Hajime Hoshi
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eeea25f202
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opengl: Remove 'normalize' argument from VertexAttribPointer
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2017-12-03 19:21:59 +09:00 |
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Hajime Hoshi
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2e1e4adb84
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graphics: Fix some variables in GLSL
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2017-12-03 19:07:12 +09:00 |
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Hajime Hoshi
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71ca838193
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opengl: Refactoring
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2017-12-03 03:55:59 +09:00 |
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Hajime Hoshi
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847ba9de0c
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graphics: Refactoring: Move adjustment logic for glClearColor to opengl package
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2017-12-03 03:51:42 +09:00 |
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Hajime Hoshi
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8e7e960b56
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graphics: Limit source-rectangle range
Remove texture adjustment introduced due to #317
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2017-12-02 23:13:44 +09:00 |
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Hajime Hoshi
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c2fab6cca3
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graphics: Bug fix: glClear doesn't treat 0 or 1 correctly
Fixes #452
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2017-12-02 22:25:02 +09:00 |
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Hajime Hoshi
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4a5420d6f2
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opengl: Remove Node.js support (#141)
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2017-12-02 16:46:55 +09:00 |
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Hajime Hoshi
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0379e3c591
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audio: Deprecate Update
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2017-12-01 00:26:28 +09:00 |
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Hajime Hoshi
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362f002d36
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ui: Delete local variables asap on Android
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2017-11-13 01:30:08 +09:00 |
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Hajime Hoshi
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cea9bd5a19
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input: Bug fix: runeBuffer should be reset on each frame
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2017-11-10 01:21:15 +09:00 |
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Hajime Hoshi
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4b83a060fe
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ui: Add more keys not for charCode
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2017-11-10 00:46:37 +09:00 |
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Hajime Hoshi
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fb8bef99c3
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ui: Bug fix: key event on Edge browser
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2017-11-10 00:39:46 +09:00 |
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Hajime Hoshi
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37ca48dc38
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ui: Rename functions from Safari to Edge
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2017-11-10 00:35:46 +09:00 |
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Hajime Hoshi
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0c0cd7e9d6
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ui: Bug fix: call preventDefault for arrow keys
Fixes #450
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2017-11-10 00:32:47 +09:00 |
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Hajime Hoshi
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ededc5874b
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ui: Bug fix: Scale was wrong when magnifier is enabled
Fixes #244
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2017-11-09 02:06:35 +09:00 |
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Hajime Hoshi
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7bcc9ee79f
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ui: Add GamepadIDs and remove IsGamepadPresent (#447)
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2017-10-26 23:59:09 +09:00 |
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Hajime Hoshi
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600baf2cc7
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ui: Add IsGamepadPresent
Fixes #447
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2017-10-26 02:59:33 +09:00 |
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Hajime Hoshi
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05e220e105
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ui: Allow smaller window width (#444)
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2017-10-20 03:25:21 +09:00 |
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Hajime Hoshi
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414170b138
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ui: Refactoring
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2017-10-20 02:50:39 +09:00 |
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Hajime Hoshi
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6ae67fc6dd
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graphics: Add ColorM.Apply (#432)
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2017-10-14 23:58:09 +09:00 |
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Hajime Hoshi
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9399622127
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graphics: Bug fix: Don't adjust texels on iOS Safari
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2017-10-03 02:34:16 +09:00 |
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Hajime Hoshi
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a7fc463d91
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doc: Improve comments
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2017-10-01 03:15:50 +09:00 |
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Hajime Hoshi
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d455b9b8bb
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opengl: SetViewport no longer returns error
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2017-09-25 00:17:20 +09:00 |
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Hajime Hoshi
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b590005c7a
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opengl: BindFramebuffer no longer returns error
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2017-09-25 00:14:25 +09:00 |
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Hajime Hoshi
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ade56f8176
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opengl: BindTexture no longer returns error
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2017-09-25 00:11:19 +09:00 |
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Hajime Hoshi
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37d8bd312a
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graphics: Refactoring
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2017-09-25 00:06:45 +09:00 |
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Hajime Hoshi
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8fbe423125
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graphics: Delete programs explicitly and add comments
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2017-09-24 23:41:37 +09:00 |
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Hajime Hoshi
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e5ca84013c
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graphics: Bug fix: Delete buffer when necessary
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2017-09-24 23:20:26 +09:00 |
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Hajime Hoshi
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ecc9d0b3b1
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graphics: Add comments
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2017-09-24 22:56:50 +09:00 |
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Hajime Hoshi
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2884e92041
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jni: Add more comment
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2017-09-24 04:52:32 +09:00 |
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Hajime Hoshi
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ed09dddf09
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jni: Add comment
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2017-09-24 02:54:35 +09:00 |
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Hajime Hoshi
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835d199f02
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ui: Rename SetIcon to SetWindowIcon (#386)
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2017-09-23 17:40:09 +09:00 |
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Hajime Hoshi
