Commit Graph

2535 Commits

Author SHA1 Message Date
Hajime Hoshi
9471e3e4e7 web: Bug fix: Expose IsAndroidChrome 2017-12-17 01:22:22 +09:00
Hajime Hoshi
7cd89bc44b audio: Adjust buffer size for Android Chrome 2017-12-17 01:20:10 +09:00
Hajime Hoshi
7f9afd4e14 audio: Unify buffer size 1/15[s] experimentally
This would mitigate glitches on Windows (#451)
2017-12-17 00:41:35 +09:00
Hajime Hoshi
d1f9312242 ebitentutil: Fix wrong comments 2017-12-16 23:30:47 +09:00
Hajime Hoshi
10080d83e6 ebitentutil: Add JoinStringsIntoFilePath
Fixes #428
2017-12-16 23:29:35 +09:00
Hajime Hoshi
2eac4a3b88 ebitenutil: Rename file.go -> file_notjs.go 2017-12-16 22:33:58 +09:00
Hajime Hoshi
3d65f92040 examples/mandelbrot: Refactoring 2017-12-16 21:17:53 +09:00
Hajime Hoshi
8c1cafd6ae examples/mandelbrot: Remove FPS meter 2017-12-16 20:39:53 +09:00
Hajime Hoshi
ac944d57e1 examples/mandelbrot: Fix colors 2017-12-16 20:37:24 +09:00
Hajime Hoshi
632ea82e49 Add examples/mandelbrot
Fixes #360
2017-12-16 20:35:01 +09:00
Hajime Hoshi
44dc9f6220 graphics: Optimize fragment shader 2017-12-16 18:35:45 +09:00
Hajime Hoshi
94d54b7d2c graphics: Add comments 2017-12-16 18:35:25 +09:00
Hajime Hoshi
6eb148b9a1 graphics: Fragment shader optimization (#461) 2017-12-16 05:05:21 +09:00
Hajime Hoshi
078d107c24 graphics: Bug fix: vertex position should be highp 2017-12-16 03:30:52 +09:00
Hajime Hoshi
d45a975e3d graphics: Remove one unnecessary check from fragment shader (#461) 2017-12-16 01:42:36 +09:00
Hajime Hoshi
d6878d6887 graphics: Remove one bound check from fragment shader (#461) 2017-12-16 01:33:35 +09:00
Hajime Hoshi
654a88c140 graphics: Add TestImageOutsideUpperLeft 2017-12-16 01:20:58 +09:00
Hajime Hoshi
4744b461df graphics: Handle non-well-formatted rectangle at DrawImageOptions 2017-12-14 11:52:19 +09:00
Hajime Hoshi
7378192fc2 graphics: Fix TestImageOutside 2017-12-14 00:49:53 +09:00
Hajime Hoshi
98532d8983 graphics: Add TestImageOutside 2017-12-14 00:25:35 +09:00
Hajime Hoshi
704d4cf464 graphics: texel should be represented as highp for precision
Fixes #460
2017-12-13 23:45:05 +09:00
Hajime Hoshi
4928899566 examples/moire: Enable to see the problem on mobile browsers (#459) 2017-12-12 03:54:00 +09:00
Hajime Hoshi
aea2e491c3 graphics: Temporary hack for mobile browers
roundTexel doesn't work well on moible browsers
2017-12-12 03:27:56 +09:00
Hajime Hoshi
723d153800 Reland(2): graphics: Appropriate rendering of edges on linear filter 2017-12-12 00:03:01 +09:00
Hajime Hoshi
362d1c417f Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' (#458) 2017-12-11 20:30:54 +09:00
Hajime Hoshi
7b74a8f29f graphics: Improve roundTexel implementation 2017-12-07 03:24:46 +09:00
Hajime Hoshi
1152439e65 graphics: Appropriate rendering of edges on linear filter (Reland)
Fixes #456
2017-12-07 02:26:16 +09:00
Hajime Hoshi
8091aa5190 Revert 'graphics: Appropriate rendering of edges on linear filter' #456 2017-12-06 23:40:29 +09:00
Hajime Hoshi
bc0432f310 graphics: Appropriate rendering of edges on linear filter
Fixes #315
2017-12-06 21:40:24 +09:00
Hajime Hoshi
e206c16fc6 graphics: Improve TestImageTooManyFill 2017-12-06 20:53:02 +09:00
Hajime Hoshi
f350f55088 Add examples/moire 2017-12-05 23:18:47 +09:00
Hajime Hoshi
264ca49a43 graphics: Bug fix: revert viewport size for Edge 2017-12-05 03:13:40 +09:00
Hajime Hoshi
f74c1e67ea graphics: Use power-of-2 size for the default framebuffer 2017-12-05 02:33:04 +09:00
Hajime Hoshi
6bbf6c53ce ebitenutil: Give up using linear filter for lines
The edges of a source texture would be unexpectable with linear filterling
2017-12-03 23:41:05 +09:00
Hajime Hoshi
95906e9630 ebitenutil: Bug fix: line should use linear filter 2017-12-03 23:12:02 +09:00
Hajime Hoshi
d832f1e3cb ebitenutil: emptyImage should use nearest filter 2017-12-03 23:08:58 +09:00
Hajime Hoshi
eeea25f202 opengl: Remove 'normalize' argument from VertexAttribPointer 2017-12-03 19:21:59 +09:00
Hajime Hoshi
2e1e4adb84 graphics: Fix some variables in GLSL 2017-12-03 19:07:12 +09:00
Hajime Hoshi
71ca838193 opengl: Refactoring 2017-12-03 03:55:59 +09:00
Hajime Hoshi
847ba9de0c graphics: Refactoring: Move adjustment logic for glClearColor to opengl package 2017-12-03 03:51:42 +09:00
Hajime Hoshi
8e7e960b56 graphics: Limit source-rectangle range
Remove texture adjustment introduced due to #317
2017-12-02 23:13:44 +09:00
Hajime Hoshi
c2fab6cca3 graphics: Bug fix: glClear doesn't treat 0 or 1 correctly
Fixes #452
2017-12-02 22:25:02 +09:00
Hajime Hoshi
4a5420d6f2 opengl: Remove Node.js support (#141) 2017-12-02 16:46:55 +09:00
Hajime Hoshi
6956e15b08 audio: Fix comments 2017-12-02 16:26:20 +09:00
Hajime Hoshi
65b44928ad examples: Remove callsites of audio.Context.Update 2017-12-01 02:20:37 +09:00
Hajime Hoshi
3db965d547 audio: Fix doc 2017-12-01 01:38:47 +09:00
Hajime Hoshi
0379e3c591 audio: Deprecate Update 2017-12-01 00:26:28 +09:00
Hajime Hoshi
dba7124e38 audio: Use safer buffer size as experiment (#451) 2017-11-23 23:31:26 +09:00
Hajime Hoshi
362f002d36 ui: Delete local variables asap on Android 2017-11-13 01:30:08 +09:00
Hajime Hoshi
88c84dc5ac docs: Add a link to the playground to example pages 2017-11-10 02:07:16 +09:00