Hajime Hoshi
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2a5b64bf4d
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internal/graphicsdriver/directx: suppress warnings for depth buffers
Updates #2138
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2022-06-19 00:21:04 +09:00 |
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Hajime Hoshi
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3b6a080519
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internal/atlas: bug fix: use the global lock for shaders
Closes #2129
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2022-06-08 10:00:31 +09:00 |
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Hajime Hoshi
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812607cdfc
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internal/processtest/testdata: add a test case for #2089
Updates #2089
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2022-05-08 23:45:21 +09:00 |
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Hajime Hoshi
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38a2aa11fd
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internal/ui: bug fix: deadlock at Layout with Ebiten's image functions called
Closes #2079
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2022-04-26 01:12:57 +09:00 |
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Hajime Hoshi
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c56665b23c
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internal/processtest: bug fix: shadernomain is no longer a valid test
Updates #2035
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2022-04-04 03:12:34 +09:00 |
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Hajime Hoshi
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31104c4e79
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internal/processtest: remove TestShaderNoMain and add shadernomain.go
A shader compilation error breaks the state of the graphics command
queue, and this cannot be reused. Thus, a process test is appropriated.
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2022-03-21 21:52:38 +09:00 |
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Hajime Hoshi
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4c6c31e384
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all: reorder build tags in an alphabetical order
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2022-02-08 15:49:15 +09:00 |
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Hajime Hoshi
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6c8a7d1079
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internal/graphicsdriver/opengl: Bug fix: A location cache map must be reset when a program is deleted
Closes #1753
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2021-08-15 04:54:20 +09:00 |
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