Hajime Hoshi
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611cbad5d7
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audio/internal/convert: Use byte instead of uint8
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2021-10-31 19:34:52 +09:00 |
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Hajime Hoshi
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45deaced69
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Update Oto
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2021-10-31 18:49:17 +09:00 |
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Hajime Hoshi
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906ccd85a7
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audio: Bug fix: Performance issue by too often locks
Closes #1861
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2021-10-31 18:35:59 +09:00 |
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Hajime Hoshi
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113796efae
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internal/uidriver/glfw: Bug fix: Crashed a transparent button with the green button
Updates #1822
Closes #1857
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2021-10-31 18:21:19 +09:00 |
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Hajime Hoshi
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0238549cfb
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internal/atlas, initernal/graphics: Better buffer size calculation
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2021-10-31 17:20:39 +09:00 |
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Hajime Hoshi
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d236d73a1f
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internal/atlas, initernal/graphics: Bug fix: Needed to reset 'notFullyUsedTime'
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2021-10-31 17:18:07 +09:00 |
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Hajime Hoshi
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15f62bfeb5
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internal/graphicsdriver/opengl: Optimization: Cache texture variable names
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2021-10-31 05:40:44 +09:00 |
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Hajime Hoshi
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9d51356eef
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internal/graphicsdriver/opengl: Optimization
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2021-10-31 05:17:23 +09:00 |
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Hajime Hoshi
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b74a4a0275
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internal/graphicsdriver/opengl: Optimization: Avoid heap allocations
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2021-10-31 02:10:44 +09:00 |
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Hajime Hoshi
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7b7791156c
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internal/graphicsdriver/opengl: Remove unreached return
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2021-10-31 01:38:01 +09:00 |
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Hajime Hoshi
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98083ccd0a
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internal/graphicsdriver/opengl: Avoid heap allocation of a local variable
If a variable is passed to an argument interface{}, the variable might be
allocated on the heap unexpectedly.
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2021-10-31 01:11:12 +09:00 |
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Hajime Hoshi
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a082db04fd
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internal/jsutil: Optimization: Avoid using empty interface{} conversions
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2021-10-30 18:53:21 +09:00 |
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Hajime Hoshi
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a826ecb29b
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internal/jsutil: Move a function to internal/graphicsdriver/opengl
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2021-10-30 18:33:43 +09:00 |
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Hajime Hoshi
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610ebbbab5
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ebiten: Bug fix: zeroUniformValue panicked with vec2 or other vector/matrix types
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2021-10-30 04:30:29 +09:00 |
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Hajime Hoshi
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06f4142ca0
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internal/driver: Optimization: Replace interface{} with driver.Uniform
Converting a value from/to interface{} can create a value in heap
and this is not efficient.
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2021-10-30 02:58:28 +09:00 |
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Hajime Hoshi
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1f82bb297c
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internal/graphicsdriver/opengl: Optimization: Avoid the empty interface
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2021-10-30 02:28:57 +09:00 |
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Hajime Hoshi
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60f2c7ace6
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internal/graphicsdriver/opengl: Optimization: Avoid creating slices for every frame (uniform variables)
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2021-10-30 00:22:31 +09:00 |
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Hajime Hoshi
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b4f45edff8
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internal/graphicsdriver/opengl: Optimization: Avoid creating slices for every frame
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2021-10-30 00:13:57 +09:00 |
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Hajime Hoshi
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76324254c1
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internal/graphicsdriver/opengl: Avoid creating objects for debugging
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2021-10-30 00:04:03 +09:00 |
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Hajime Hoshi
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b1a442f86a
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internal/graphicscommand: Optimization: Pool drawTrianglesCommand objects
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2021-10-29 23:41:47 +09:00 |
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Hajime Hoshi
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d3ac199aa9
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internal/graphicsdriver/opengl: Optimization: Avoid fmt.Sprintf
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2021-10-29 21:43:40 +09:00 |
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Hajime Hoshi
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3c1f8da7f8
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internal/graphicsdriver/opengl: Optimization: Avoid interface conversion
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2021-10-29 21:35:40 +09:00 |
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Hajime Hoshi
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71b2b439f4
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Update Oto to v2.1.0-alpha.3
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2021-10-29 00:46:51 +09:00 |
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Hajime Hoshi
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fa46d68199
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.github/workflows: Always use the latest public beta of Steam SDK
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2021-10-27 03:40:25 +09:00 |
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Hajime Hoshi
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5b7724f575
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internal/uidriver/mobile: Bug fix: Compile error
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2021-10-25 03:01:33 +09:00 |
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Hajime Hoshi
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2aa232878d
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ebiten: Add VibrateGamepad and implement this on browsers
Updates #1452
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2021-10-25 02:30:42 +09:00 |
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Hajime Hoshi
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0d9a165e8f
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.github/workflows/sourcehutmanifests: glfw is no longer needed on FreeBSD
There was an issue that go-gl/glfw requried an external GLFW go-gl/glfw#313,
and this was fixed.
