Commit Graph

8834 Commits

Author SHA1 Message Date
Hajime Hoshi
50704e3141 update purego 2023-07-04 23:36:28 +09:00
Hajime Hoshi
1d02d20879 internal/ui: fix comments 2023-07-04 23:34:00 +09:00
Hajime Hoshi
1d143ffccb examples/texti18n: add comments
Updates #2454
2023-07-01 19:57:45 +09:00
Hajime Hoshi
198bd4788e examples/texti18n: bug fix: space characters were ignored 2023-07-01 18:17:01 +09:00
Hajime Hoshi
3ab50c91df examples: add examples/texti18n
This example shows how to render complex glyphs like Thai and Arabic.

Updates #675
2023-07-01 18:04:05 +09:00
Hajime Hoshi
820a241b8e update dependencies 2023-07-01 00:55:20 +09:00
Hajime Hoshi
6bb19c9e60 .builds: change the image name for Fedora
Updates #2688
2023-07-01 00:14:18 +09:00
Hajime Hoshi
96425dcb79 colorm: use any instead of interface{} 2023-06-30 23:56:26 +09:00
Hajime Hoshi
d23567c92e ebiten: add ColorScale.ScaleWithColorScale
Closes #2687
2023-06-30 18:19:40 +09:00
Hajime Hoshi
1514749041 examples/text: remove a dependency on math/rand 2023-06-25 01:33:25 +09:00
divVerent
1a9bff390d
mobile/ebitenmobileview: Android: include keypress runes even for unmapped keys. (#2685)
Note that this is a theoretical bug - I do not have a keyboard I can
reproduce this. However, if I remove a key from genkeys.go, pressing
that key will, after this change, still emit its character to
AppendInputChars.

Thus, this better supports "odd" international keyboards.

Also, make the updateInput calls more consistent - always one call per
event. This should change no behavior, but should be more debuggable.

Closes #2684
2023-06-24 21:33:17 +09:00
divVerent
ede787c228
mobile/ebitenmobileview: make runes a parameter. (#2683)
This prevents duplicate input characters due to concurrent touch events.

Closes #2682
2023-06-24 13:40:29 +09:00
divVerent
1789f509e1
mobile/ebitenmobileview: add iOS Keyboard support. (#2678)
Closes #1090
2023-06-24 05:00:13 +09:00
divVerent
b96aea70f1
internal/ui: compute antialias region size correctly. (#2681)
Closes #2679
2023-06-24 02:25:19 +09:00
Hajime Hoshi
6813c7d5e2 ebiten: update a URL 2023-06-24 00:44:15 +09:00
Hajime Hoshi
569f472475 examples: replace BoundString with MeasureString and Metrics 2023-06-11 04:26:16 +09:00
Hajime Hoshi
7791ae3029 examples/text: bug fix: go-vet error 2023-06-10 19:29:14 +09:00
Hajime Hoshi
911cf0c48c text: deprecate BoundString
After we found a correct definition of the term 'dot', BoundString seems
less useful than expected. In order to adjust the position of a text, we
should use a face's Metrics and a string's advance (font.MeasureString).
2023-06-10 19:21:04 +09:00
Hajime Hoshi
585e929f9f .github/workflows: update Go versions 2023-06-07 11:49:59 +09:00
Hajime Hoshi
90735b52a9 update bitmapfont to v3.0.0 2023-06-02 02:36:25 +09:00
Hajime Hoshi
41906115f4 examples/blend: use the face's metrics to calculate the position
For centering, using bounds is slightly inaccurate as the bounds
don't consider left/right-side bearings. Also, using bounds for
heights is slightly inaccurate as baselines for texts on the same
line would not be the same.

