Hajime Hoshi
14fc77f776
ebiten: Add comments about shaders
2020-09-23 17:13:34 +09:00
Hajime Hoshi
dc2662e463
ebiten: Add links to documents/shader.html
2020-09-23 16:45:21 +09:00
Hajime Hoshi
acf589b1bd
ebiten: Better comments about uniform variables
2020-09-23 16:25:02 +09:00
Hajime Hoshi
7386fa3bbc
uidriver/glfw: Bug fix: Need to call updateVsync after setWindowSize
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Fixes #1363
2020-09-22 18:48:05 +09:00
Hajime Hoshi
26768aa831
shaderir: Bug fix: Implement atan2 for Metal correctly
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Fixes #1360
2020-09-22 04:30:38 +09:00
Hajime Hoshi
a3634e163a
Update version to v1.12.0-rc.2
2020-09-21 21:07:32 +09:00
Hajime Hoshi
a95fbd6104
Update version to v1.12.0-rc.1
2020-09-21 20:44:11 +09:00
Hajime Hoshi
ee52c88e98
uidriver/glfw: Bug fix: Set the correct window size when going back from fullscreen
2020-09-21 19:20:58 +09:00
Hajime Hoshi
3fc328db8d
uidriver/glfw: Adjust monitor sizes with math.Ceil
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deviceScaleFactor() sometimes returns an unnice value (e.g.,
1.502361). Add math.Ceil whenever the calculation involves the
device scale factor.
2020-09-21 18:52:27 +09:00
Hajime Hoshi
8cb037e902
examples/gamepad: Sort gamepad ids when showing the states
2020-09-21 17:30:28 +09:00
Hajime Hoshi
f3ef2e2af5
Performance optimization for the path without a shader
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Fixes #1355
2020-09-21 05:43:24 +09:00
Hajime Hoshi
cb73230301
graphics: Revive the special allocating method for vertices for Wasm
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It looks like the allocation cost is pretty high even on Wasm.
Revive the special method not only on GopherJS but also on Wasm.
examples/sprites kept 30FPS without this fix, but keeps 35FPS with
this fix, on Hajime's MacBook Pro 2020 (macOS Catalina 10.15.6).
Updates #797
2020-09-21 04:21:21 +09:00
Hajime Hoshi
8d17ec837a
shareable: Refactoring
2020-09-21 01:58:00 +09:00
Hajime Hoshi
138d9b8e47
shareable: Bug fix: Wrong offset calculation
2020-09-21 01:52:21 +09:00
Hajime Hoshi
9ac7a16333
examples/camera: Add limitations to the zoom factor
2020-09-21 01:13:00 +09:00
Hajime Hoshi
8803138464
examples/airship: Bug fix: Avoid too big scaling
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Fixes #1353
2020-09-21 00:43:13 +09:00
Hajime Hoshi
14e324ceff
Update bitmapfont
2020-09-21 00:13:58 +09:00
Hajime Hoshi
9906e4b882
go generate
2020-09-20 23:28:17 +09:00
Hajime Hoshi
bd3d2b3394
Update dependencies (gopkg.in/check.v1)
2020-09-20 22:23:42 +09:00
Hajime Hoshi
5685952664
Update dependencies
2020-09-20 22:11:27 +09:00
Hajime Hoshi
b2f6cc5791
ebiten: Revive DrawTrianglesShader
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Updates #1325
2020-09-20 18:55:24 +09:00
Hajime Hoshi
938d78122f
ebiten: Remove shaders from DrawImage
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Updates #1325
2020-09-20 18:14:01 +09:00
Hajime Hoshi
0db7dc22b2
ebiten: Allow SubImage at DrawTriangles
2020-09-20 05:10:08 +09:00
Hajime Hoshi
41564533f9
ebiten: Allow SubImage at DrawRectShader
2020-09-20 04:48:10 +09:00
Hajime Hoshi
f287fada13
ebiten: Update comments
2020-09-20 01:05:16 +09:00
Hajime Hoshi
7bd8fad738
ebiten: Add TestShaderFillWithDrawTriangles
2020-09-20 00:49:57 +09:00
Hajime Hoshi
85a6ef2ea6
ebiten: Add comments
2020-09-19 21:07:23 +09:00
Hajime Hoshi
e406ebb1aa
ebiten: Rename imageSrcTextureRegion -> imageSrcRegionOnTexture
