Commit Graph

53 Commits

Author SHA1 Message Date
Hajime Hoshi
db34930ae8 internal/graphics: add built-in Kage functions
This change adds these Kage functions:

* imageDstOrigin
* imageDstSrc
* imageSrcNOrigin
* imageSrcNSrc

and deprecates these functions:

* imageDstRegionOnTexture
* imageSrcRegionOnTexture

Closes #1870
2023-08-28 15:06:45 +09:00
Hajime Hoshi
101c9cbf5c examples/flappy: use the pixels mode 2023-08-28 03:52:52 +09:00
Hajime Hoshi
f054a7634a ebiten: deprecate (*Image).Size
Closes #2351
2023-01-20 01:26:37 +09:00
Artem Yadelskyi
86e694941f
examples: remove example build tag (#2433)
Closes #1462
2022-11-03 20:24:09 +09:00
Artem Yadelskyi
5b53cef59e
all: remove old // +build comments (#2431)
Closes #2325
2022-11-03 12:55:14 +09:00
Hajime Hoshi
599571c7a7 ebiten: add geoM argument to DrawFinalScreen
Updates #2046
2022-10-14 23:35:58 +09:00
Hajime Hoshi
d2eeca3067 examples/flappy: typo 2022-10-14 16:51:32 +09:00
Hajime Hoshi
30cc36b1ba ebiten: add FinalScreenDrawer
FinalScreenDrawer is an interface for a custom screen rendering. If a
game implements FinalScreenDrawer and is passed to RunGame, its
DrawFinalScreen is called after Draw.

Also this adds `-crt` option to examples/flappy.

Closes #2046
2022-10-14 16:49:32 +09:00
Hajime Hoshi
cda6fa156f examples/flappy: reorder build tags 2022-09-20 23:56:27 +09:00
Terra Brown
a1cc44833d
add errcheck static analysis (#2293)
Closes #2287
2022-09-10 01:52:46 +09:00
Hajime Hoshi
f7c44f086f replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00
Hajime Hoshi
e7c0a121c4 all: remove the build tag 'ebitencbackend'
This also automatically enables 'egl' when 'nintendosdk' is specified.

Updates #2242
2022-08-12 13:15:39 +09:00
Hajime Hoshi
0f52381580 ebiten: rename TPS functions
* SetMaxTPS() -> SetTPS()
* MaxTPS() -> TPS()
* CurrentTPS() -> ActualTPS()
* CurrentFPS() -> ActualFPS()

Closes #2071
2022-07-17 11:30:12 +09:00
Hajime Hoshi
75e84f6eda audio/mp3, audio/vorbis, audio/wav: add DecodeWithoutResampling
Updates #2055
2022-07-01 01:46:37 +09:00
Hajime Hoshi
2c4ac5625b examples/flappy: add GoMain when Windows+Cgo
This is a hack to compile the example with -buildmode=c-archive (.a).

Updates #2084
2022-05-02 22:46:26 +09:00
Hajime Hoshi
699b58c02b examples/flappy: bug fix: touches didn't work
Closes #2067
2022-04-11 10:44:41 +09:00
Hajime Hoshi
648c8ed1f9 examples/flappy: use DecodeWithSampleRate instead of Decode 2022-04-10 14:55:48 +09:00
Hajime Hoshi
13c2d38b97 examples/flappy: add main_cbackend.go 2021-12-30 03:02:11 +09:00
Hajime Hoshi
852c787743 examples/flappy: Bug fix: an audio context was created multiple times
Closes #1739
2021-08-04 14:54:06 +09:00
Hajime Hoshi
92bc5c1908 audio: Add (*Context).NewPlayer and (*Context).NewPlayerFromBytes
Closes #1708
2021-07-22 16:41:04 +09:00
Hajime Hoshi
1dc8002689 examples: Reduce global variables
Closes #1669
2021-07-22 01:38:55 +09:00
Hajime Hoshi
c54418c3e4 examples/flappy: Use A/B buttons for the standard gamepad layout
Also this change limits the available keys.
2021-07-20 20:53:19 +09:00
Hajime Hoshi
5c4885c988 inpututil: Add AppendJustConnectedTouchIDs
Closes #1705
2021-07-10 23:30:04 +09:00
Hajime Hoshi
a79c287bb7 inpututil: Add AppendPressedKeys
Updates #1705
2021-07-10 22:18:15 +09:00
Hajime Hoshi
431cd33839 ebiten: Add AppendInputChars, AppendGamepadIDs, and AppendTouchIDs
These functions reduce unnecessary allocations of arrays.

