Commit Graph

11 Commits

Author SHA1 Message Date
Hajime Hoshi
8e4e3d67c4 internal/gamepad: refactoring 2022-06-03 19:00:21 +09:00
Hajime Hoshi
1580e92dfc internal/gamepad: refactoring 2022-06-03 18:06:54 +09:00
Hajime Hoshi
90d26305e7 internal/gamepad: unify the naming convention for Win32API with other packages 2022-06-03 16:59:44 +09:00
Hajime Hoshi
124f233de0 internal/gamepad: cast returning values to uint32 2022-06-03 16:52:49 +09:00
Hajime Hoshi
4a684c4195 treat Windows error values as uint32 instead of windows.Handle
The error value are defined as windows.Handle (64bit) in
golang.org/x/sys/windows, but an actual type should be HRESULT (32bit).
This causes an issue that a returning value from a Windows API was
recognized as a non-zero error value though the value was not an error,
when the value's lower 32-bits are all zero.

See also https://github.com/golang/go/issues/48736#issuecomment-1143993096

Updates #2113
2022-06-02 12:10:21 +09:00
Hajime Hoshi
0577a28aed all: add struct members for go-vet
Updates #1306
2022-05-22 22:05:40 +09:00
Hajime Hoshi
3d00bb1fa2 internal/gamepad, internal/ui: type-cast returning values from Win32APIs just in case 2022-05-11 00:48:44 +09:00
divVerent
476f4e3f9a
internal/gamepad: fix SetWindowLongPtrW crash on 32-bit Windows (#1999)
Closes #1998
2022-02-23 23:18:20 +09:00
Hajime Hoshi
bf33658e64 internal/gamepad: respect original names more 2022-02-15 04:07:11 +09:00
Hajime Hoshi
bf1cb035eb internal/gamepad: port the gamepad part for c-backend 2022-02-05 19:11:57 +09:00
Hajime Hoshi
f5b68e5dc1 internal/gamepad: implement for Windows
Updates #1452
Updates #1764
2022-02-01 13:23:05 +09:00