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dacda0d176
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ui: Add SetIcon (#386)
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2017-09-23 04:28:57 +09:00 |
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Hajime Hoshi
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ceceed951f
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graphics: Add comments
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2017-09-22 02:49:37 +09:00 |
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Hajime Hoshi
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6145ecee74
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graphics: Misspelling
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2017-09-21 23:33:27 +09:00 |
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Hajime Hoshi
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b47e564762
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graphics: Add comments
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2017-09-20 01:35:56 +09:00 |
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Hajime Hoshi
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0831fd2a0d
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graphics: Add comments
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2017-09-19 01:37:24 +09:00 |
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Hajime Hoshi
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2a9873a4bb
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affine: Add GeoM.Apply (#432)
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2017-09-16 17:19:45 +09:00 |
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Hajime Hoshi
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fc125eb531
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graphics: Add comments
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2017-09-16 15:49:29 +09:00 |
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Hajime Hoshi
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803aa77c20
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affine: Refactoring
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2017-09-16 15:49:12 +09:00 |
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Hajime Hoshi
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05d91eac09
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restorable: Fix misspelling
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2017-09-15 03:13:36 +09:00 |
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Hajime Hoshi
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f16b5d9c10
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restorable: Rename variables
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2017-09-15 01:14:09 +09:00 |
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Hajime Hoshi
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ccddf3c4ac
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restorable: Refactoring: Remove arguments from NewImageFromImage
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2017-09-15 00:51:17 +09:00 |
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Hajime Hoshi
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ca4a2d8209
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restorable: Bug fix: Fix tests
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2017-09-15 00:49:07 +09:00 |
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Hajime Hoshi
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2881d3fc4c
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restorable: Add comments
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2017-09-15 00:39:49 +09:00 |
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Hajime Hoshi
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80940f9070
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restorable: Add comments
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2017-09-15 00:24:18 +09:00 |
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Hajime Hoshi
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b51d93a707
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restorable: Add comments
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2017-09-12 03:14:13 +09:00 |
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Hajime Hoshi
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72c02fc398
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graphics: Bug fix: viewport size must be within the framebuffer size
This fixes #71 and #420
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2017-09-09 19:33:51 +09:00 |
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Hajime Hoshi
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0dcba7844b
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ui: Bug fix: SetScreenSize didn't work on browsers
This fixes #427
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2017-09-07 11:58:04 +09:00 |
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Hajime Hoshi
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d30f8a2bbf
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graphics: Fix viewport sizes for Edge (#71)
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2017-09-07 03:08:22 +09:00 |
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Hajime Hoshi
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da48712cf3
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web: Add IsEdgeBrowser
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2017-09-07 02:47:27 +09:00 |
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Hajime Hoshi
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2d5b062c3c
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opengl: Refactoring: Replace NewBuffer with new funcs
Replace NewBuffer with NewArrayBuffer and NewElementArrayBuffer
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2017-09-01 01:30:09 +09:00 |
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1l0
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5d2393c3c1
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glfw: Add StickyModes to window.InputMode (resolve #314 #399) (#423)
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2017-08-28 23:29:19 +09:00 |
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Hajime Hoshi
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99d170b454
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ui: Remove isSafari that is not used anywhere
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2017-08-27 02:14:23 +09:00 |
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Hajime Hoshi
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b05455a2a6
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clock: Fix comments
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2017-08-24 02:30:43 +09:00 |
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Hajime Hoshi
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12c24215b1
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graphics: Bug fix: Flush after filling (#419)
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2017-08-24 00:11:08 +09:00 |
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Hajime Hoshi
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bb6dfeefd4
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ui: Add comments on Touches
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2017-08-22 00:58:38 +09:00 |
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Jake
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0d703ca3d4
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InputChars (#403)
This implements #400
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2017-08-15 04:11:51 +09:00 |
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Hajime Hoshi
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5f538bff82
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ui: Bug fix: initCursorVisible must be true by default
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2017-08-12 18:32:51 +09:00 |
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Hajime Hoshi
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783e57d3f2
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ui: Remove 'fullscreen' member variable
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2017-08-12 18:31:16 +09:00 |
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Hajime Hoshi
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b186bc1e94
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ui: Add IsCursorVisible (#377)
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2017-08-12 15:45:16 +09:00 |
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Hajime Hoshi
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9ab517cf82
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restorable: Refactoring
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2017-08-07 00:06:35 +09:00 |
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Hajime Hoshi
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1fb7e123c2
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Remove dependencies on internal/graphics from ebiten
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2017-08-06 21:34:24 +09:00 |
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Hajime Hoshi
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c0ecb7a386
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graphics: Move CopyImage to restorable
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2017-08-06 21:21:38 +09:00 |
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Hajime Hoshi
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631264fce1
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Add 'internal/math' package
