Commit Graph

23 Commits

Author SHA1 Message Date
Hajime Hoshi
78732d93f6 internal/uidriver/glfw: Bug fix: Crash on some operations on native fullscreen mode (macOS)
This change forbids some operations when the wiindow is natively
fullscreened on macOS in order to avoid crashes.

Closes #1578
2021-04-18 18:11:33 +09:00
Hajime Hoshi
f09cf7fa47 internal/uidriver/glfw: Bug fix: Crash at Iconify
This is the same reason as Maximize.

Updates #1576
2021-04-18 01:03:13 +09:00
Hajime Hoshi
d6ab27a5a2 internal/uidriver/glfw: Bug fix: Crash at Restore
This is the same reason as Maximize.

Updates #1576
2021-04-18 00:10:40 +09:00
Hajime Hoshi
ab8477a21a internal/uidriver/glfw: Bug fix: Crash on Maximize
At least on macOS, Maximize invokes the SetSize callback in the game's
Update. This change fixes this issue by unregisting the callback
temporarily like what #1505 did.

Closes #1576
2021-04-18 00:02:58 +09:00
Hajime Hoshi
6df87a0383 internal/uidriver: Add comments
Updates #1575
2021-04-17 18:17:26 +09:00
Hajime Hoshi
deba352384 internal/uidriver/glfw: Prefer currentMonitor to get the monitor at deviceScaleFactor 2021-04-17 17:03:50 +09:00
Hajime Hoshi
585f173d1c internal/uidriver/glfw: Bug fix: Treat pixel units correctly
Updates #1385
2021-04-17 04:43:33 +09:00
Hajime Hoshi
9b6ba5ed2c ebiten: Add {Set,}WindowSizeLimits
Closes #1385
2021-04-17 03:58:06 +09:00
Hajime Hoshi
d999b4dc8e internal/uidriver/glfw: Bug fix: Enable to specify ebiten.Image to SetWindowIcon
Closes #1468
2021-02-07 21:18:30 +09:00
Hajime Hoshi
7762f5dcec uidriver/glfw: Reduce (*thread).Call 2020-10-17 04:33:34 +09:00
Hajime Hoshi
ee4ebaaa95 Clean up the 'js' build tags
Updates #1129
2020-10-07 02:07:03 +09:00
Hajime Hoshi
bf515bb594 Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
Hajime Hoshi
97607f5779 graphicsdriver/glfw: Bug fix: Convert window size unit correctly on Linux/UNIX
Updates #1307
2020-09-19 00:31:34 +09:00
Hajime Hoshi
5278a7c6d6 uidriver/glfw: Bug fix: Use the correct scale for GLFW APIs on Linux/UNIX
Updates #1307
2020-09-19 00:21:10 +09:00
Hajime Hoshi
a7d234e3c8 uidriver/glfw: Refactoring: make currentMonitorByOS more explicit 2020-08-24 03:27:38 +09:00
Hajime Hoshi
d98713728a uidriver/glfw: Bug fix: SetVsyncEnabled(false) did not work before the main loop
Fixes #1197
2020-06-14 11:50:58 +09:00
Hajime Hoshi
b7ab3d2df4 uidriver/glfw: Avoid using the window position before initializing
Especially in the initial phase before calling Run/RunGame, the
window position is not reliable and then getting the device scale
factor does not make sense based on the window position. Avoid
using the window position, and instead use the glfw.Monitor in
this situation.
2020-03-29 00:09:08 +09:00
Hajime Hoshi
4fe5acd711 ui: Panic on MaximizeWindow when the window is not resizable
On Windows, the window could be maximized even when the window was
not resizable. This behavior is confusing. Forbid it so that the
behavior will be clearer.
2020-03-28 22:08:48 +09:00
Hajime Hoshi
8cca713d74 uidriver/glfw: Bug fix: adjustWindowPosition should consider the monitor position 2020-03-28 21:26:57 +09:00
Hajime Hoshi
7b5fb0a0d0 ui: Bug fix: The window was not shown on the secondary monitor on launching
This change changes the behavior of WindowPosition /
SetWindowPosition. The window position is now a relative position
and the origin position is the left-upper of the current monitor.

Fixes #1115
2020-03-28 19:51:47 +09:00
Hajime Hoshi
f317f3b5fd ui: Add fuctions to maximize or minimize the window
This change adds these functions:

  * MaximizeWindow
  * IsWindowMaximized
  * MinimizeWIndow
  * IsWindowMinimized
  * RestoreWindow

Fixes #994
2020-03-21 22:13:58 +09:00
Hajime Hoshi
4ef3b3e804 ui: Add SetWindowFloating / IsWindowFloating
Fixes #880
2020-03-20 22:16:27 +09:00
Hajime Hoshi
9ed8279fc8 driver: Add interface Window 2019-12-25 00:24:21 +09:00