Closes #1692
2021-07-10 03:03:24 +09:00
Hajime Hoshi
a615be69c7 examples: Add //go:build 2021-06-24 21:49:37 +09:00
Hajime Hoshi
95a98950b8 examples/resources: Unify jab.wav to 48000 Hz
Updates #1649
2021-05-25 22:32:50 +09:00
Hajime Hoshi
0247261d34 examples/flappy: Change the sample rate to 48000 2021-05-23 22:04:41 +09:00
Hajime Hoshi
7f67fb7b90 examples/flappy: Accept gamepads 2021-05-23 19:44:03 +09:00
Hajime Hoshi
f1f7b350de audio, audio/mp3, audio/vorbis, audio/wav: Remove Close functions
Fixes #859
2020-10-07 23:39:58 +09:00
Hajime Hoshi
47065f5f2c Remove supporting jsgo
Updates #1129
2020-10-07 00:46:07 +09:00
Hajime Hoshi
1b816eb249 ebiten: Remove the error returning value from NewImageFromImage
Updates #1380
2020-10-06 01:03:33 +09:00
Hajime Hoshi
944a19c6f7 audio: Remove the error returning value from NewContext
Updates #1380
2020-10-05 02:25:13 +09:00
Hajime Hoshi
fe97e7b0a5 ebiten: Remove the filter argument from NewImage and NewImageFromImage
Updates #503
2020-10-05 01:40:44 +09:00
Hajime Hoshi
8f00c8fbf5 ebiten: Remove the argument from Update
Fixes #1260
2020-10-04 19:33:10 +09:00
Hajime Hoshi
bf515bb594 Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
Hajime Hoshi
3f1d0788f5 examples: Use golang.org/x/image/font/opentype
Updates #484
2020-10-03 15:25:39 +09:00
Hajime Hoshi
9302160486 examples/flappy: Use RunGame
Updates #1111
2020-04-01 15:59:49 +09:00
Hajime Hoshi
00ae15082d examples/flappy: Change the spelling: Gameover -> Game over 2019-10-18 02:15:37 +09:00
Hajime Hoshi
75721e6fc1 ui: Auto scaling on browsers
This change forces Ebiten apps on browsers 'fullscreen' mode.
After this change, 'scale' value is no longer used on browsers.

Note that this breaks backward compatibility, but as long as the
game works in an iframe, this should not be problematic.

Fixes #960
2019-10-15 00:02:02 +09:00
Hajime Hoshi
710f56531f graphics: Experimental: (*image.Image).SubImage
Fixes #722
2018-10-28 02:19:14 +09:00
Hajime Hoshi
13174cdb22 examples/flappy: Should use fullscreen on Wasm 2018-10-14 01:21:13 +09:00
Hajime Hoshi
2923bec0dc examples: Use TPS instead of FPS to indicate how fast the app works 2018-09-30 02:27:33 +09:00
Hajime Hoshi
3cd9dfd800 Rename IsRunningSlowly to IsDrawingSkipped
Fixes #643
2018-07-10 22:31:26 +09:00
Hajime Hoshi
21fd6a2edc examples/flappy: Remove println 2018-07-04 00:23:34 +09:00
Hajime Hoshi
5f3a42aab9 examples/flappy: Add license comment 2018-05-28 02:38:55 +09:00
Hajime Hoshi
db3effe65a inpututil: Rename JustPressedTouches -> JustPressedTouchIDs 2018-04-30 20:07:27 +09:00
Hajime Hoshi
f1fa8804d3 inpututil: Add JustPressedTouches and remove IsJustTouched
Fixes #576
2018-04-08 04:59:13 +09:00
Hajime Hoshi
ce2168c0d6 examples/flappy: Bug fix: wrong calculation of rotating 2018-04-08 00:38:52 +09:00
Hajime Hoshi
f2e2f602c5 examples/flappy: Bug fix: first touch ID might not be 0 on iPhone Safari (#576) 2018-04-07 23:36:38 +09:00