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2017-08-06 20:05:14 +09:00 |
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Hajime Hoshi
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14737df60f
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loop: Remove package loop
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2017-08-06 02:17:26 +09:00 |
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Hajime Hoshi
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0913adc1e2
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loop: Remove Update
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2017-08-06 02:15:27 +09:00 |
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Hajime Hoshi
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d1cbfdeec7
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clock: Move now() from loop to clock
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2017-08-06 02:12:23 +09:00 |
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Hajime Hoshi
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f0f115b612
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clock: Move FPS calculation from loop to clock
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2017-08-06 02:09:33 +09:00 |
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Hajime Hoshi
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b1d12f08f8
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loop: Remove unneeded member variables
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2017-08-06 01:49:20 +09:00 |
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Hajime Hoshi
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95a061df7f
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loop: Remove dependency from audio to loop
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2017-08-06 01:43:09 +09:00 |
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Hajime Hoshi
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2e7a477f9d
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clock: Refactoring
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2017-08-06 01:28:14 +09:00 |
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Hajime Hoshi
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e98475cf9d
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clock: Reduce a variable
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2017-08-06 00:29:06 +09:00 |
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Hajime Hoshi
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1ea6bb2b6a
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clock: Fix comments
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2017-08-06 00:27:45 +09:00 |
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Hajime Hoshi
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b7d559fdf3
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clock: Refactoring: Move frames calculation to clock
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2017-08-06 00:18:38 +09:00 |
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Hajime Hoshi
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288a7ede8d
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loop: Bug fix: Revert audio-clock syncing
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2017-08-05 23:49:11 +09:00 |
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Hajime Hoshi
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d99638d34c
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loop: Bug fix: wrong updating |lastUpdated|
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2017-08-05 23:31:10 +09:00 |
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Hajime Hoshi
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6f606c6bb1
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loop: Bug fix: Don't use 'system timer clock' when audio clock is valid
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2017-08-05 23:26:43 +09:00 |
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Hajime Hoshi
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a92f77c207
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clock: Rename function names; loop: Rename variables
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2017-08-05 22:25:21 +09:00 |
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Hajime Hoshi
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94843fbe73
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loop: Move clock.FPS to loop.FPS to reduce dependencies
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2017-08-05 22:08:58 +09:00 |
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Hajime Hoshi
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19760be346
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loop: Refactoring
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2017-08-05 22:07:03 +09:00 |
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Hajime Hoshi
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b85f5edee0
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loop: Simplify logic
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2017-08-05 21:24:04 +09:00 |
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Hajime Hoshi
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eef8289854
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loop: Remove dependency on ui
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2017-08-05 20:43:49 +09:00 |
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Hajime Hoshi
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56a17a7f79
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loop: Reduce defer for performance and readability
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2017-08-05 20:19:17 +09:00 |
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Hajime Hoshi
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9f98ccc611
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loop: Rename UpdateAndDraw -> Update
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2017-08-05 20:14:49 +09:00 |
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Hajime Hoshi
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f0d47312c4
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ui: Add IsRunnableInBackground / SetRunnableInBackground (#272)
|
2017-08-03 03:21:51 +09:00 |
|
Hajime Hoshi
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bb5036b3e1
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ui: Refactoring
|
2017-08-03 01:07:04 +09:00 |
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Hajime Hoshi
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1021521591
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ui: initFullscreen should always be protected by lock
|
2017-08-03 00:19:04 +09:00 |
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Hajime Hoshi
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434d5bb00b
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ui: Bug fix: SetFullscreen / IsFullscreen should be concurrent safe; IsFullscreen should return the correct value even before Run
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2017-08-02 23:48:08 +09:00 |
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Hajime Hoshi
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807d03eb3b
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ui: Delay initialize until Run (#397)
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2017-07-30 20:26:40 +09:00 |
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Hajime Hoshi
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ee98148b54
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graphics: Use default precisions in the fragment shader
|
2017-07-29 04:08:03 +09:00 |
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Hajime Hoshi
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84a7787ac9
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graphics: No need to specify precision on vertex shaders (highp is default)
|
2017-07-29 02:57:56 +09:00 |
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Hajime Hoshi
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d46d9ac7c2
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opengl: Remove GlslHighpSupported
|
2017-07-24 22:59:25 +09:00 |
|
Hajime Hoshi
|
85d39699d3
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graphics: Bug fix: Need to specify default precisions (#390)
|
2017-07-24 21:56:40 +09:00 |
|
Hajime Hoshi
|
3bfb5054af
|
Fix misspelling
|
2017-07-23 22:50:18 +09:00 |
|
Hajime Hoshi
|
5ae03494f2
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ui: Resize canvas size when the window is resized (#387)
|
2017-07-22 02:04:15 +09:00 |
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Hajime Hoshi
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63e3bc73d6
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ui: Implement fullscreen for browsers (#387)
|
2017-07-22 01:52:08 +09:00 |
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Hajime Hoshi
|
717efd097d
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loop: Bug fix: the clock needs to be stopped when the window is unfocused
|
2017-07-16 23:54:14 +09:00 |
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Hajime Hoshi
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f591ca3d2b
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ui: Bug fix: SetFullscreen didn't work without Run
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2017-07-15 21:43:33 +09:00 |
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Hajime Hoshi
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c94c994bd1
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ui: Allow SetFullscreen without Run
|
2017-07-15 20:29:13 +09:00 |
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