Hajime Hoshi
faf8f6c58d
vector: Reduce segments
2019-12-29 23:35:12 +09:00
Hajime Hoshi
6d51ff4a12
vector/internal/math: Optimization
2019-12-29 23:29:48 +09:00
Hajime Hoshi
662a22461d
run: Bug fix: The screen can be nil in the initial state
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Fixes #1039
2019-12-29 23:14:59 +09:00
Hajime Hoshi
17dc972b7a
vector/internal/math: Remove Vector
2019-12-29 23:04:32 +09:00
Hajime Hoshi
17e16e5759
examples/vector: Add FPS
2019-12-29 23:02:28 +09:00
Hajime Hoshi
8a42e8d808
vector/internal/math: Reduce calls of adjacentIndices
2019-12-29 23:00:53 +09:00
Hajime Hoshi
7860df37e1
vector/internal/math: Optimization: Make InTriangle faster
2019-12-29 02:40:13 +09:00
Hajime Hoshi
08be478dfc
vector: Reduce necessary vertices
2019-12-29 02:40:10 +09:00
Hajime Hoshi
cee11bd822
vector: Add BezierCurveTo
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Updates #844
2019-12-29 00:06:55 +09:00
Hajime Hoshi
bb39e94e8c
vector: Bug fix: Wrong rendering when there are some same points
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Updates #845
2019-12-29 00:06:38 +09:00
Hajime Hoshi
6edb586f52
example/vector: Add the logo
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There is a known issue in the logo rendering.
2019-12-28 18:12:27 +09:00
Hajime Hoshi
f1a788801c
examples/vector: Add letters
2019-12-28 15:20:05 +09:00
Hajime Hoshi
d39dbc6a88
vector: Add QuadraticCurve
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Updates #741
2019-12-28 14:58:29 +09:00
Hajime Hoshi
cb1dcc37a0
vector/internal/math: Add tests
2019-12-28 03:17:37 +09:00
Hajime Hoshi
18b267fd4f
vector: Add Fill by triangulation
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Updates #845
2019-12-28 02:51:09 +09:00
Hajime Hoshi
d6d1cbc01a
tests: Fix .travis.yml
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$TRAVIS_COMMIT represents a (special?) commit in the repository
hajimehoshi/ebiten, not a repository of the PR.
Not that go-get with the version $TRAVIS_COMMIT fails, but getting
an archive file from URL succeeds.
2019-12-28 01:09:41 +09:00
Hajime Hoshi
b5f2471a74
tests: Use wget
2019-12-28 00:43:02 +09:00
Hajime Hoshi
dc5392a73c
Update Oto version to v0.5.4
2019-12-26 18:01:59 +09:00
Hajime Hoshi
90fa30378c
vector: Fix comments
2019-12-26 16:35:07 +09:00
Hajime Hoshi
9ed8279fc8
driver: Add interface Window
2019-12-25 00:24:21 +09:00
Hajime Hoshi
f8d47e5c6a
examples/moire: Make the window resizable
2019-12-23 04:45:49 +09:00
Hajime Hoshi
1d9c00688c
ui: Panic if Layout returns non-positive numbers
2019-12-23 04:43:04 +09:00
Hajime Hoshi
049aa552d4
ui: Add SetWindowResizable
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This change also fixes example/windowsize.
Fixes #320
2019-12-22 19:26:04 +09:00
Hajime Hoshi
4aa80de34d
examples/windowsize: Bug fix: screenScale can be 0 on browsers
2019-12-22 19:20:31 +09:00
Hajime Hoshi
812a29bf07
ui: Refactoring: theUIContext is always non-nil
2019-12-22 18:53:23 +09:00
Hajime Hoshi
4c6006343e
ui: Refactoring
2019-12-22 17:22:54 +09:00
Hajime Hoshi
1566bb1cd3
ui: Update comments of RunGame
2019-12-22 13:21:15 +09:00
Hajime Hoshi
807f91e6ca
docs: Update comments
2019-12-22 12:59:28 +09:00
Hajime Hoshi
62bbb8818e
ui: Update comments at WindowSize and SetWindowSize
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Fixes #1030
2019-12-22 12:52:52 +09:00
Hajime Hoshi
c9863284cf
uidriver/glfw: Set a default window size
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Now RunGame can be called without SetWindowSize.
