Hajime Hoshi
|
71370a01bd
|
internal/beforemaintest: avoid os.Exit(0)
|
2024-09-01 13:58:39 +09:00 |
|
Hajime Hoshi
|
67441c4823
|
internal/testing: avoid os.Exit(0)
os.Exit(0) might cause test flakiness.
https://github.com/hajimehoshi/ebiten/actions/runs/10650734256/job/29522689113
```
panic: unexpected call to os.Exit(0) during test
goroutine 1 [running]:
os.Exit(0x0)
/opt/hostedtoolcache/go/1.23.0/x64/src/os/proc.go:67 +0x8
github.com/hajimehoshi/ebiten/v2/internal/testing.MainWithRunLoop(0x19b28c0)
/home/runner/work/ebiten/ebiten/internal/testing/testing.go:50 +0xa
github.com/hajimehoshi/ebiten/v2/internal/graphicscommand_test.TestMain(...)
/home/runner/work/ebiten/ebiten/internal/graphicscommand/image_test.go:42
main.main()
_testmain.go:55 +0x5
```
|
2024-09-01 13:31:40 +09:00 |
|
Hajime Hoshi
|
f98003bcd5
|
ebiten: add ColorSpace and RunGameOptions.ColorSpace
This works only for macOS Metal and WebGL so far.
Closes #2871
|
2024-08-28 03:03:57 +09:00 |
|
Hajime Hoshi
|
42209606b1
|
internal/ui: disable IME and enable it only when necessary
Closes #2918
|
2024-08-27 02:22:30 +09:00 |
|
Hajime Hoshi
|
dc68152f17
|
internal/shader: better error message for the fragment entry point
|
2024-08-25 19:38:57 +09:00 |
|
Hajime Hoshi
|
9693ce8382
|
internal/shader: allow less arguments at Fragment
Closes #3073
|
2024-08-25 19:17:41 +09:00 |
|
Hajime Hoshi
|
e2662a8af7
|
internal/shader: bug fix: wrong indexing
|
2024-08-25 18:58:05 +09:00 |
|
Hajime Hoshi
|
2cc809516f
|
ebiten: add Vertex.Custom0 to Custom3
Closes #2640
|
2024-08-25 18:11:39 +09:00 |
|
Hajime Hoshi
|
bff760af01
|
internal/shader: bug fix: test failures
Updates #2640
|
2024-08-25 17:43:44 +09:00 |
|
Hajime Hoshi
|
fef487e09d
|
internal/shaderir/hlsl: refactoring: more flexible generation
Updates #2640
|
2024-08-25 17:27:00 +09:00 |
|
Hajime Hoshi
|
ed45843c13
|
internal/graphicsdriver/opengl: assume custom attributes are vec4
Due to HLSL restrictions, all the attributes must have a semantics.
Always assuming custom attributes are vec4 makes things simpler.
Updates #2640
|
2024-08-25 17:11:28 +09:00 |
|
Hajime Hoshi
|
107189a00d
|
internal/shader: use strings.TrimPrefix
|
2024-08-25 15:43:44 +09:00 |
|
Hajime Hoshi
|
7142a3bcd9
|
internal/graphicsdriver/opengl: bug fix: total must be reset
|
2024-08-25 15:29:22 +09:00 |
|
Hajime Hoshi
|
a42a8548b1
|
internal/shader: refactoring
|
2024-08-25 12:57:11 +09:00 |
|
Hajime Hoshi
|
6db3b11b36
|
internal/shader: refactoring
|
2024-08-25 12:29:24 +09:00 |
|
Hajime Hoshi
|
3547d999b1
|
internal/graphicsdriver/opengl/gl: bug fix: crash when log length is 0
|
2024-08-25 11:45:54 +09:00 |
|
Hajime Hoshi
|
dd63eef65e
|
textinput: support every environment even without IME
Closes #3072
|
2024-08-24 01:06:52 +09:00 |
|
Hajime Hoshi
|
9ad7fe5bed
|
internal/shader: refactoring
|
2024-08-23 11:05:14 +09:00 |
|
Hajime Hoshi
|
d3d42b3263
|
internal/shader: refactoring: varying variables
|
2024-08-23 10:57:59 +09:00 |
|
Hajime Hoshi
|
35f9b1c224
|
ebiten: add RunGameOptions.DisableHiDPI
Closes #2987
|
2024-08-20 00:02:57 +09:00 |
|
Hajime Hoshi
|
17322c9c3b
|
all: reduce files for PS5
|
2024-08-17 23:06:01 +09:00 |
|
Hajime Hoshi
|
26038c2ac1
|
internal/ui: bug fix: an unexpected scroll bar was shown
Closes #3066
|
2024-08-16 23:57:52 +09:00 |
|
Hajime Hoshi
|
435c8b75eb
|
internal/graphicsdriver/opengl: automatically adjust the array buffer layout
Updates #2640
|
2024-08-12 04:08:02 +09:00 |
|
Hajime Hoshi
|
9e208eee81
|
all: use QuadVerticesFromDstAndSrc when possible
|
2024-08-12 02:42:36 +09:00 |
|
Hajime Hoshi
|
b6ab7a10c1
|
internal/graphics: unify QuadVertices
This is a preparation for adding members to Vertex.