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Updates #1325
2020-09-19 19:36:53 +09:00
Hajime Hoshi
1d51be7f68
ebiten: Merge DrawTriangles and DrawTrianglesShader
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Updates #1325
2020-09-19 19:18:02 +09:00
Hajime Hoshi
9f7d6962ff
ebiten: Rename shader functions to get colors from textures
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Updates #1325
2020-09-19 19:01:05 +09:00
Hajime Hoshi
b52de27d49
ebiten: Refactoring shader.go
2020-09-19 17:35:43 +09:00
Hajime Hoshi
28ce1fc3fb
uidriver/glfw: Bug fix: Compile failure
2020-09-19 01:32:33 +09:00
Hajime Hoshi
51f06139a6
uidriver/glfw: Bug fix: Treat X scale (HiDPI) correctly
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Fixes #1350
2020-09-19 01:24:18 +09:00
Hajime Hoshi
40e35fa047
uidriver/glfw: Bug fix: Unscale the size for framebuffers on Linux/UNIX
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Fixes #1307
2020-09-19 01:04:18 +09:00
Hajime Hoshi
97607f5779
graphicsdriver/glfw: Bug fix: Convert window size unit correctly on Linux/UNIX
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Updates #1307
2020-09-19 00:31:34 +09:00
Hajime Hoshi
5278a7c6d6
uidriver/glfw: Bug fix: Use the correct scale for GLFW APIs on Linux/UNIX
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Updates #1307
2020-09-19 00:21:10 +09:00
Hajime Hoshi
7941be5f7d
Update Go versions on CI
2020-09-18 05:02:34 +09:00
Hajime Hoshi
f09e9ef8ee
Update Oto
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Updates hajimehoshi/oto#93
2020-09-18 04:35:34 +09:00
Hajime Hoshi
632b985448
devicescale: Ignore the base scale
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The window might be too bit when the base scale is 2.
Updates #1307
Updates #1350
2020-09-18 03:48:42 +09:00
Hajime Hoshi
5f3d6dbc19
devicescale: Choose the correct Cinnamon monitor configuration
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Updates #1307
2020-09-18 01:07:48 +09:00
Hajime Hoshi
da94f3c2cb
devicescale: Bug fix: Base-scale should be multiplied on Cinnamon
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Updates #1307
2020-09-18 00:19:16 +09:00
Hajime Hoshi
65759f33a3
devicescale: Refactoring
2020-09-18 00:11:18 +09:00
Hajime Hoshi
9adb01a52c
ebiten: Add shader matrix test
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Fixes #1345
2020-09-17 21:53:07 +09:00
Hajime Hoshi
806e30926c
ebiten: Remove unreachable code
2020-09-17 20:57:13 +09:00
Hajime Hoshi
abbb929148
ebiten: Bug fix: Wrong uniform type was used
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This change also includes PanicOnErrorAtImageAt, which panics when
an error is detected at (*Image).At. This function is only for testing.
Fixes #1349
2020-09-17 20:52:32 +09:00
Hajime Hoshi
3dab49fc39
graphicsdriver/opengl: Better error message
2020-09-17 20:35:57 +09:00
Hajime Hoshi
ab004031d0
shader: Reland: Bug fix: Checking unused variables defined with var
2020-09-17 17:46:35 +09:00
Hajime Hoshi
ac971f77c5
Revert "shader: Bug fix: Checking unused variables defined with var"
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This reverts commit 4d3d3134d5
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Reason: Test failures
2020-09-17 17:32:07 +09:00
Hajime Hoshi
4d3d3134d5
shader: Bug fix: Checking unused variables defined with var
2020-09-17 17:29:37 +09:00
Hajime Hoshi
e764b3a425
Update Oto version (again)
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Updates hajimehoshi/oto#93
2020-09-16 03:21:15 +09:00