2019-12-22 12:51:36 +09:00
Hajime Hoshi
0e63241bcb
Update comments
2019-12-22 03:50:30 +09:00
Hajime Hoshi
7d56e4335e
ui: Add RunGame, WindowSize and SetWindowSize
...
This change introduces the new APIs RunGame, WindowSize and
SetWindowSize. These new APIs hides the notion of 'scale', and is
more flexible with the outside size change. This means that we can
introduce a resizable window.
This change also adds -legacy flag to examples/windowsize. If the
flag is off, the new APIs are used.
This change deprecates these functions since the notion of 'scale'
is deprecated:
* ScreenScale
* ScreenSizeInFullscreen
* SetScreenScale
* SetScreenSize
Fixes #943 , #571
Updates #320
2019-12-22 03:35:31 +09:00
Hajime Hoshi
57d527bea2
driver: Remove 'title' argument from UI.Run
2019-12-22 01:41:51 +09:00
Hajime Hoshi
8b995b086b
driver: Remove some arguments from UI.Run
2019-12-21 22:52:23 +09:00
Hajime Hoshi
8013fef9ea
uidriver: Bug fix: Needed to implement MonitorPosition
2019-12-21 21:15:58 +09:00
Hajime Hoshi
dabaf66b81
uidriver: Remove width/height/scale arguments from run
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The initial window position is determined on ebiten package side.
Updates #943
2019-12-21 20:10:58 +09:00
Hajime Hoshi
d07028735f
uidriver/glfw: Refactoring
2019-12-21 19:52:07 +09:00
Hajime Hoshi
987f333d95
uidriver/glfw: Rename variables
2019-12-21 17:34:58 +09:00
Hajime Hoshi
aad5db8939
examples/windowsize: Change the delta of moving the window
2019-12-21 17:08:04 +09:00
Hajime Hoshi
2e8358529c
uidriver/glfw: Bug fix: WindowPos/SetWindowPos should convert pixels
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This change also enables these functions even on fullscreen mode.
Fixes #1010
2019-12-21 17:03:19 +09:00
Hajime Hoshi
f3712a7e62
ui: Add comments about scaleForWindow
2019-12-20 03:59:32 +09:00
Hajime Hoshi
ba0279ebe3
ui: Bug fix: Stop the loop of window-size recalculation
2019-12-20 01:56:27 +09:00
Hajime Hoshi
09ea15e0ff
shareable: Bug fix: Unexpected allocation when extending an image
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Fixes #1028
2019-12-20 01:13:28 +09:00
Hajime Hoshi
85cbc7e56b
Enable to compile Ebiten on js/wasm with Go 1.14
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Fixes #1024
2019-12-19 00:45:53 +09:00
Hajime Hoshi
216eacb0ba
test: Update Go version in TravisCI
2019-12-18 12:53:17 +09:00
Hajime Hoshi
9ead4c24f1
test: Bug fix: Test a correct commit in PRs ( #1023 )
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Fixes #1021
2019-12-18 03:17:44 +09:00
Hajime Hoshi
b54278ad6f
Add Zoron to AUTHORS
2019-12-17 21:30:13 +09:00
Zoron
3622a9b0da
Update README.md ( #1020 )
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Update Cheat Sheet link: https://ebiten.org/documents/cheatsheet.html
2019-12-17 21:27:30 +09:00
Hajime Hoshi
9486defdae
uidriver/mobile: Rely on uiContext's Layout function to determine the screen size
2019-12-17 02:16:45 +09:00
Hajime Hoshi
6a8013ed37
ui: Reduce arguments from newUIContext
2019-12-16 11:12:38 +09:00