Hajime Hoshi
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655cd4bf68
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all: remove the build tag
Updates #1415
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2022-09-15 00:23:40 +09:00 |
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TotallyGamerJet
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05470f7706
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internal/graphicsdriver/metal: remove C for macOS (#2243)
Updates #1162
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2022-08-18 01:39:34 +09:00 |
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Hajime Hoshi
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cc4e2f08be
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internal/graphicsdriver/metal: rename files
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2022-02-11 21:49:05 +09:00 |
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Hajime Hoshi
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11b9a4b161
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internal/graphicsdriver/metal: Refactoring
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2021-09-18 17:24:03 +09:00 |
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Hajime Hoshi
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65943d4bad
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internal/graphicsdriver/metal: Disable presentsWithTransaction on iOS
Closes #1799
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2021-09-07 00:02:58 +09:00 |
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Hajime Hoshi
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b54ad73a2b
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Add go:build comments with go1.17beta1 fmt
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2021-06-11 01:11:46 +09:00 |
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Hajime Hoshi
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bf515bb594
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Update version to v2.0.0-alpha
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2020-10-04 04:30:40 +09:00 |
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Hajime Hoshi
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a3b41515a9
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ui: Replace the native window's type (unsafe.Pointer) with uintptr
Updates #1306
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2020-09-04 00:51:48 +09:00 |
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Hajime Hoshi
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2bc1475a15
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graphicsdriver/metal: Bug fix: Sync textures before replacing a region
Updates #1213
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2020-06-27 03:08:17 +09:00 |
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Hajime Hoshi
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a040aae83b
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glfw: Update to GLFW 3.3
Fixes #1000
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2019-11-26 01:19:20 +09:00 |
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Hajime Hoshi
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3c976eae02
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cmd/ebitenmobile: Use Metal on iOS
The emulators still use OpenGL.
Fixes #737
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2019-10-09 02:13:47 +09:00 |
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Hajime Hoshi
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c7ab66e0e1
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graphicsdriver/metal: Move MTLDevice and CAMetalLayer to the other struct
On iOS, they are given or included in a MTKView and we don't have
to (or should not) make them. Let's move them to a different
struct.
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2019-06-19 02:17:45 +09:00 |
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Hajime Hoshi
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ea284d86fd
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graphicsdriver/metal: Add setView for iOS and non-iOS
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2019-05-03 03:08:46 +09:00 |
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