Hajime Hoshi
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9578307d7b
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ui: Organize members
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2018-01-03 00:23:18 +09:00 |
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Hajime Hoshi
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9478801076
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ui: Implement SetScreenSize/Scale for mobiles
Fixes #250
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2017-12-31 21:01:48 +09:00 |
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Hajime Hoshi
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5d4c4f1283
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graphics: Bug fix: Don't delete the screen framebuffer (iOS)
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2017-12-31 20:55:04 +09:00 |
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Hajime Hoshi
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473aeaa8b1
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ui: Remove unneeded early return
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2017-12-31 18:37:04 +09:00 |
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Hajime Hoshi
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c636dec721
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graphics: Remove glFlush() for performance
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2017-12-21 03:19:28 +09:00 |
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Hajime Hoshi
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e13bb0769b
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graphics: Add 'not-reached' clause
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2017-12-21 00:57:36 +09:00 |
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Hajime Hoshi
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0a99103bc1
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graphics: Call roundTexel only on linear filter (#461)
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2017-12-21 00:38:22 +09:00 |
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Hajime Hoshi
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8e72906f3d
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graphics: Separate GLSL programs for filters (#461)
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2017-12-21 00:33:08 +09:00 |
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Hajime Hoshi
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f072e8f1c5
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graphics: Optimize GLSL
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2017-12-18 03:10:04 +09:00 |
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Hajime Hoshi
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9471e3e4e7
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web: Bug fix: Expose IsAndroidChrome
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2017-12-17 01:22:22 +09:00 |
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Hajime Hoshi
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44dc9f6220
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graphics: Optimize fragment shader
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2017-12-16 18:35:45 +09:00 |
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Hajime Hoshi
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6eb148b9a1
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graphics: Fragment shader optimization (#461)
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2017-12-16 05:05:21 +09:00 |
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Hajime Hoshi
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078d107c24
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graphics: Bug fix: vertex position should be highp
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2017-12-16 03:30:52 +09:00 |
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Hajime Hoshi
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d45a975e3d
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graphics: Remove one unnecessary check from fragment shader (#461)
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2017-12-16 01:42:36 +09:00 |
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Hajime Hoshi
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d6878d6887
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graphics: Remove one bound check from fragment shader (#461)
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2017-12-16 01:33:35 +09:00 |
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Hajime Hoshi
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98532d8983
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graphics: Add TestImageOutside
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2017-12-14 00:25:35 +09:00 |
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Hajime Hoshi
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704d4cf464
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graphics: texel should be represented as highp for precision
Fixes #460
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2017-12-13 23:45:05 +09:00 |
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Hajime Hoshi
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aea2e491c3
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graphics: Temporary hack for mobile browers
roundTexel doesn't work well on moible browsers
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2017-12-12 03:27:56 +09:00 |
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Hajime Hoshi
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723d153800
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Reland(2): graphics: Appropriate rendering of edges on linear filter
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2017-12-12 00:03:01 +09:00 |
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Hajime Hoshi
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362d1c417f
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Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' (#458)
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2017-12-11 20:30:54 +09:00 |
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Hajime Hoshi
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7b74a8f29f
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graphics: Improve roundTexel implementation
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2017-12-07 03:24:46 +09:00 |
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Hajime Hoshi
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1152439e65
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graphics: Appropriate rendering of edges on linear filter (Reland)
Fixes #456
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2017-12-07 02:26:16 +09:00 |
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Hajime Hoshi
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8091aa5190
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Revert 'graphics: Appropriate rendering of edges on linear filter' #456
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2017-12-06 23:40:29 +09:00 |
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Hajime Hoshi
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bc0432f310
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graphics: Appropriate rendering of edges on linear filter
Fixes #315
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2017-12-06 21:40:24 +09:00 |
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Hajime Hoshi
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264ca49a43
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graphics: Bug fix: revert viewport size for Edge
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2017-12-05 03:13:40 +09:00 |
