Commit Graph

9469 Commits

Author SHA1 Message Date
Hajime Hoshi
ac936f31b9 examples/keyboard: Add comments 2018-01-29 01:35:14 +09:00
Hajime Hoshi
0fd8afd495 examples/infinitescroll: Refactoring 2018-01-29 00:05:57 +09:00
Hajime Hoshi
2f0909e705 examples/life: Refactoring 2018-01-28 23:26:48 +09:00
Hajime Hoshi
80596820cf graphics: Replace []uint8 with []byte 2018-01-28 22:40:36 +09:00
Hajime Hoshi
bba20e8b8c examples: Add comments 2018-01-28 22:39:54 +09:00
Hajime Hoshi
825c406128 docs: Add highdpi; Update 2018-01-28 21:49:24 +09:00
Hajime Hoshi
5224063af9 examples/highdpi: Add comments 2018-01-28 21:35:32 +09:00
Hajime Hoshi
58997097d6 examples/highdpi: Use a beautiful high-DPI image 2018-01-28 20:38:11 +09:00
Hajime Hoshi
4f3682a130 examples: Add comments 2018-01-28 20:10:50 +09:00
Hajime Hoshi
f325a70da2 docs: Update 2018-01-24 12:06:12 +09:00
Hajime Hoshi
27e55d6629 doc: Add a link to go-inovation 2018-01-24 03:36:51 +09:00
Hajime Hoshi
f253bb3c0c Remove examples/common 2018-01-23 02:26:47 +09:00
Hajime Hoshi
3b50e1ea54 examples/keyboard: Use TTF font directly instead of examples/common 2018-01-23 02:26:16 +09:00
Hajime Hoshi
81ed9903ce examples/piano: Use TTF font directly instead of examples/common 2018-01-23 00:55:47 +09:00
Hajime Hoshi
1478850508 examples/blocks: Use TTF font directly instead of examples/common 2018-01-23 00:27:11 +09:00
Hajime Hoshi
77ac796b3f examples/2048: Use ebitenutil.JoinStringsIntoFilePath 2018-01-22 23:48:44 +09:00
Hajime Hoshi
0893b04cbf examples: Refactoring 2018-01-22 23:07:55 +09:00
Hajime Hoshi
13d3918ec6 examples/blocks: Bug fix: record axes default values
Fixes #483
2018-01-22 23:06:27 +09:00
Hajime Hoshi
fb4343af21 examples/blocks: Reduce members from GameScene 2018-01-22 21:07:07 +09:00
Hajime Hoshi
507fc7cbbb example/blocks: Add comments 2018-01-22 21:03:43 +09:00
Hajime Hoshi
4e432ca816 example/blocks: Remove Input.gamepadButtonStates 2018-01-22 20:55:57 +09:00
Hajime Hoshi
8a7687687f example/blocks: Refactoring 2018-01-22 20:48:01 +09:00
Hajime Hoshi
20e12a7ea9 examples/audio: Refactoring 2018-01-22 02:15:04 +09:00
Hajime Hoshi
3ee42c0c1e example/airship: Add comments 2018-01-22 00:34:03 +09:00
Hajime Hoshi
a0ad4710f7 examples/airship: Better line scaling 2018-01-21 23:51:56 +09:00
Hajime Hoshi
a6a1c51df7 examples/additive: Refactoring 2018-01-21 19:43:48 +09:00
Hajime Hoshi
96c5621879 examples/2048: Remove unused functions 2018-01-21 18:48:22 +09:00
Hajime Hoshi
5590cdc073 doc: Update 2048 2018-01-19 12:17:46 +09:00
Hajime Hoshi
f1cb294913 examples/2048: high resolution 2018-01-19 12:12:29 +09:00
Hajime Hoshi
6334320762 examples/2048: Use M+ font 2018-01-19 12:07:34 +09:00
Hajime Hoshi
d4796cd3bf examples/flood: Simplify logic 2018-01-19 03:17:14 +09:00
Hajime Hoshi
efdb845328 Rename examples/fill -> flood 2018-01-19 03:15:34 +09:00
Hajime Hoshi
5f0471273d Add examples/fill 2018-01-19 00:50:27 +09:00
Hajime Hoshi
8f32d34536 Fix path in .travis.yml 2018-01-14 16:21:08 +09:00
Hajime Hoshi
a49fb7fcdf Add gofmt test to .travis.yml 2018-01-14 16:18:09 +09:00
Hajime Hoshi
406edf28c2 graphics: Use 0.0 instead of type conversion; gofmt 2018-01-14 16:05:18 +09:00
Hajime Hoshi
abc20ca160 Add seebs@ to AUTHORS 2018-01-14 16:04:13 +09:00
seebs
0b7ba8e573 Do GeoM projection on CPU (#477)
Handling GeoM projection on CPU may seem like a weird choice, given
how fast GPU is, but it pays off:

* You only have to do a very small subset of the actual matrix
  multiply.
* You don't have to construct a matrix in the vertex shader.
* Six fewer float32 values per vertex.
* You do still have to do the matrix computation for each vertex,
  though.

Signed-off-by: Seebs <seebs@seebs.net>
2018-01-14 16:01:55 +09:00
Hajime Hoshi
38c72faf95 ui: Deprecate SetCursorVisibility and add SetCursorVisible (#407) 2018-01-09 02:01:33 +09:00
Hajime Hoshi
5c55df87d7 audio: Deprecate Size() and add Length() (#466) 2018-01-09 01:25:38 +09:00
Hajime Hoshi
ef282f7f4f audio/internal/convert: Remove unused functions 2018-01-09 00:26:54 +09:00
Hajime Hoshi
e83810fc57 audio/internal/convert: Add resampling_test.go
Fixes #369
2018-01-08 23:44:44 +09:00
Hajime Hoshi
2dab8ccc6e examples/piano: Refactoring 2018-01-08 22:44:15 +09:00
Hajime Hoshi
b30703eb00 examples/piano: Refactoring 2018-01-08 22:18:19 +09:00
Hajime Hoshi
8b2dfdb3e7 examples: Use iframe to show example
Fixes #475
2018-01-08 03:08:19 +09:00
Hajime Hoshi
d8c0d88960 clock: Add comments 2018-01-07 21:12:25 +09:00
Hajime Hoshi
1e33cbb66f clock: Remove limitation of the number of frames to be updated 2018-01-07 20:20:02 +09:00
Hajime Hoshi
d5d5ebb0b3 clock: Make ProceedAudioTimer take a number of frames 2018-01-07 18:32:19 +09:00
Hajime Hoshi
d12a3d4073 clock: Refactoring 2018-01-07 17:10:56 +09:00
Hajime Hoshi
0b3495b81f audio: Use mock sync on browsers 2018-01-07 15:26:18 +09:00