Hajime Hoshi
|
df35a0ce1e
|
Bug fix: the default framebuffer can't bind a texture
|
2014-12-20 18:57:00 +09:00 |
|
Hajime Hoshi
|
02660346c3
|
Call gl.Flush in DrawTexture
|
2014-12-20 15:36:31 +09:00 |
|
Hajime Hoshi
|
ccef1b5e65
|
Remove unneeded shaders
|
2014-12-20 05:59:07 +09:00 |
|
Hajime Hoshi
|
6673a39fa2
|
Introduce Photoshop-like alpha blending
|
2014-12-20 05:57:18 +09:00 |
|
Hajime Hoshi
|
f3e4d1703d
|
Add Texture.Width, Height and RenderTarget.Width, Height
|
2014-12-17 22:50:44 +09:00 |
|
Hajime Hoshi
|
c1fa38ebed
|
Remove panic
|
2014-12-14 21:38:54 +09:00 |
|
Hajime Hoshi
|
60aad4326e
|
Hide members of RenderTarget (again)
|
2014-12-14 18:34:47 +09:00 |
|
Hajime Hoshi
|
76b7da090c
|
Remove dependencies on ebiten from opengl
|
2014-12-14 15:26:10 +09:00 |
|
Hajime Hoshi
|
d264d7a06b
|
Remove dependencies on ebiten from shader
|
2014-12-13 14:53:54 +09:00 |
|
Hajime Hoshi
|
4addf8f9af
|
Rename PushOffscreen -> PushRenderTarget
|
2014-12-13 14:53:53 +09:00 |
|
Hajime Hoshi
|
54509e42cf
|
Add GraphicsContext.PushOffscreen / PopOffscreen (#21)
|
2014-12-11 03:50:35 +09:00 |
|
Hajime Hoshi
|
ab47f14124
|
Move opengl -> internal/opengl
|
2014-12-10 00:25:54 +09:00 |
|