Updates #2143
2023-06-02 01:58:21 +09:00
Hajime Hoshi
0918877344 text: update comments 2023-06-02 00:46:07 +09:00
Hajime Hoshi
2a10a75774 update gomobile 2023-06-01 11:07:13 +09:00
Hajime Hoshi
11e79f3b51 text: update comments 2023-05-30 17:50:08 +09:00
Hajime Hoshi
f446288e0c update bitmapfont to v3 2023-05-30 11:17:36 +09:00
Hajime Hoshi
af767c5d8d .github/workflows: reenable 32bit Linux building
Closes #2667
2023-05-29 00:46:22 +09:00
Hajime Hoshi
baea6d47ee text: cache Kern values
Closes #2673
2023-05-28 23:23:43 +09:00
Hajime Hoshi
e374ca0ac3 text: refactoring: introduce faceWithCache 2023-05-28 22:54:07 +09:00
Hajime Hoshi
8de08295e9 internal/restorable: refactoring 2023-05-26 01:44:13 +09:00
Hajime Hoshi
0f4066e7ac internal/restorable: remove clearIfOverlapped
We found clearIfOverlapped could be a heavy task in some actual applications.
Instead of clearing existing data in the pixels records, add a new record
with a nil slice which indicates a cleared region.
2023-05-25 21:26:53 +09:00
Hajime Hoshi
47f19da710 internal/restorable: early return for an empty rectangle 2023-05-25 19:17:22 +09:00
Hajime Hoshi
90562ee84b internal/goglfw: enable to build for GOOS=darwin
Updates #2546
2023-05-21 21:29:40 +09:00
Hajime Hoshi
556ec7053a .github/workflows: disable Linux i386 tests temporarily
Updates #2667
2023-05-16 03:04:00 +09:00
Hajime Hoshi
0ab214b018 internal/goglfw: move updateWindowStyles call to win32window_windows.go
updateWindowStyles is originally a Windows-specific function in GLFW,
so this should be in win32window_windows.go.
2023-05-14 02:56:32 +09:00
Hajime Hoshi
e3ab7b979f vector: update comments 2023-05-10 16:10:38 +09:00
the-goodies
12a179aab9
internal/goglfw: fix _GET_X_LPARAM and _GET_Y_LPARAM from api_windows.go (#2665)
Negative values should not disappear. For example, if _HIWORD returns 63000,
then _GET_Y_LPARAM should return -2536, but now it returns 63000.

This fixes that.
2023-05-10 09:27:40 +09:00
Hajime Hoshi
50b68a0427 internal/goglfw: refactoring: use unsafe.Add 2023-05-10 00:41:57 +09:00
Hajime Hoshi
1035b1d182 internal/shader: bug fix: wrong issue number
Updates #2590
Updates #2648
2023-05-09 01:40:33 +09:00
Hajime Hoshi
ad23ae81c1 internal/shader: bug fix: forbide assigning to a uniform variable
Closes #2648
2023-05-09 01:38:41 +09:00
Hajime Hoshi
0785502be3 internal/ui: refactoring 2023-05-09 00:35:54 +09:00
Hajime Hoshi
20edb04e5e internal/restorable: refactoring: add EndFrame 2023-05-08 01:09:25 +09:00
Hajime Hoshi
befe990562 internal/shaderir: refactoring 2023-05-05 14:24:48 +09:00
Hajime Hoshi
ceb2bfc89c internal/shaderir: refactoring: use the append pattern 2023-05-04 14:34:22 +09:00
Hajime Hoshi
e4c9d6705c internal/shaderir: refactoring 2023-05-04 14:26:08 +09:00
Hajime Hoshi
ecf07ad09e internal/graphicscommand: speed optimization: reduce boundary checks
Co-authored-by: Egon Elbre <egonelbre@gmail.com>
2023-05-04 12:55:53 +09:00
Hajime Hoshi
89e38041f2 .github/workflows: update 2023-05-03 11:55:19 +09:00
Hajime Hoshi
d16b591a35 internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory
In DirectX 11, if a device and a factory are independently created,
some functions like MakeWindowAssociation doe't work well.

This change fixes the issue by getting a factory from a device and
using it.

Closes #2661
2023-05-01 19:17:08 +09:00
Hajime Hoshi
b32258ab8c internal/atlas: refactoring 2023-04-29 13:41:39 +09:00
Hajime Hoshi
e98acd3dc7 internal/graphicsdriver: refactoring: use image.Rectangle 2023-04-29 01:12:05 +09:00
Hajime Hoshi
d2c991b774 all: refactoring: use image.Rectangle 2023-04-28 01:03:38 +09:00