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Hajime Hoshi
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f74c1e67ea
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graphics: Use power-of-2 size for the default framebuffer
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2017-12-05 02:33:04 +09:00 |
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Hajime Hoshi
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eeea25f202
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opengl: Remove 'normalize' argument from VertexAttribPointer
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2017-12-03 19:21:59 +09:00 |
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Hajime Hoshi
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2e1e4adb84
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graphics: Fix some variables in GLSL
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2017-12-03 19:07:12 +09:00 |
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Hajime Hoshi
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71ca838193
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opengl: Refactoring
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2017-12-03 03:55:59 +09:00 |
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Hajime Hoshi
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847ba9de0c
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graphics: Refactoring: Move adjustment logic for glClearColor to opengl package
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2017-12-03 03:51:42 +09:00 |
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Hajime Hoshi
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8e7e960b56
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graphics: Limit source-rectangle range
Remove texture adjustment introduced due to #317
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2017-12-02 23:13:44 +09:00 |
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Hajime Hoshi
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c2fab6cca3
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graphics: Bug fix: glClear doesn't treat 0 or 1 correctly
Fixes #452
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2017-12-02 22:25:02 +09:00 |
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Hajime Hoshi
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4a5420d6f2
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opengl: Remove Node.js support (#141)
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2017-12-02 16:46:55 +09:00 |
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Hajime Hoshi
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0379e3c591
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audio: Deprecate Update
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2017-12-01 00:26:28 +09:00 |
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Hajime Hoshi
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362f002d36
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ui: Delete local variables asap on Android
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2017-11-13 01:30:08 +09:00 |
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Hajime Hoshi
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cea9bd5a19
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input: Bug fix: runeBuffer should be reset on each frame
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2017-11-10 01:21:15 +09:00 |
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Hajime Hoshi
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4b83a060fe
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ui: Add more keys not for charCode
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2017-11-10 00:46:37 +09:00 |
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Hajime Hoshi
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fb8bef99c3
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ui: Bug fix: key event on Edge browser
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2017-11-10 00:39:46 +09:00 |
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Hajime Hoshi
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37ca48dc38
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ui: Rename functions from Safari to Edge
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2017-11-10 00:35:46 +09:00 |
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Hajime Hoshi
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0c0cd7e9d6
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ui: Bug fix: call preventDefault for arrow keys
Fixes #450
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2017-11-10 00:32:47 +09:00 |
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Hajime Hoshi
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ededc5874b
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ui: Bug fix: Scale was wrong when magnifier is enabled
Fixes #244
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2017-11-09 02:06:35 +09:00 |
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Hajime Hoshi
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7bcc9ee79f
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ui: Add GamepadIDs and remove IsGamepadPresent (#447)
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2017-10-26 23:59:09 +09:00 |
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Hajime Hoshi
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600baf2cc7
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ui: Add IsGamepadPresent
Fixes #447
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2017-10-26 02:59:33 +09:00 |
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Hajime Hoshi
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05e220e105
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ui: Allow smaller window width (#444)
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2017-10-20 03:25:21 +09:00 |
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Hajime Hoshi
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414170b138
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ui: Refactoring
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2017-10-20 02:50:39 +09:00 |
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Hajime Hoshi
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6ae67fc6dd
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graphics: Add ColorM.Apply (#432)
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2017-10-14 23:58:09 +09:00 |
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Hajime Hoshi
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9399622127
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graphics: Bug fix: Don't adjust texels on iOS Safari
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2017-10-03 02:34:16 +09:00 |
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Hajime Hoshi
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a7fc463d91
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doc: Improve comments
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2017-10-01 03:15:50 +09:00 |
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Hajime Hoshi
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d455b9b8bb
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opengl: SetViewport no longer returns error
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2017-09-25 00:17:20 +09:00 |
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Hajime Hoshi
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b590005c7a
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opengl: BindFramebuffer no longer returns error
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2017-09-25 00:14:25 +09:00 |
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