Updates #2640
|
2024-08-12 00:29:24 +09:00 |
|
Hajime Hoshi
|
6cd00f3b88
|
internal/graphicsdriver/opengl: exclude playstation5
|
2024-08-11 22:41:21 +09:00 |
|
Hajime Hoshi
|
9a751d7c26
|
internal/mipmap: refactoring
|
2024-08-11 22:33:21 +09:00 |
|
Hajime Hoshi
|
e6807794f2
|
internal/mipmap: refactoring
|
2024-08-11 22:29:15 +09:00 |
|
Hajime Hoshi
|
5e820be911
|
internal/buffered: refactoring
This is a preparation for adding members to Vertex.
Updates #2640
|
2024-08-11 22:25:45 +09:00 |
|
Hajime Hoshi
|
5f80f4b3de
|
all: refactoring
|
2024-08-11 21:43:00 +09:00 |
|
Hajime Hoshi
|
89933bf0ab
|
internal/graphicsdriver/playstation5: bug fix: compile error
|
2024-08-10 21:52:38 +09:00 |
|
Hajime Hoshi
|
332da38565
|
internal/graphicsdriver/playstation5: update DrawTriangles
A Go pointer in a C struct could cause some troubles.
|
2024-08-10 21:21:09 +09:00 |
|
Hajime Hoshi
|
a5235eea86
|
internal/graphicsdriver/opengl/gl: always prefer OpenGL ES to OpenGL
Closes #2944
|
2024-08-10 01:21:35 +09:00 |
|
Hajime Hoshi
|
9c80367f2f
|
internal/gamepad: ignore EACCES error for /dev/input
Updates #3057
|
2024-08-08 11:35:39 +09:00 |
|
Hajime Hoshi
|
1f03971fa9
|
internal/debug: reland: rename functions
|
2024-08-07 23:48:35 +09:00 |
|
Hajime Hoshi
|
fab9482e0e
|
Revert "internal/debug: rename functions"
This reverts commit 74722298a2 .
Reason: This included an unexpected change in internal/gamepad
|
2024-08-07 23:47:51 +09:00 |
|
Hajime Hoshi
|
74722298a2
|
internal/debug: rename functions
|
2024-08-07 23:42:36 +09:00 |
|
Hajime Hoshi
|
2a34d1d47b
|
internal/graphicsdriver/opengl/gl: use PureGo version for Android again
This is basically a revert for 297efea68b .
This updates PureGo for the Android issue.
Updates #3052
Updates ebitengine/purego#262
|
2024-08-05 23:34:56 +09:00 |
|
Hajime Hoshi
|
aba652c323
|
internal/graphicsdriver/playstation5: add DrawTriangles
|
2024-08-04 19:13:36 +09:00 |
|
Hajime Hoshi
|
9bd17de2d3
|
internal/graphicsdriver/opengl: remove unused members
|
2024-08-04 04:26:53 +09:00 |
|
Hajime Hoshi
|
37a6057230
|
internal/ui: bug fix: increase maxSkipCount
Closes #3055
|
2024-08-04 04:16:01 +09:00 |
|
Hajime Hoshi
|
af6072c1b4
|
internal/shader: add more tests
Updates #3011
|
2024-08-03 19:08:03 +09:00 |
|
Hajime Hoshi
|
7c4f532b83
|
internal/shader: bug fix: an index must be a constant for vectors
Updates #3011
|
2024-08-03 19:03:42 +09:00 |
|
Hajime Hoshi
|
719838b7ab
|
.github/workflows: update wasmbrowsertest to fix timeout issue
The issue agnivade/wasmbrowsertest#60 was fixed.
Updates #1313
|
2024-08-02 23:03:01 +09:00 |
|
Hajime Hoshi
|
297efea68b
|
internal/graphicsdriver/opengl/gl: use C version for Android
Unfortunately PureGo's dlopen didn't work on some Android devices.
Use the Cgo version instead in the same way as v2.7.
Closes #3052
|
2024-08-01 11:52:07 +09:00 |
|
Hajime Hoshi
|
856b339298
|
internal/ui: bug fix: show a black dot at the red button when needed
When SetWindowClosingHandled(true) is called, a black dot should be
shown at the red button to close the window.
Closes #3020
|
2024-07-31 23:54:18 +09:00 |
|
Hajime Hoshi
|
3106f98b52
|
internal/graphicsdriver/opengl/gl: add more error messages to load libraries
|
2024-07-31 21:35:24 +09:00 |
|
Hajime Hoshi
|
1843f6acc1
|
internal/ui: bug fix: dropping multiple files didn't work on Firefox and Safari
Closes #3045
|
2024-07-31 11:50:30 +09:00 |
|
Hajime Hoshi
|
95ad1b158c
|
internal/file: refactoring
Updates #3045
|
2024-07-31 11:21:35 +09:00 |
|
Hajime Hoshi
|
0281ac7bd2
|
all: use bufio.NewWriter to improve writing speed
|
2024-07-29 16:29:57 +09:00 |
|