitenmobile: call setPreserveEGLContextOnPause(true) whatever the option is
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We found that an app freezes for a little while when resuming it.
In order to improve user experience, always use
setPreserveEGLContextOnPause(true) whichever StrictContextRestoration is
true or false.
2024-09-09 15:20:04 +09:00
Hajime Hoshi
6a51e5b003
internal/restorable: optimize WritePixels
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This adds (*Image).makeStaleIfDependingOnWithRegion to reduce the
possibility of making an image stale.
2024-09-08 22:55:34 +09:00
Hajime Hoshi
af9bd6a282
all: specify src-regions correctly
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This parameter was not important and actually not used with usual
shaders. However, now this information will be important for the
restorable package optimization later.
There was a performance issue that was caused by srcRegions, but
now this should not happen thanks to FilterUniformVariables.
Updates #1293
2024-09-08 22:24:15 +09:00
Hajime Hoshi
73565034a9
internal/restorable: refactoring
2024-09-08 19:29:41 +09:00
Hajime Hoshi
bbe3cba110
internal/restorable: remove draw-triangles history items at WritePixels
2024-09-08 18:20:40 +09:00
Hajime Hoshi
f32648b144
internal/restorable: skip adding stale regions when the image doesn't need to be restored
2024-09-08 17:51:09 +09:00
Hajime Hoshi
aa8e112414
internal/restorable: restore a stale image at clearing pixels
2024-09-08 17:48:23 +09:00
Hajime Hoshi
26f0479f16
internal/restorable: typo
2024-09-08 17:06:25 +09:00
Hajime Hoshi
9ef9ea0469
internal/restorable: refactoring
2024-09-08 17:03:18 +09:00
Hajime Hoshi
b36160d9e7
internal/restorable: bug fix: make all the images stale correctly
2024-09-08 16:11:57 +09:00
Hajime Hoshi
20f8df7fc1
internal/restorable: refactoring: remove lastTarget
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This didn't improve performance very much. Rather, this made the code
a little hard to read and could have a potential issue.
2024-09-08 16:08:36 +09:00
Hajime Hoshi
167c3435f7
internal/restorable: refactoring
2024-09-08 16:03:56 +09:00
Hajime Hoshi
d84b030300
ebiten: give HintOverwriteDstRegion when BlendClear is used
2024-09-08 14:57:20 +09:00
Hajime Hoshi
4824dc0360
internal/restorable: resolve a stale state when possible
2024-09-08 14:28:16 +09:00
Hajime Hoshi
30a2817ab5
internal/restorable: add Hint to optimize drawImageHistoryItem size
2024-09-08 12:24:20 +09:00
Hajime Hoshi
29ef2c84ef
internal/atlas: add comments
2024-09-08 11:31:52 +09:00
Hajime Hoshi
4e6fdc6db5
all: update dependencies
2024-09-08 00:11:18 +09:00
Hajime Hoshi
1488e5e685
internal/graphicscommand: add attributes to images
2024-09-07 23:38:16 +09:00
Hajime Hoshi
4fa8265c58
internal: add comments
2024-09-07 23:24:55 +09:00
Hajime Hoshi
46cf09197b
internal/graphicscommand: enable to show shader names
2024-09-07 22:06:41 +09:00
Hajime Hoshi
393437b8be
internal/graphicscommand: imporve blend log
2024-09-07 21:29:50 +09:00
Hajime Hoshi
1b2a2afbfb
internal/restorable: rename restoring -> restoration
2024-09-07 19:09:00 +09:00
Hajime Hoshi
d50a438c07
internal/restorable: optimize removeDuplicatedRegions
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Updates #2375
Updates #2626
Updates #3083
2024-09-07 19:01:05 +09:00
Hajime Hoshi
35f4884a74
ebiten: add RunGameOptions.StrictContextRestration
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This reverts commit a30f075896
.
This change adds a new option StrictContextRestration to make the
restoration optional.
Closes #3083
2024-09-07 18:36:04 +09:00
Hajime Hoshi
935e7a6d5d
Revert "internal/restorable: remove the case when the restoring is needed"
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This reverts commit c08a2193a9
.
Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
5e18f191c1
Revert "internal/restorable: remove drawTrianglesHistoryItem"
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This reverts commit afe3f7a8ff
.
Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
16d2052836
Revert "internal/restorable: remove alwaysReadPixelsFromGPU"
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This reverts commit f3206721a3
.
Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
81d35df33b
Revert "internal/restorable: remove unused functions and variables"
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This reverts commit 8169253a57
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
6453e552f3
Revert "internal/restorable: remove unnecessary functions and variables around shaders"
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This reverts commit 4f3e00ec3a
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
34639d0028
Revert "internal/restorable: remove ImageTypeRestorable"
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This reverts commit 8c2d4e1408
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
169b9fe51e
Revert "internal/restorable: move DumpImages to internal/atlas"
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This reverts commit 7c9266d8b6
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
a9d8f374c8
Revert "internal/restorable: move SwapBuffers to internal/atlas"
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This reverts commit f610cb5724
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
c2c5480878
Revert "internal/atlas: move some functions in internal/restorable to internal/atlas"
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This reverts commit 3651d73e0b
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
a324cfd3b6
Revert "internal/restorable: remove ImageType"
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This reverts commit 21ef462c37
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
62ed5bed4b
Revert "internal/restorable: integrate some functions into internal/atlas"
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This reverts commit c5d0ec3de7
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Updates #3803
2024-09-07 16:54:20 +09:00
Hajime Hoshi
d533461936
Revert "internal/restorable: integrate ReadPixels into internal/atlas"
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This reverts commit e804f9e58c
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
becada4afc
Revert "internal/restorable: refactoring"
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This reverts commit 81e1104613
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
19d2009a5f
Revert "internal/restorable: integrate Shader.Dispose into internal/atlas"
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This reverts commit bfa2c460a2
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
17a5488c49
Revert "internal/restorable: integrate Image.DrawTriangles into internal/atlas"
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This reverts commit 3ee905bc4d
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
d733308eb1
Revert "internal/restorable: integrate Image.WritePixels into internal/atlas"
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This reverts commit 6cc8150185
.
Updates #3083
2024-09-07 16:54:20 +09:00