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2021-10-24 15:31:47 +09:00 |
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Hajime Hoshi
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192e96d410
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Update go-gl/glfw
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2021-10-24 15:29:18 +09:00 |
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Hajime Hoshi
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dde53df6ae
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internal/uidriver/glfw: Bug fix: Compile error
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2021-10-24 15:23:25 +09:00 |
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Hajime Hoshi
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99bfdef416
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internal/graphicsdriver/opengl/gl: Support OpenBSD
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2021-10-24 15:09:16 +09:00 |
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Hajime Hoshi
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ef62f407d1
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Clean up build tags
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2021-10-24 15:05:36 +09:00 |
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Hajime Hoshi
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878831b842
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internal/graphicsdriver/opengl: Bug fix: compile error
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2021-10-24 14:55:50 +09:00 |
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Hajime Hoshi
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a5198275fa
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internal/graphicsdriver/opengl/gl: Remove an unused file
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2021-10-24 14:46:38 +09:00 |
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Hajime Hoshi
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a8db2d1b5e
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Update go-gl/glfw
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2021-10-24 14:42:08 +09:00 |
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Hajime Hoshi
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7c6f2fd799
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ebiten: Vibrate takes time durations instead of the options
Android and browsers can specify only a time duration for vibration.
VibrateOptions is renamed to GamepadVibrateOptions for gamepads.
Updates #1452
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2021-10-24 05:02:49 +09:00 |
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Hajime Hoshi
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f96d0a97a8
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internal/uidriver/mobile: Bug fix: Compile error
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2021-10-24 01:22:02 +09:00 |
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Hajime Hoshi
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b8a5ea7bd6
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ebiten: Add Vibrate and VibrateOptions, and implement this on browsers
Updates #1452
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2021-10-24 01:05:33 +09:00 |
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Hajime Hoshi
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96dc80fd08
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internal/restorable: Remove needsDisposingWhenRestoring
Now restoring from context lost doesn't work on browsers. Then,
the constant needsDisposingWhenRestoring is actually always true.
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2021-10-23 23:46:29 +09:00 |
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Hajime Hoshi
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dddfe73604
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internal/uidriver/mobile: Bug fix: iOS with ebitengl build tag didn't work correctly
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2021-10-23 23:32:57 +09:00 |
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Hajime Hoshi
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5b768679a3
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audio: Bug fix: Compile error
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2021-10-22 15:35:05 +09:00 |
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Hajime Hoshi
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d9967c53e5
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audio: Treat Oto context's error
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2021-10-22 15:29:00 +09:00 |
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Hajime Hoshi
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5cebe867d4
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ebiten: Update doc
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2021-10-21 01:28:07 +09:00 |
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Hajime Hoshi
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b11f17b281
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internal/uidriver/mobile: Support gamepads on iOS
Closes #1105
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2021-10-19 19:04:12 +09:00 |
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Hajime Hoshi
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a70be6e2f8
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internal/uidriver/mobile: Refactoring
Updates #1105
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2021-10-16 23:46:14 +09:00 |
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Hajime Hoshi
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2d9349824f
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internal/uidriver/mobile: Separate UpdateInput into UpdateInput and UpdateGamepads
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2021-10-16 20:37:01 +09:00 |
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Hajime Hoshi
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ab5220ea4c
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ebiten: Remove the version checker
go.mod should do this.
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2021-10-16 20:18:22 +09:00 |
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Hajime Hoshi
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ce86a9940c
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internal/uidriver/mobile: Fix the package name in a panic message
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2021-10-16 20:13:36 +09:00 |
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Hajime Hoshi
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c3b4b92fa2
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internal/uidriver/mobile: Reduce calling make
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2021-10-16 20:09:36 +09:00 |
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Hajime Hoshi
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efdb31a524
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internal/uidriver/mobile: Refactoring
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2021-10-16 19:59:30 +09:00 |
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Hajime Hoshi
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ad3115b347
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mobile/ebitenmobileview: Avoid creating slices every frame
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2021-10-16 18:39:47 +09:00 |
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