Hajime Hoshi
fe4f96e261
audio/internal/readerdriver: Refactoring for documentations
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Updates #1779
2021-08-22 00:10:31 +09:00
Hajime Hoshi
a93897d9d2
audio: Remove Oto (v0) usages
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Closes #1665
2021-08-21 19:29:32 +09:00
Hajime Hoshi
17869143c0
audio/internal/readerdriver: Do mixing on Ebiten side
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Creating a new AudioQueue is more expensive than expected, and
this caused a little blocking the game when playing a lot of SEs.
Closes #1702
Updates #1680
2021-07-08 23:11:05 +09:00
Hajime Hoshi
371bbfc0f2
audio/internal/readerdriver: Bug fix: Avoid AudioQueueReset
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Instead, call AudioQueueStop and discard the current AudioQueue.
Closes #1680
Updates #1650
2021-06-26 01:14:37 +09:00
Hajime Hoshi
c7ac5a32b5
audio/internal/readerdriver: Stop using the reader driver
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Apparently #1680 seems pretty hard to fix. Use the old Oto
implementation until this issue is fixed.
Updates #1680
2021-06-25 01:05:00 +09:00
Hajime Hoshi
47dfba69a5
audio/internal/readerdriver: Bug fix: Race condition on macOS/iOS
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Updates #1680
2021-06-25 00:32:27 +09:00
Hajime Hoshi
95c494f47e
audio/internal/readerdriver: Share one goroutine to read the source to the buffers (iOS/macOS)
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This fix improves the latency of the audio.
Closes #1662
2021-06-09 01:52:21 +09:00
Hajime Hoshi
72d8d77173
audio/internal/readerdriver: Bug fix: AudioQueuePause/Reset might take long time
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This issue has existed since ae14caee93
.
This change fixes the issue by skipping the C function calls when
possible.
Updates #1650
2021-05-28 02:51:14 +09:00
Hajime Hoshi
91d3d6b4e7
audio/internal/readerdriver: Bug fix: Avoid busy loop when EOF is reached
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This is a part of reverting 81015a3c19
.
On Drawin, the loop became busy when the source reached EOF. This
change fixes this issue by making the loop wait when the EOF is
reached and until the state is reset.
Updates #1650
2021-05-26 03:37:50 +09:00
Hajime Hoshi
e43dcc2265
audio/internal/readerdriver: Bug fix: An error was overwritten
2021-05-18 21:08:26 +09:00
Hajime Hoshi
ae14caee93
audio/internal/readerdriver: Refactoring (darwin)
2021-05-17 23:18:55 +09:00
Hajime Hoshi
58f6eb0dea
audio/internal/readerdriver: Refactoring
2021-05-17 04:04:04 +09:00
Hajime Hoshi
66999989e1
audio/internal/readerdriver: Bug fix: Need to lock the callback logic
2021-05-17 04:03:04 +09:00
Hajime Hoshi
089883aba0
audio/internal/readerdriver: Refactoring
2021-05-17 03:51:24 +09:00
Hajime Hoshi
cf6edae5b3
audio/internal/readerdriver: Bug fix: Protect playImpl by the mutex on Darwin
2021-05-16 20:07:51 +09:00
Hajime Hoshi
49172a235b
audio/internal/readerdriver: Bug fix: AudioQueueFlush was not needed
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Rather, AudioQueueFlush after AudioQueueReset might cause an error.
Closes #1644
2021-05-15 22:47:09 +09:00
Hajime Hoshi
81015a3c19
audio/internal/readerdriver: Refactoring: EOF doesn't matter to determine when to stop the waiting
2021-05-15 22:39:54 +09:00
Hajime Hoshi
52c609459c
audio/internal/readerdriver: Change the returning type of UnplayedBufferSize int64 -> int
2021-05-10 03:22:19 +09:00
Hajime Hoshi
737ccf18fb
audio/internal/readerdriver: Make Play async internally on macOS and iOS
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Updates #1638
2021-05-09 22:03:48 +09:00
Hajime Hoshi
a285a84df0
audio/internal/readerdriver: Use AudioQueuePrime
2021-05-09 21:31:55 +09:00
Hajime Hoshi
6644e43025
audio/internal/readerdriver: Bug fix: AudioQueueStop might invoke the callback and then caused deadlock
2021-05-09 21:07:39 +09:00
Hajime Hoshi
015475ad2c
audio/interal/readerdriver: Misspelling
2021-05-09 19:55:12 +09:00
Hajime Hoshi
d9972822e2
audio/internal/readerdriver: unqueuedBufs should be reset when the player is reused later
2021-05-09 19:54:34 +09:00
Hajime Hoshi
f04230da08
audio/internal/readerdriver: Bug fix: The player became closed unexpectedly
2021-05-09 19:35:36 +09:00
Hajime Hoshi
87956560f3
audio/internal/readerdriver: Implement for iOS
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Updates #1549
2021-05-09 19:04:59 +09:00
Hajime Hoshi
c85ef4e40b
audio/internal/readerdriver: Bug fix: Deadlock at resuming
2021-05-09 18:30:46 +09:00
Hajime Hoshi
fa13b81d38
audio/internal/readerdriver: Prepare AudioQueues first
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Updates #1638
2021-05-09 17:24:00 +09:00
Hajime Hoshi
ac2753f411
audio/internal/readerdriver: Reuse AudioQueue whenever possible
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AudioQueueStart is expensive when the AudioQueue was newly created.
To mitigate the cost, cache and reuse AudioQueue instances.
Closes #1638
2021-05-09 16:30:24 +09:00
Hajime Hoshi
9caead5a38
audio/internal/readerdriver: Refactoring: Remove player.id
2021-05-09 15:53:33 +09:00
Hajime Hoshi
383bceddd5
audio/internal/readerdriver: Refactoring
2021-05-09 14:41:23 +09:00
Hajime Hoshi
f9b8238cd6
audio/internal/readerdriver: Disable operations when an error is recorded
2021-05-09 05:58:55 +09:00
Hajime Hoshi
7eeaef7ff8
audio/internal/readerdriver: Refactoring
2021-05-09 05:46:55 +09:00
Hajime Hoshi
22567d20b6
audio/internal/readerdriver: Implement {,Set}Volume for macOS
2021-05-09 05:36:03 +09:00
Hajime Hoshi
9df1092507
audio/internal/readerdriver: Bug fix: AudioQueue{Pause,Reset,Flush} cannot be called before AudioQueueStart
2021-05-09 05:28:42 +09:00
Hajime Hoshi
bc22ab53b2
audio/internal/readerdriver: Add comments
2021-05-09 05:01:51 +09:00
Hajime Hoshi
eb3301d30c
audio/internal/readerdriver: Implement a reader-style driver for macOS
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Updates #1549
2021-05-09 04:56:31 +09:00