Hajime Hoshi
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10d9660125
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shaderprecomp: implement for Windows
Closes #2861
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2024-05-06 16:03:57 +09:00 |
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Hajime Hoshi
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5d4a68b0ea
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internal/shaderir/hlsl: refactoring: separate calculation uniform offsets
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2024-05-05 20:47:35 +09:00 |
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Hajime Hoshi
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a41af4528b
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internal/graphicsdriver/directx: refactoring
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2024-05-05 18:58:13 +09:00 |
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Hajime Hoshi
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78d76945ad
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internal/graphicsdriver/directx: implement DirectX 11 driver
Updates #2613
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2023-03-29 15:52:33 +09:00 |
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Hajime Hoshi
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c8a2e5dc71
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internal/graphicsdriver/directx: refactoring
This is a preparation for a DirectX 11 driver.
Updates #2613
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2023-03-29 15:34:58 +09:00 |
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Hajime Hoshi
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f698f8fc69
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internal/graphicsdriver/directx: refactoring
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2023-03-28 02:32:01 +09:00 |
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Hajime Hoshi
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fe42c1f2b5
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internal/graphicsdriver/directx: lower the shader version for feature levels 10.x
Updates #2613
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2023-03-27 14:02:59 +09:00 |
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Hajime Hoshi
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dbb167c2d0
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internal/graphicsdriver/directx: refactoring
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2023-03-27 13:57:25 +09:00 |
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Hajime Hoshi
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902d7244eb
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internal/graphicsdriver/directx: rename structs for a new DirectX 11 implementation
Updates #2613
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2023-03-26 00:32:47 +09:00 |
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Hajime Hoshi
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c394bdcf7c
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internal/graphicsdriver/directx: separate a part for images and shaders
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2023-03-25 15:54:28 +09:00 |
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